Nirol, neutral male fawn Unbeliever ------ |....| |....| |....|### ---------- ......,n) .(((((((((| |....|### ("(.[| ----.- | ,,,# #^## #,# ##------ -.------,-....| |.%....|%|.%.%| |.......,%%%%.| |...<.||#|%%..| -------- ------ [Nirol the Mercenary] St14 Dx9 Co6 In3 Wi4 Ch3 UnbFawMalNeu S2473 Dlvl:2 $79 HP-22(81) Pw37(37) AC2 Xp6/581 Wt434/1130 T645 Legs Latest messages [-1 -> 32] You feel less slow. There is a wall in the way! (2x) What do you want to zap? [G or ?*] In what direction? [hykulnjb><] Essiar shouts: "Who dared dig into my shop?" You hear a door open. You hear a flinging sound. You are hit by a shotgun shell! [-15 -> 20] You are hit by a shotgun shell! [-7 -> 13] Warning: HP low! You are hit by a shotgun shell! You hear the wailing of the Banshee... [-12 -> 1] Warning: HP low! You are hit by a shotgun shell! You die... Your inventory Weapons a - a blessed +0 black aestivalis (weapon in hand) {30} i - 117 uncursed +0 darts {1} j - an uncursed +2 orcish dagger {4} k - an uncursed +0 sling {2} l - a cursed -4 orcish short sword {12} m - 3 blessed +1 orcish spears {36} n - 2 uncursed +0 orcish daggers {8} o - a blessed +3 orcish short sword {12} p - 8 uncursed +0 daggers {32} r - an uncursed +0 sling {2} t - 10 uncursed +0 orcish spears {120} u - 18 blessed +0 darts {0} v - 16 blessed +1 darts named Cryptic Glyph {0} w - an uncursed +0 orcish short sword {12} y - an uncursed +0 orcish short sword {12} z - an uncursed +0 orcish short sword {12} A - an uncursed +0 knife {2} C - a heavily cursed +0 spear {12} F - an uncursed +1 boomerang {0} J - 23 uncursed +0 silver arrows {0} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - 2 uncursed food rations {0} Scrolls d - 7 uncursed scrolls of healing {0} e - 8 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} x - an uncursed scroll of teleportation {0} B - an uncursed scroll of scare monster {0} I - a blessed scroll of healing {0} Wands G - an uncursed wand of digging (0:2) {0} Tools E - an uncursed oilskin sack {5} H - an uncursed wax candle {0} Gems s - 7 uncursed +2 rocks {0} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: half spell damage You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 54 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 77% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 You were producing a permanent antimagic shell Monster spawn increase started at turn 38645 Monster spawn increase reached its maximum at turn 99588 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3826161 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: werecockatrice (freq bonus 9) The monster species that spawned more often: hairy colony (freq bonus 18) The monster species that spawned more often: engild relet (freq bonus 15) The monster species that spawned more often: opal warp patch (freq bonus 6) The monster species that spawned more often: Ruea's noble sandal (freq bonus 10) The monster species that spawned more often: theocratically multifunction (freq bonus 16) The monster species that spawned more often: atomic soldier (freq bonus 16) The monster species that spawned more often: antimagic colony (freq bonus 28) The monster species that spawned more often: noblesse huddled (freq bonus 24) The monster species that spawned more often: iceblock monster (freq bonus 16) The monster species that spawned more often: phaser warp fungus (freq bonus 42) The monster species that spawned more often: undead wizard (freq bonus 10) The monster species that spawned more often: confounding typal (freq bonus 8) The monster species that spawned more often: lock master (freq bonus 18) The monster species that spawned more often: eastern rainbowfly (freq bonus 8) The monster species that spawned more often: Big Mammon (freq bonus 42) The monster species that spawned more often: vile witch (freq bonus 36) The monster species that spawned more often: undead stalk (freq bonus 15) The monster species that spawned more often: nether worm mass (freq bonus 12) The monster species that spawned more often: hobbit groupleader (freq bonus 20) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 5) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: Kroo the Kobold King The monster species that never randomly spawned: fluidic semper interlock ballute The monster species that never randomly spawned: begrudge prophet The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: jamboree nostalgically The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 49) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 133) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Next attribute increase check would have come at turn 741 Strength training was 17 Dexterity training was 36 Wisdom training was 12 Constitution training was 50 You were magic-protected You were prevented from having half spell damage (0) You were prevented from having polymorph control (0) You had wounded rear regions (60) You had 789 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 6X Prepared(0) weapon practice 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) shield bash 4X Prepared(0) reinforce memory 2 R Prepared(0) iron skin 1X Prepared(0) concentrating 1X Not Ready(1335) Discoveries Weapons black aestivalis (runed broadsword) orcish dagger (crude dagger) orcish short sword (crude short sword) orcish spear (crude spear) Scrolls scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (MY SPUTA WILL FLOW DOWN) * scroll of extra healing (VIRUS INFECTION DETECTED) * scroll of greater mana restoration (SPIRITUAL PROMOTION) scroll of teleportation (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of scare monster (KICKINTHENUTS) Potions potion of monster detection (gray) Wands wand of digging (query) Tools oilskin sack (bag) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 4 normal ants a scruffy little dog 28 pack kobolds a small group kobold 0 neevils (1 created) 3 sewer rats a porter rock mole 0 larvae (2 created) 0 thrushes (1 created) a porter lichen (0 created) 0 minor ogres (1 created) a low speeze Martti Ihrasaari (0 times) a small snake 0 garter snakes (2 created) 0 house snakes (5 created) 0 baby umber hulks (1 created) 0 wide-eyed tourists (1 created) 0 humans (1 created) 0 item masters (10 created) 0 shopkeepers (1 created) a newt a twen 2 grey mushroom patches a white mushroom patch (2 created) 2 silver mushroom patches a green mushroom patch a clear mewlip 2 shrieker mushroom patches a gray mewlip a spotted mushroom patch a mercury mushroom patch a flying goomba a noxious mushroom patch a blue mewlip a bellsprout a floor grue (2 created) 0 novice dark walls (1 created) an attractive trove 90 creatures born. 61 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 19 times You never prayed to the gods You hit with a wielded weapon 74 times You killed 56 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Basic) (6 of 20) searching [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (40 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Unbeliever... You died in The Dungeons of Doom on dungeon level 2 with 2394 points, and 0 pieces of gold, after 645 moves. Killer: a shotgun shell You were level 6 with a maximum of 81 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 11 2617 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a monster (the elder priest of Moloch). - [36] 12 2402 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (stinking cloud). - [14] *13 2394 Nirol-Unb-Faw-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [81] 14 2389 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [71] 15 2368 Bluescreen-Yeo-Bre-Fem-Law died in Yendorian Tower on level 2. Killed by a monster (crystal ice golem). - [58]