e/ Player: Mvoa Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-15.08:49:20.ttyrec Time: (1705308560) Mon Jan 15 08:49:20 2024 eNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. eVShall I pick character's race, role, gender and alignment for you? [ynaq] e|n name: Mvoa  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) e\ + name: Mvoa  role: Priest/Priestess  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) eԱ++ name: Mvoa  role: Priest/Priestess  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) eԃ=+ name: Mvoa  role: Priestess  race: human  gender: female  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) e+ name: Mvoa  role: Priestess  race: human  gender: female  alignment: neutral Is this ok? [ynq]  Mvoa, neutral human Priestess  y + Yes; start game n - No; choose role again q - Quit(end) e>1 b-e˳ ------------|....d@.....||............|{........x.|............|-------------e Mvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of ueA 7s all: Go bravely with The Lady!--More--ev5e(7Hello Mvoa, welcome to NetHack! You are a neutral human Priestess.Mvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1e Count: 32e & eӄ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooem [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] +;1;1H L - safe_pet [true] (1 of 3)eMMvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1------------|....d@.....||............|{........x.|............|------------- Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) eVH Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e=:e| Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) eW  Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e:eCd | Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e/:e | Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) eA :ey| Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e :eN  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooeBO m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] lO ;1;1H L - safe_pet [true] (1 of 3)e2Mvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1------------|....d@.....||............|{........x.|............|------------- Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e*:e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooeFm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] S;1;1H L - safe_pet [true] (1 of 3)eV #e$ -e+eH-e= #e -ec  a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [true]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname ec [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [0=off]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [dec efault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)ei+e#eJ -e +e"L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) eKjMvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1------------|....d@.....||............|{........x.|............|-------------eJCount: 66eeJ  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooeq m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] | ;1;1H L - safe_pet [true] (1 of 3)et  a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [true]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname et [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [0=off]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [det efault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)e +e L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) eMN y#[?1l>Mvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1------------|....d@.....||............|{........x.|............|-------------e .<@e/@ Pick an object. e=q  Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e1: e In what direction?  ebcmdassist: Invalid direction key! Valid direction keys are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  s direct at yourself (Suppress this message with !cmdassist in config file.) --More-- ed Mvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|....d<.....||......@.....|{........x.|............|-------------e$Pick an object.e1floor of a roome -floor of a roomeQ .floor of a roomed(grid bugeCX e!.d.@x.eq A..d@The grid bug misses!.deU|8You miss the grid bug..den|%The grid bug bites!e|qYou get zapped! HP:13The little dog bites the grid bug.e|,The grid bug is killed!.eF d@..eh@deDYou swap places with your little dog..d.eR#@.d..e# @.d.e @.d.eUE @...deD @..de-d@...eS$.@.de: HP:14{@d..eE Pick an object.e'' C@ a human or elf (human priestess called Mvoa)e\2+Pick an object.e #fountaine"fountaine "fountaine "walle;e[@.d..!e*  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo!eF+ m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [5!er+ ;1;1H L - safe_pet [true] (1 of 3)$e;+%e1 GMvoa the Aspirant St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|@..d.......|............|-------------(eXm ?{@..d*e :@.d..-e# .ei o/eT 8o: unknown extended command.1e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_room1eH [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] v:;1H L - safe_pet [true] (1 of 3)Ee~ +GeuP[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|@..d.......|............|-------------ie4  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roomie4  [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] e4 91H L - safe_pet [true] (1 of 3)e(+e6P[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|@..d.......|............|-------------ea9{@..deq # e e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roome [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [true]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] 8H L - safe_pet [true] (1 of 3)eL +e1\[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------eh5You don't have anything else to put on.e  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roome/ [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] F91H L - safe_pet [true] (1 of 3)eHE+ec[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------e"e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roomeee [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] ze8H L - safe_pet [true] (1 of 3)ez a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [true]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname e[(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [1=on]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [deefault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)e9 +eb> 9 a - whatis_filter [none]   Other settings:  b - autopickup exceptions [(0 currently set)]  c - menu colors [(5 currently set)]  d - message types [(0 currently set)]  e - status hilite rules [(0 currently set)] (3 of 3)e +eM J Status hilites:  a - title  b - strength  c - dexterity  d - constitution  e - intelligence  f - wisdom  g - charisma  h - alignment  i - score  j - carrying-capacity  k - gold  l - power  m - power-max  n - experience-level  o - armor-class  p - HD  q - time  r - hunger  s - hitpoints  t - hitpoints-max  u - dungeon-level  v - experience  w - condition (end) e%J`+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select title field hilite behavior:  a - Always highlight title c - title value changes t - title text match(end) em + Choose a color to always hilite title:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) eе+ Choose attribute to always hilite title:  a + none b - bold c - dim d - underline e - blink f - inverse(end) e4+ec----.--------|.....<.....||............|{@.........|...d........|-------------Added hilite title/always/black&inverse--More--e6m Current title hilites:  a - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) e^k+!e Status hilites:  a - View all hilites in config format  b - title (1 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) $ee|+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) (eʊ+*e Status hilites:  a - View all hilites in config format  b - title (1 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) ,ee |+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) -e: +.eTK Status hilites:  a - View all hilites in config format  b - title (1 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) 2e|+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) 9eeo+:eu Status hilites:  a - View all hilites in config format  b - title (1 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) e"|+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) Ae$+Ae.  Select title field hilite behavior:  a - Always highlight title c - title value changes t - title text match(end) Ne+ Choose a color to always hilite title:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) Qe- Choose attribute to always hilite title:  a + none b - bold c - dim d - underline e - blink f - inverse(end) Re+SeHAdded hilite title/always/no-color&inverse--More--Tef Status hilites:  a - View all hilites in config format  b - title (2 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) Ve+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/no-color&inverse b - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) WeY +XeO Status hilites:  a - View all hilites in config format  b - title (2 defined) c - strength  d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) ZeI+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select strength field hilite behavior:  a - Always highlight strength c - strength value changes n - Number threshold(end) deQ+ Select field strength value:  a - Value goes down b - Value changes c - Value goes up(end) he1+ Choose a color for when strength decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) kewV+ Choose attribute for when strength decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) req Added hilite strength/down/red&normal--More--se  Current strength hilites:  a - strength/down/red&normal  X - Remove selected hilites Z - Add a new hilite(end) ve:+ze  Select strength field hilite behavior:  a - Always highlight strength c - strength value changes n - Number threshold(end) ~e+ Select field strength value:  a - Value goes down b - Value changes c - Value goes up(end) eR+ Choose a color for when strength increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e[ + Choose attribute for when strength increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) emmem[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite strength/up/green&normal--More--e Status hilites:  a - View all hilites in config format  b - title (2 defined) c - strength (2 defined) d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) e +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current strength hilites:  a - strength/up/green&normal b - strength/down/red&normal  X - Remove selected hilites Z - Add a new hilite(end) e[+eL+e' Status hilites:  a - View all hilites in config format  b - title (2 defined) c - strength (2 defined) d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) eS +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current strength hilites:  a - strength/up/green&normal b - strength/down/red&normal  X - Remove selected hilites Z - Add a new hilite(end) e +eb+eQ Status hilites:  a - View all hilites in config format  b - title (2 defined) c - strength (2 defined) d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) e+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current title hilites:  a - title/always/no-color&inverse b - title/always/black&inverse  X - Remove selected hilites Z - Add a new hilite(end) e!+ei+eX-eK+e2+e\  Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity  e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) eW +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select dexterity field hilite behavior:  a - Always highlight dexterity c - dexterity value changes n - Number threshold(end) e+ Select field dexterity value:  a - Value goes down b - Value changes c - Value goes up(end) e Select dexterity field hilite behavior:  a - Always highlight dexterity c - dexterity value changes n - Number threshold(end) ek{+ Select field dexterity value:  a - Value goes down b - Value changes c - Value goes up(end) e + Choose a color for when dexterity decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e[+ Choose attribute for when dexterity decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) e|Added hilite dexterity/down/red&normal--More--eV Current dexterity hilites:  a - dexterity/down/red&normal  X - Remove selected hilites Z - Add a new hilite(end) e+e"[ Select dexterity field hilite behavior:  a - Always highlight dexterity c - dexterity value changes n - Number threshold(end) e + Select field dexterity value:  a - Value goes down b - Value changes c - Value goes up(end) eǶ+ Choose a color for when dexterity increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e#+ Choose attribute for when dexterity increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eʳ-e0 +eme[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite dexterity/up/green&normal--More--e Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution  f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) eC+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select constitution field hilite behavior:  a - Always highlight constitution c - constitution value changes n - Number threshold(end) e].+ Select field constitution value:  a - Value goes down b - Value changes c - Value goes up(end) eET + Choose a color for when constitution decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e + Choose attribute for when constitution decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) e Added hilite constitution/down/red&normal--More--e Current constitution hilites:  a - constitution/down/red&normal  X - Remove selected hilites Z - Add a new hilite(end) eg+e K Select constitution field hilite behavior:  a - Always highlight constitution c - constitution value changes n - Number threshold(end) e]\ + Select field constitution value:  a - Value goes down b - Value changes c - Value goes up(end) e + Choose a color for when constitution increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e+ Choose attribute for when constitution increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) e_meڠ[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite constitution/up/green&normal--More--eh Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence  g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) eX+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select intelligence field hilite behavior:  a - Always highlight intelligence c - intelligence value changes n - Number threshold(end) e[+ Select field intelligence value:  a - Value goes down b - Value changes c - Value goes up(end) eNs + Choose a color for when intelligence increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) ekM + Choose attribute for when intelligence increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eYM Added hilite intelligence/up/green&normal--More--e / Current intelligence hilites:  a - intelligence/up/green&normal  X - Remove selected hilites Z - Add a new hilite(end) e4+eY  Select intelligence field hilite behavior:  a - Always highlight intelligence c - intelligence value changes n - Number threshold(end) eV$ + Select field intelligence value:  a - Value goes down b - Value changes c - Value goes up(end) ew + Choose a color for when intelligence decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e+ Choose attribute for when intelligence decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eme=[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite intelligence/down/red&normal--More--eP Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom  h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) eW z+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select wisdom field hilite behavior:  a - Always highlight wisdom c - wisdom value changes n - Number threshold(end) e+ Select field wisdom value:  a - Value goes down b - Value changes c - Value goes up(end) eD+ Choose a color for when wisdom increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e+ Choose attribute for when wisdom increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eXAdded hilite wisdom/up/green&normal--More--e  Current wisdom hilites:  a - wisdom/up/green&normal  X - Remove selected hilites Z - Add a new hilite(end) ex+eM4  Select wisdom field hilite behavior:  a - Always highlight wisdom c - wisdom value changes n - Number threshold(end) e+ Select field wisdom value:  a - Value goes down b - Value changes c - Value goes up(end) e+ Choose a color for when wisdom decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e + Choose attribute for when wisdom decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eBme`[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite wisdom/down/red&normal--More--e Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) e +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Current wisdom hilites:  a - wisdom/down/red&normal b - wisdom/up/green&normal  X - Remove selected hilites Z - Add a new hilite(end) e Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition e[28;83H(end) e( [Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1To have highlights become active, set 'statushilites' option to non-zero.eJ: Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roomex: [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [51;1e:8H L - safe_pet [true] (1 of 3)e2  a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [false]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname e3  [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [1=on]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [de+3 efault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)e~: a - whatis_filter [none]   Other settings:  b - autopickup exceptions [(0 currently set)]  c - menu colors [(5 currently set)]  d - message types [(0 currently set)]  e - status hilite rules [(10 currently set)] (3 of 3)em +e.  Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma  i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) ev +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select charisma field hilite behavior:  a - Always highlight charisma c - charisma value changes n - Number threshold(end) eF+ Select field charisma value:  a - Value goes down b - Value changes c - Value goes up(end) e9 + Choose a color for when charisma increases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e'+ Choose attribute for when charisma increases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eЁa----.--------|.....<.....||............|{@.........|...d........|-------------Added hilite charisma/up/green&normal--More--!e|= Current charisma hilites:  a - charisma/up/green&normal  X - Remove selected hilites Z - Add a new hilite(end) "e\ +#ep6  Select charisma field hilite behavior:  a - Always highlight charisma c - charisma value changes n - Number threshold(end) $e,+ Select field charisma value:  a - Value goes down b - Value changes c - Value goes up(end) $e=l+ Choose a color for when charisma decreases:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) $e + Choose attribute for when charisma decreases:  a + none b - bold c - dim d - underline e - blink f - inverse(end) %e4m%e4[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Added hilite charisma/down/red&normal--More--&e?  Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma (2 defined) i - alignment  j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) }em +[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select alignment field hilite behavior:  a - Always highlight alignment c - alignment value changes t - alignment text match(end) eZ+ Choose a color to always hilite alignment:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) e+ Choose attribute to always hilite alignment:  a + none b - bold c - dim d - underline e - blink f - inverse(end) eh+eo Added hilite alignment/always/light-green&underline--More--e  Current alignment hilites:  a - alignment/always/light-green&underline  X - Remove selected hilites Z - Add a new hilite(end) eY Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma (2 defined) i - alignment (1 defined) j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condie!tion (end) e6+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select carrying-capacity field hilite behavior:  a - Always highlight carrying-capacity c - carrying-capacity value changes t - carrying-capacity text match(end) e + Select field carrying-capacity value:  a - Value goes down b - Value changes c - Value goes up(end) eV? ( Select carrying-capacity field hilite behavior:  a - Always highlight carrying-capacity c - carrying-capacity value changes t - carrying-capacity text match(end) ej%  Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma (2 defined) i - alignment (1 defined) j - score  k - carrying-capacity  l - gold  m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience  x - condition e%  (end) et+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Select gold field hilite behavior:  a - Always highlight gold c - gold value changes n - Number threshold(end) e + Choose a color to always hilite gold:  a - black b - red c - green d - brown e - blue f - magenta g - cyan h - gray i - orange j - light green k - yellow l - light blue m - light magenta n - light cyan o - white p + no color(end) ee+ Choose attribute to always hilite gold:  a + none b - bold c - dim d - underline e - blink f - inverse(end) e Added hilite gold/always/yellow&normal--More--e N Current gold hilites:  a - gold/always/yellow&normal  X - Remove selected hilites Z - Add a new hilite(end) e|  Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma (2 defined) i - alignment (1 defined) j - score  k - carrying-capacity  l - gold (1 defined) m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  u - hitpoints-max  v - dungeon-level  w - experience e:} -[K x - condition (end) eFH+[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1 Choose status conditions  a - stone b - slime c - strngl d - foodPois e - termIll f - blind g - deaf h - stun i - conf j - hallu k - lev l - fly m - ride(end) e Status hilites:  a - View all hilites in config format  b - title  c - strength (2 defined) d - dexterity (2 defined) e - constitution (2 defined) f - intelligence (2 defined) g - wisdom (2 defined) h - charisma (2 defined) i - alignment (1 defined) j - score  k - carrying-capacity  l - gold (1 defined) m - power  n - power-max  o - experience-level  p - armor-class  q - HD  r - time  s - hunger  t - hitpoints  ue - hitpoints-max  v - dungeon-level  w - experience  x - condition (end) en&[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1To have highlights become active, set 'statushilites' option to non-zero.eH0Unknown command ' '.e Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roomeN [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] \8H L - safe_pet [true] (1 of 3)eѯ  a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [false]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname e  [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [1=on]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [deP efault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)e(Y[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------e  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roome:  [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] f 8H L - safe_pet [true] (1 of 3)e  +ej1 a - showexp [false]  b - showrace [false]  c - showscore [false]  d - silent [true]  e - sortpack [true]  f - sparkle [false]  g - standout [false]  h - time [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - whatis_menu [false]  o - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [Mvoa]  role [Priest]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname e1 [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  p - altkeyhandler [unknown]  q - boulder [`]  r - disclose [ni na nv ng nc no]  s - fruit [slime mold]  t - menustyle [full]  u - menu_headings [inverse]  v - msg_window [single]  w - number_pad [1=on]  x - packorder [$")[%?+!=/(*`0_]  y - paranoid_confirmation [pray]  z - pickup_burden [stressed]  A - pickup_types [all]  B - pile_limit [5]  C - runmode [run]  D - scores [3 top/2 around]  E - sortloot [loot]  F - statushilites [0 (off: don't highlight status fields)]  G - statuslines [2]  H - symset [de1efault]  I - roguesymset [default]  J - suppress_alert [(none)]  K - whatis_coord [none] (2 of 3)e+e!q ----.--------|.....<.....||............|{@.........|...d........|-------------[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1Set statushilites to what? eZ 1e-[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1e| Armor b - a +0 robe (being worn) c - a +0 small shield (being worn)(end) e :e<  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [true]  m - dark_roomeM=  [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [51;1ey= 9H L - safe_pet [false] (1 of 3)e+ez[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------e#% Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [false]  m - dark_rooeC%m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [51;eQ%:1H L - safe_pet [false] (1 of 3)e/R +eez[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------eb Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [true]  l - confirm [false]  m - dark_rooeZbm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [false]  w - hitpointbar [true]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [51;eb91H L - safe_pet [true] (1 of 3)ez[Mvoa the Aspirant ] St:13 Dx:16 Co:11 In:8 Wi:18 Ch:9 Neutral Dlvl:1 $:0 HP:14(14) Pw:6(6) AC:7 Xp:1----.--------|.....<.....||............|{@.........|...d........|-------------@e|9.What do you want to drink? [d or ?*] CeD!Never mind.