Nirol, neutral female burning Korsair ------ -------------- |....|####|............| ----------- |.....,,,,|............| |.........| |....|###,.........^>..|###############################|%........| |..`..,,,#--------------,,,,,,,,,,,,,,,,,,,,,,,,,,%,%%%%$%.......| |....|##,,,,,,,,,, ,,,########,,,,,,,,,,,,,#########|%........| -|--.-##########,,,,,,,,,,,,,,,,,,#######----.--!- |.........| ,,,,,,,,,,#,,,,,,,,,,,,,,,,,,,,,# |``..`..%| |.........| #,###############---.-######---%- |.``.`.`.| |..%......| #'# --...-- |)..| |..``.`.`| |.........| o%o |.---.| |).)| |```*`%``| ----------- |.|#|.| |).)| |`%%`..`%| .. |.<--.| |.))| |`%`.`..`| .o| --...-- |.))| --------- .{.| ----- ----- .o.| ...| ----- [Nirol the Deckhand] St12 Dx10 Co14 In6 Wi6 Ch12 KorBurFemNeu S4032 Dlvl:2 $836 HP-3(82) Pw39(39) AC10 Xp7/837 Wt152/1760 T758 Hun Brn Latest messages The goblin shaman thrusts 'er great dagger. The goblin shaman hits ye! [-5 -> 34] The hill orc swings 'is kutlass. The hill orc hits ye! [-6 -> 28] The goblin fighter swings 'er kutlass. The goblin fighter hits ye! [-11 -> 17] Ye be beginning to feel hungry. Ye kill the goblin shaman! The goblin fighter swings 'er kutlass. The goblin fighter hits ye! Ye hear the howling o' the KwnAnnwn... [-9 -> 8] Warning: HP low! Ye kill the goblin kop! The hill orc swings 'is kutlass. The hill orc hits ye! Ye die... Your inventory Amulets d - an uncursed amulet of magical breathing (being worn) {0} Weapons a - an uncursed rusty +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} o - 184 uncursed +0 darts {1} p - 7 uncursed +0 orcish daggers {28} y - an uncursed +1 orcish spear {12} z - 24 blessed -2 darts named Upper Convictor {0} C - an uncursed +0 silver saber {12} D - 6 cursed -2 darts {0} E - 41 uncursed +2 darts named Amodeus's Manipulator {1} F - a cursed -5 orcish short sword {12} H - 12 uncursed +3 darts named good {0} M - 2 uncursed +1 orcish daggers {8} R - an uncursed +1 orcish short sword {12} Z - a blessed +0 blunderbuss {15} Comestibles g - an uncursed tin of black rat meat {0} h - a blessed sea biscuit {0} Scrolls j - 7 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} w - a cursed scroll of standard id {0} Spellbooks i - an uncursed spellbook of resist poison (6:5) {0} m - an uncursed spellbook of chemistry (6:1) {0} u - an uncursed spellbook of wizard lock (0:5) {0} x - an uncursed spellbook of clairvoyance (0:0) {0} Potions f - 2 uncursed potions of rum {0} Rings c - a blessed +5 ring of adornment (on right hand) {0} t - an uncursed ring of polymorph control (on left hand) {0} v - an uncursed -5 ring of gain dexterity {0} U - an uncursed ring of polymorph control {0} Wands q - an uncursed wand of healing (0:10) {0} Tools # - a cursed skeleton key {0} e - an uncursed oilskin sack {6} r - an uncursed mirror {0} Gems s - an uncursed +0 disthene stone {1} Contents of the oilskin sack: 31 blessed +1 shuriken {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 73% chance Musable item generation frequency had a negative bias of 63% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 84318 Monster spawn increase reached its maximum at turn 161933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 565782 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 14) The monster species that spawned more often: pyrogen intergovernmental (freq bonus 8) The monster species that spawned more often: simpleton fake (freq bonus 7) The monster species that spawned more often: crawling maggot (freq bonus 16) The monster species that spawned more often: maia (freq bonus 10) The monster species that spawned more often: nausea warp patch (freq bonus 40) The monster species that spawned more often: anti-paladin (freq bonus 6) The monster species that spawned more often: rainbow warp fungus (freq bonus 6) The monster species that spawned more often: Duke Nukem player (freq bonus 3) The monster species that spawned more often: magnetic stalk (freq bonus 6) The monster species that spawned more often: darkness turret (freq bonus 10) The monster species that spawned more often: evasive enemy trooper (freq bonus 72) The monster species that spawned more often: void patch (freq bonus 4) The monster species that spawned more often: Blasted Angel (freq bonus 5) The monster species that spawned more often: aquatic elf (freq bonus 4) The monster species that spawned more often: centaur (freq bonus 24) The monster species that spawned more often: slow shadow (freq bonus 10) The monster species that spawned more often: translucent jelly (freq bonus 12) The monster species that spawned more often: evolved gorilla (freq bonus 15) The monster species that spawned more often: unaligned monster (freq bonus 28) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 16) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 10) The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: angelfish boot The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: Lord Insidious The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: flax woman The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 18) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 28) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 13) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 8) Next attribute increase check would have come at turn 1676 Strength training was 12 Dexterity training was 33 Wisdom training was 31 Constitution training was 16 You were burned (0) You were prevented from having see invisible (0) You were prevented from having mana regeneration (0) You had automatic searching You had 498 points of nutrition remaining You were adorned You were stealthy You could survive without air You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status double thrownage 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of magical breathing (attractive) Weapons cutlass (curved sword) orcish arrow (crude arrow) orcish bow (crude bow) orcish short sword (crude short sword) orcish spear (crude spear) orcish dagger (crude dagger) shuriken (throwing star) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (AM PO COLVATIO) scroll of mana (DEVIENEX COER) scroll of phase door (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of standard id (KTTDLWRGT) scroll of cure (ENSSNAKE F FIGHTAH) * scroll of extra healing (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of greater mana restoration (WALKING LUNACY) Spellbooks spellbook of resist poison (jetting) spellbook of chemistry (appearing) spellbook of wizard lock (mirroring) spellbook of clairvoyance (heretical) Potions potion of rum (blueberry) potion called juice (forget-me-not) Rings ring of adornment (sapphire) ring of gain dexterity (dilithium) ring of polymorph control (lead) Wands wand of magic missile (wish parser) wand of healing (fogwood) Tools * oilskin sack (bag) * grappling hook (iron hook) skeleton key (key) mirror (looking glass) Gems disthene stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant (3 created) a large cockroach a blob a turkey chick a jackal (2 created) 0 scruffy little dogs (1 created) 0 racoons (1 created) 0 hobbit veterans (1 created) 0 dental brace guys (1 created) a normal jelly a shade jelly 18 kobolds (19 created) 3 pack kobolds (4 created) a hidden kobold (5 created) a reston a kicker kobold 6 small kobolds a mud kobold 0 taslois (1 created) 2 small kappas 3 elois 2 killer kobolds 6 large kobolds a large group kobold an unidentified kobold shaman a swamp kobold a kobold polluter a kobold archer 0 leprechauns (1 created) a baby mimic (2 created) a permamimic a goblin a marine goblin (2 created) a goblin cop 0 hobgoblins (1 created) 0 hill orcs (2 created) a goblin shaman 0 goblin fighters (1 created) a silky anteater a sewer rat a drains rat (3 created) 3 rabbits (6 created) a black rat 0 cave spiders (1 created) 0 violet vorticeses (1 created) 0 force fog clouds (1 created) 0 larvae (2 created) a grid bug 7 group bugs 0 fast zuubies (1 created) a bat a sparrow 0 giant force bats (1 created) an emu (2 created) a lichen a stalking lichen (2 created) a spore lichen 2 yellow growths (1 created) an orange patch 2 golden molds (1 created) a green mold a reddish mold a spore shrieker a fake growth 2 sub-gnomes (3 created) 0 New Kops (1 created) 0 Keystone Kops (1 created) 0 baby ogres (1 created) 0 lesser umber hulks (1 created) a vampiroid a grid xorn (2 created) 0 aggravating wallwalkers (1 created) a kobold zombie (3 created) a sanctimonious-looking preacher (2 created) a curser (2 created) 0 item masters (10 created) 0 shopkeepers (1 created) 0 water demons (1 created) 0 tortoises (3 created) 0 hata-hatas (1 created) a hata-mata 0 newts (3 created) 0 twens (2 created) 0 iguanas (1 created) 0 novice light walls (1 created) a small turret a fire trove a health trove 170 creatures born. 103 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 107 times You killed 93 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (24 of 160) missile weapons [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (127 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (1 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Korsair... You died in The Dungeons of Doom on dungeon level 2 with 3974 points, and 836 pieces of gold, after 758 moves. Killer: a monster (hill orc) You were level 7 with a maximum of 82 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 8 5181 Nirol-Ran-Gig-Fem-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (hallucinogen-distorted farting boy), while frozen by a potion. - [96] 9 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] *10 3974 Nirol-Kor-Bur-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (hill orc). - [82] 11 3008 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 3. Killed by a monster (migo warrior), while being seduced into taking off your clothes. - [52] 12 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36]