Nirol, chaotic male mummified Poison Mage -------------------#### ---------- |...c..............,,,# |........| ##|.cMc....F........|##,#-------------- |........| #,...c..............| #,,-............| |........| #,|.................|###,|............| ##|....{...| #,|.................|,,,,.............| #,-........| ###,|............(.....,##,-------|---.-- #,|........| ------------#,,,-----------------|-##,,# #,### #%----.----- |..........|,,####,,,,,,,,,,,,,,,,###,# #,,,# #,,,##,### |...........,#####,#######-.-----,,,,,# ###,#,,#####,##,,,#### |..........|####,,,###-----.....-----,# #,,,,,,,##,####`,.,,# |..........-,,,,,,,,,,|.............|,##########--.---.--,# ####,## |..........|####,####,|........%....|,,,,,,,,,,,-.......|,# #,,# |...........,,,,,# #,|.............|,##########|........,---------|----- ------------###### #,|.............|,,,,,,,,,,,........|#|......<......| #,-----.....-----,##,,######--------- |.............| #,,,,#-------,#,,,,,,## |.............| #####,,,,,,,,,,####### --------------- ############ [Nirol the Poison Mixer] St8 Dx10 Co12 In16 Wi10 Ch5 PoiMumMalCha+C S123 Dlvl:1 $9 HP0(28) Pw25(25) AC2 Xp2/26 Wt95/1150 T533 Latest messages The cocktaur bites you! [-1 -> 24] The cocktaur kicks you! [-1 -> 23] The cocktaur spits on you! [-6 -> 17] Your leather armor deflects the cocktaur's attack. The cocktaur touches you! [-1 -> 16] The cocktaur bites you! [-2 -> 14] The cocktaur kicks you! The cocktaur's kick painfully slams into your nuts! [-11 -> 3] Warning: HP low! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The cocktaur spits on you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} x - a cursed -1 sling {2} Armor b - an uncursed +1 poisonous cloak (being worn) {4} r - a blessed +1 pair of unknown gauntlets (being worn) {4} w - a cursed +3 leather armor (being worn) {60} Comestibles c - 2 uncursed food rations {0} t - a cursed tripe ration {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed scroll of standard id {0} y - a cursed scroll of mana {0} Spellbooks i - a blessed spellbook of confuse monster (0:4) {0} j - a blessed spellbook of protection (0:5) {0} k - a blessed spellbook of cure blindness (7:1) {0} l - a blessed spellbook of poison blast (0:3) {0} Potions d - an uncursed potion of ESP {0} Rings h - an uncursed ring of teleport control (on right hand) {0} Wands f - an uncursed wand of poison (0:4) {0} g - an uncursed wand of venom scattering (0:5) {0} Tools m - an uncursed magic marker (0:75) {0} v - a cursed blindfold {0} Gems s - a cursed +0 worthless piece of pink glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69300 Monster spawn increase reached its maximum at turn 140510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 306850 The monster class that cannot be genocided was golem The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: dementor lord (freq bonus 20) The monster species that spawned more often: porter styx vortex (freq bonus 28) The monster species that spawned more often: jolteon (freq bonus 40) The monster species that spawned more often: violet spore (freq bonus 15) The monster species that spawned more often: aoa droplet (freq bonus 10) The monster species that spawned more often: deceiving warp fungus (freq bonus 8) The monster species that spawned more often: rock lizard (freq bonus 8) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 48) The monster species that spawned more often: Klaus (freq bonus 32) The monster species that spawned more often: dread troll (freq bonus 20) The monster species that spawned more often: lethe elemental (freq bonus 12) The monster species that spawned more often: pellet warrior (freq bonus 10) The monster species that spawned more often: pron gangly (freq bonus 36) The monster species that spawned more often: grandmaster newt (freq bonus 16) The monster species that spawned more often: minotaur matron (freq bonus 42) The monster species that spawned more often: german sniper (freq bonus 32) The monster species that spawned more often: vampiric warp fungus (freq bonus 18) The monster species that spawned more often: demon steed (freq bonus 24) The monster species that spawned more often: barbed dogberry (freq bonus 30) The monster species that spawned more often: General Heatherstone (freq bonus 15) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: wolf The monster species that never randomly spawned: discharging covenanting literary ranked audad jocularity The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: ankylosaurus The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: Christiane The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 10) Next attribute increase check would have come at turn 1827 Strength training was 7 Dexterity training was 0 Wisdom training was 2 Constitution training was 17 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had the following problem: You always found or left bones levels if possible. (23) You were prevented from having telepathy (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 934 points of nutrition remaining You had teleport control You could survive without air You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 95% b - protection 1 protect 0% 95% c - cure blindness 2 healing 0% 95% d - poison blast 4 attack 19% 295% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) sigil of control 2X LIMIT(0) sigil of tempest 2X LIMIT(0) sigil of discharge 2X LIMIT(0) raise zombies 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (fleeceling cloak) unknown gauntlets (nondescript gloves) Scrolls scroll of enchant armor (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of phase door (KERNOD WEL) scroll of standard id (GNAY GNIY) scroll of cure (LOGUNO JIVYA EVILYVON) scroll of genocide (EX PROTEO) Spellbooks spellbook of confuse monster (copied) spellbook of protection (indecisive) spellbook of cure blindness (polished) spellbook of poison blast (unavailable) Potions potion of ESP (topaz) Rings ring of teleport control (cut) Wands wand of poison (rosewood) wand of venom scattering (elysium) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocktaurs (4 created) a jelly 0 hidden kobolds (1 created) a goblin a GR a chaffinch 0 large bats (1 created) a lichen 0 venom fungi (1 created) 0 low speezes (1 created) a kobold zombie a newt 15 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Poison Mage... You turned to stone in The Dungeons of Doom on dungeon level 1 with 123 points, and 9 pieces of gold, after 533 moves. Killer: a monster (cocktaur) You were level 2 with a maximum of 28 hit points when you turned to stone. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 92 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26] 93 126 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [34] *94 123 Nirol-Poi-Mum-Mal-Cha turned to stone in The Dungeons * of Doom on level 1. Petrified by a monster (cocktaur). - [28] 95 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 96 109 stonewall-Coo-Lol-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (baby deep dragon). - [11]