Nirol, chaotic female imperial Druid ---------------------- ##|...............>....| #------------------ #,.....................| #`.kF+..%G.........| -------##,|....................| #%........@........| |.....-,,,-------------.-------- #%|j.F{.n..%.......| |.....|##,###########,,,######## #,|.$$=....s.......| |.....|##,,,,,,,,,,,,,,,,,,,,,,# #,-------+--%------- |.....-,,,########,,,,########## #,# --.----#### #,#### #,# #,# ##,,# #,# #,# #,,,# #,# --------.--- --.-.-------------------,# |..........| |......................|,# |........{.| |......................|,# |..........| |............{.........-,# |..........| |...............<.{....|## ------------ |......................| ------------------------ [Nirol the Eruption Magician] St11 Dx14 Co8 In8 Wi6 Ch8 DrdImpFemCha S3895 Dlvl:2 $13 HP-4(48) Pw65(65) AC6 Xp7/933 Wt676/1430 T965 Hungry Latest messages You see here 2 uncursed +0 arrows {0}. c - 2 uncursed +0 arrows (in quiver) {1}. You see here a dart {0}. E - a dart {0}. You see here an enchanted pair of heeled sandals {2}. H - an enchanted pair of heeled sandals {2}. What do you want to wield? [- a-cxBEG or ?*] H - an enchanted pair of heeled sandals (weapon in hand) {2}. The garo nymph pretends to be friendly. (2x) The gnome stalker wields a crude short sword named Vernon's Potterbasher {12}! The gnome stalker thrusts her crude short sword named Vernon's Potterbasher. The gnome stalker hits you! [-7 -> 10] You begin bashing monsters with your enchanted pair of heeled sandals. You hit the garo nymph. The garo nymph stole an uncursed scroll of cure {0}. You hit the garo nymph. The gnome stalker thrusts her crude short sword named Vernon's Potterbasher. The gnome stalker hits you! You die... Your inventory Weapons a - an uncursed +0 club {12} b - an uncursed +1 bow {12} c - 42 uncursed +0 arrows (in quiver) {1} x - an uncursed +0 scimitar {16} B - the uncursed +0 spirit thrower named Misguided Missile {8} E - 3 uncursed +0 darts {0} G - an uncursed +0 orcish spear {12} Armor s - an uncursed +0 gnomish helm {1} y - an uncursed +0 orcish helm (being worn) {12} H - an uncursed +0 enchanted (of stunnopathy) pair of wedge sandals (weapon in hand) {2} Comestibles F - a blessed gisau corpse {600} Scrolls f - 3 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} Spellbooks d - an uncursed spellbook of create familiar (0:1) {0} e - an uncursed spellbook of charm monster (0:0) {0} Wands k - an uncursed wand of magic missile (0:0) {0} w - an uncursed wand of magic missile (0:0) {0} Final attributes You have transgressed Your alignment was -61 Your max alignment was 16 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 7) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 50733 Monster spawn increase reached its maximum at turn 198938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1108920 The monster class that cannot be genocided was xorn The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: flozen spirit (freq bonus 30) The monster species that spawned more often: acid paraelemental (freq bonus 12) The monster species that spawned more often: operation (freq bonus 14) The monster species that spawned more often: bosmer (freq bonus 12) The monster species that spawned more often: sticky mold (freq bonus 30) The monster species that spawned more often: microfilming bailsmen (freq bonus 6) The monster species that spawned more often: xorn wizard (freq bonus 18) The monster species that spawned more often: sketcher mineralogical (freq bonus 15) The monster species that spawned more often: garo nymph (freq bonus 36) The monster species that spawned more often: purple pudding (freq bonus 6) The monster species that spawned more often: death metal drummer (freq bonus 72) The monster species that spawned more often: black starlit sky (freq bonus 30) The monster species that spawned more often: Antitank Kop (freq bonus 36) The monster species that spawned more often: wood nymphomaniac (freq bonus 15) The monster species that spawned more often: earth gas (freq bonus 20) The monster species that spawned more often: gillied armed (freq bonus 12) The monster species that spawned more often: rainbow cattle (freq bonus 20) The monster species that spawned more often: Nelly (freq bonus 12) The monster species that spawned more often: flying skeleton fish (freq bonus 36) The monster species that spawned more often: shrubby civilization (freq bonus 12) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 5) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 16) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: black locust The monster species that never randomly spawned: moldy force fungus The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: edgy force fungus The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster species that never randomly spawned: packer rat The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 27) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 15) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 314) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 2) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 3) Next attribute increase check would have come at turn 2603 Strength training was 24 Dexterity training was 22 Wisdom training was 19 Constitution training was 46 You were prevented from having disintegration resistance (0) You were prevented from having invisibility (0) You had 424 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 591% b - charm monster 4 enchant 4% 393% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) ent's potion 1X Prepared(0) Discoveries Weapons scimitar (curved sword) orcish spear (crude spear) Armor gnomish helm (little red hat) orcish helm (iron skull cap) wedge sandals (heeled sandals) Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (QUARACTAR) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (HITTING EVEN USED HAT MELO) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of teleportation (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of create familiar (gloaming) spellbook of charm monster (regenerating) Potions potion of amnesia (sparkling) potion of object detection (smoky) potion of oil (hidden tea) Wands wand of magic missile (overpowered) wand of create horde (trigonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant ant 0 silver flies (1 created) a shader acid blob a chicken 0 jackals (1 created) a fox 0 xoves (1 created) a spit demon a dingo puppy 0 jermlaines (6 created) a hobbit veteran 0 dwarves (1 created) 0 vile sewer pygmies (1 created) a hobbit lord a gisau a dwarf lord stonebreaker a twin noritta 0 larva imps (2 created) 0 red jellies (1 created) 2 kobolds (3 created) a whnas a tasloi 0 small kappas (1 created) a carver (2 created) a rock kappa 0 carver shamans (1 created) 0 mynocks (2 created) 0 small mimics (1 created) 0 garo nymphs (1 created) a dryad 0 wood nymphomaniacs (1 created) 0 goblins (2 created) a goblin thief an earth gas (2 created) a force hobgoblin an orc a large rothe (2 created) 2 sheep a hare a bus driver a bestia acerbus a metal mole a shadow beast 0 cave spiders (1 created) a spiderling (2 created) 0 metallic green centipedes (1 created) a recluse spider a grid bug a zubat a raven 0 baby mercurial dragons (1 created) an emu a sylphie a lichen (2 created) 0 immobile molds (1 created) 0 brown fungi (1 created) 0 brown patches (1 created) 0 cribos (1 created) a red mushroom 0 apprentice lichens (1 created) 2 violet fungi (1 created) 0 creeping spores (1 created) a satanic gnome 0 gnome stalkers (1 created) 0 giant children (1 created) 2 killer kops a maintenance automaton 0 house snakes (1 created) a tapioca snake an undead snake a kobold zombie 0 gnome zombies (1 created) a dwarf zombie 0 elf zombies (1 created) 0 weaum zombies (1 created) an agent of the black market a smirking sneak thief 0 shopkeepers (2 created) 0 tortoises (3 created) 0 pikes (1 created) 0 jellyfish (1 created) 0 giant eels (3 created) 0 eel-lizards (1 created) a normal frog 2 geckos 3 baby crocodiles 0 clear mewlips (1 created) a novice medium wall an arrow turret 114 creatures born. 59 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 45 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (20 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (19 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (67 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (45 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Druid... You died in The Dungeons of Doom on dungeon level 2 with 3894 points, and 13 pieces of gold, after 965 moves. Killer: a monster (gnome stalker) You were level 7 with a maximum of 48 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 9 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] 10 3974 Nirol-Kor-Bur-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (hill orc). - [82] *11 3894 Nirol-Drd-Imp-Fem-Cha died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (gnome stalker). - [48] 12 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 13 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36]