RY  Player: Monk Game: Slash'EM-0.0.7E7F3 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-23.07:37:54.ttyrec Time: (1508744274) Mon Oct 23 07:37:54 2017 RY&This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Restoring save file...RYMonk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:0 Dlvl:1 $:0 HP: 12(12)  Pw:10(10) AC:3 Xp:1/0 T:1 You return to level 1 in The Dungeons of Doom.--More--TY[P------- |d....+ |...@.| |..d... -------Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:10(10) AC:3 Xp:1/0 T:1 Hello Monk, the doppelganger Monk, welcome back to SlashEM!XY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) YYQ 12(12)  Pw:10(10) AC:3 Xp:1/0 T:1 \Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)]Y  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)]Y a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Monk]  role [Monk]  race [doppelganger]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)]Yr9 a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)]Y Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:10(10) AC:3 Xp:1/0 T:1 ------- |d....+ |...@.| |..d... -------_YD Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)_Y`  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)_Yى  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Monk]  role [Monk]  race [doppelganger]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)`Yq a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)eY´+fY Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) hY+[?1l>Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:10(10) AC:3 Xp:1/0 T:1 ------- |d....+ |...@.| |..d... -------jY 0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) kY 12(12)  Pw:10(10) AC:3 Xp:1/0 T:1 tYd 12(12)  Pw:10(10) AC:3 Xp:1/0 T:2 @<uYF:nUnknown command ' '. 12(12)  Pw:10(10) AC:3 Xp:1/0 T:2 uY{4B@d. 12(12)  Pw:10(10) AC:3 Xp:1/0 T:2 The jackal bites! 10(12)  Pw:10(10) AC:3 Xp:1/0 T:2  10(12)  Pw:10(10) AC:3 Xp:1/0 T:3 yY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)yYoG  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4){Y@+|Y a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Monk]  role [Monk]  race [doppelganger]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)}Y '  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)~YKsMonk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:10(12) Dlvl:1 $:0 HP:10(12) Pw:10(10) AC:3 Xp:1/0 T:3 ------- |d....+ |.@d<.| |...... -------YA.d 10(12)  Pw:10(10) AC:3 Xp:1/0 T:3 Your robe deflects the jackal's attack.d.YZYou begin striking monsters with your gloved hands.--More--YYou kill the jackal!.4  10(12)  Pw:10(10) AC:3 Xp:1/1 T:4 You hear someone counting money.Y  10(12)  Pw:10(10) AC:3 Xp:1/1 T:5 d@.YI 10(12)  Pw:10(10) AC:3 Xp:1/1 T:6 .d..@Y 10(12)  Pw:10(10) AC:3 Xp:1/1 T:7 .d<@Y, \ 10(12)  Pw:10(10) AC:3 Xp:1/1 T:7 Y# 10(12)  Pw:10(10) AC:3 Xp:1/1 T:8 ..d@##Y/0 10(12)  Pw:10(10) AC:3 Xp:1/1 T:9 .d@#Y5I  10(12)  Pw:10(10) AC:3 Xp:1/1 T:10 .##@Y. _ 10(12)  Pw:10(10) AC:3 Xp:1/1 T:11 Y t 10(12)  Pw:10(10) AC:3 Xp:1/1 T:12 dYt 10(12)  Pw:10(10) AC:3 Xp:1/1 T:12 #Y6_ 10(12)  Pw:10(10) AC:3 Xp:1/1 T:13 Y!_ 10(12)  Pw:10(10) AC:3 Xp:1/1 T:14 Y% _ 10(12)  Pw:10(10) AC:3 Xp:1/1 T:14 Yp 11(12)  Pw:10(10) AC:3 Xp:1/1 T:15 #Yc_ 11(12)  Pw:10(10) AC:3 Xp:1/1 T:16 Y _ 11(12)  Pw:10(10) AC:3 Xp:1/1 T:16 Y+ 11(12)  Pw:10(10) AC:3 Xp:1/1 T:17 #@#Yl  11(12)  Pw:10(10) AC:3 Xp:1/1 T:18 ##@##Y_H 11(12)  Pw:10(10) AC:3 Xp:1/1 T:19 #@#Y, ^ 11(12)  Pw:10(10) AC:3 Xp:1/1 T:19 Y0 11(12)  Pw:10(10) AC:3 Xp:1/1 T:20 #@#Y 11(12)  Pw:10(10) AC:3 Xp:1/1 T:20 #@#+YS  11(12)  Pw:10(10) AC:3 Xp:1/1 T:21 #@Y9^ 11(12)  Pw:10(10) AC:3 Xp:1/1 T:21 Y99In what direction? [47896321><] This door is locked. 11(12)  Pw:10(10) AC:3 Xp:1/1 T:21 Y* 3In what direction? [47896321><] Y As you kick the door, it crashes open! 11(12)  Pw:10(10) AC:3 Xp:1/1 T:22 ------.....|.......|.........|----Y&  11(12)  Pw:10(10) AC:3 Xp:1/1 T:23 -|.#@|....---Y  11(12)  Pw:10(10) AC:3 Xp:1/1 T:24 -.@|-YM.@There's some graffiti on the floor here.Use "r." to read it. 11(12)  Pw:10(10) AC:3 Xp:1/1 T:24 YP 11(12)  Pw:10(10) AC:3 Xp:1/1 T:26 d..@YX  11(12)  Pw:10(10) AC:3 Xp:1/1 T:26 .d.@Y*w  11(12)  Pw:10(10) AC:3 Xp:1/1 T:27 .@Y1`  11(12)  Pw:10(10) AC:3 Xp:1/1 T:27 Y`  11(12)  Pw:10(10) AC:3 Xp:1/1 T:27 Y}(  11(12)  Pw:10(10) AC:3 Xp:1/1 T:28 d..d@#.Y You kill the fox!St:15Dx:13Co:12 In:9 Wi:15 Ch:11 Neutral S20  11(12)  Pw:10(10) AC:3 Xp:1/5 T:28 #.dY  11(12)  Pw:10(10) AC:3 Xp:1/5 T:29 #@..YM 12(12)  Pw:10(10) AC:3 Xp:1/5 T:30 #@#####You hear someone counting money. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:35 ---..|.$.....##@###YTU 12(12)  Pw:10(10) AC:3 Xp:1/5 T:35 -....#@###Y # 12(12)  Pw:10(10) AC:3 Xp:1/5 T:36 --/.|.+|..|.-@-##Y 12(12)  Pw:10(10) AC:3 Xp:1/5 T:37 -.|@.>|.----Y v 12(12)  Pw:10(10) AC:3 Xp:1/5 T:38 @.Y•x 12(12)  Pw:10(10) AC:3 Xp:1/5 T:38 @.YS;@.You see here a marble wand. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:39 YI k - a marble wand. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:40 dY@What do you want to write with? [- jk or ?*] YO =You write in the dust with your fingers.--More--Y 9What do you want to write in the dust here? Y`EY lYbY|eYBrYveY;tYRhYug | 12(12)  Pw:10(10) AC:3 Xp:1/5 T:41 d.Y  12(12)  Pw:10(10) AC:3 Xp:1/5 T:42 #@.d..Y"3What do you want to write with? [- jk or ?*] Yk1 nNever mind. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:42 YG Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y%{ 12(12)  Pw:10(10) AC:3 Xp:1/5 T:42 Y5w 12(12)  Pw:10(10) AC:3 Xp:1/5 T:42 d.Yz V 12(12)  Pw:10(10) AC:3 Xp:1/5 T:43 YX+What do you want to read? [cd or ?*] Y  Scrolls d - an uncursed scroll of teleportation Spellbooks c - a blessed spellbook of sleep (0:2)(end) Y nWhat do you want to read? [cd or ?*] YnNever mind. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:43 Yq7.@Something is written here in the dust.Use "r." to read it. 12(12)  Pw:10(10) AC:3 Xp:1/5 T:43 --More--Y s The fox bites! 9(12)  Pw:10(10) AC:3 Xp:1/5 T:43  9(12)  Pw:10(10) AC:3 Xp:1/5 T:44 Y9What do you want to read? [cd or ?*.] Y& Something is written here in the dust.You read: "Elbercth". 9(12)  Pw:10(10) AC:3 Xp:1/5 T:44 œYWk@What do you want to write with? [- jk or ?*] ÜY@g Wands k - a marble wand Tools j - a magic marker (0:54)(end) ĜY+Do you want to add to the current engraving? [ynq] (y) ȜYObnYou wipe out the message that was written in the dust here.--More--ɜY:V7You write in the dust with a marble wand.--More--ʜY.9What do you want to write in the dust here? ̜YGmE̜Yř l͜YbΜYPeΜY6TrΜYE$eΜY tϜYshϜY The bugs on the floor speed up! 9(12)  Pw:10(10) AC:3 Xp:1/5 T:44 The fox misses.ҜY. 6What do you want to zap? [k or ?*] ӜYuNever mind. 9(12)  Pw:10(10) AC:3 Xp:1/5 T:44 ԜY|{ 10(12)  Pw:10(10) AC:3 Xp:1/5 T:45 .@՜YGd@. 10(12)  Pw:10(10) AC:3 Xp:1/5 T:45 The fox bites! 9(12)  Pw:10(10) AC:3 Xp:1/5 T:45  9(12)  Pw:10(10) AC:3 Xp:1/5 T:46 ֜YZ.@You see here 15 gold pieces. 9(12)  Pw:10(10) AC:3 Xp:1/5 T:46 .d؜YC15 gold pieces.35 15 9(12)  Pw:10(10) AC:3 Xp:1/5 T:47 ٜY9.M.@ 9(12)  Pw:10(10) AC:3 Xp:1/5 T:47 The fox bites! 8(12)  Pw:10(10) AC:3 Xp:1/5 T:47  8(12)  Pw:10(10) AC:3 Xp:1/5 T:48 ڜY;a 8(12)  Pw:10(10) AC:3 Xp:1/5 T:48 .d.@ڜY1d 8(12)  Pw:10(10) AC:3 Xp:1/5 T:49 .@ڜY 8(12)  Pw:10(10) AC:3 Xp:1/5 T:50 ..@#ܜY d@# 8(12)  Pw:10(10) AC:3 Xp:1/5 T:50 The fox bites! 7(12)  Pw:10(10) AC:3 Xp:1/5 T:50 ܜYYou kill the fox!51  7(12)  Pw:10(10) AC:3 Xp:1/9 T:51 .ݜY 7(12)  Pw:10(10) AC:3 Xp:1/9 T:52 @.ޜY  7(12)  Pw:10(10) AC:3 Xp:1/9 T:52 @.ޜYj 7(12)  Pw:10(10) AC:3 Xp:1/9 T:53 @.ޜY] x 7(12)  Pw:10(10) AC:3 Xp:1/9 T:54 .@ߜYY&In what direction? [47896321><] Y This door is locked. 7(12)  Pw:10(10) AC:3 Xp:1/9 T:54 YW3In what direction? [47896321><] YThis door is locked. 7(12)  Pw:10(10) AC:3 Xp:1/9 T:54 Y3In what direction? [47896321><] Y As you kick the door, it crashes open! 7(12)  Pw:10(10) AC:3 Xp:1/9 T:55 .Y 7(12)  Pw:10(10) AC:3 Xp:1/9 T:55 .@##Y>x 7(12)  Pw:10(10) AC:3 Xp:1/9 T:56 .@Y>} 7(12)  Pw:10(10) AC:3 Xp:1/9 T:57 @#Yϲ 7(12)  Pw:10(10) AC:3 Xp:1/9 T:58 .@YA  7(12)  Pw:10(10) AC:3 Xp:1/9 T:58 .@Y --------|......|........|.@...)|-+-----Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:101 Dlvl:2 $:15 HP: Dlvl:2 $:15 HP:7(12) Dlvl:2 $:15 HP:7(12) Pw:10(10) AC:3 Xp:1/9 T:58   7(12)  Pw:10(10) AC:3 Xp:1/9 T:59 Y+ 8(12)  Pw:10(10) AC:3 Xp:1/9 T:60 <@.YY9x 8(12)  Pw:10(10) AC:3 Xp:1/9 T:60 .@Yv x 8(12)  Pw:10(10) AC:3 Xp:1/9 T:61 .@Y .@You see here a bow. 8(12)  Pw:10(10) AC:3 Xp:1/9 T:62 YU~l - a bow. 8(12)  Pw:10(10) AC:3 Xp:1/9 T:62 Y 8(12)  Pw:10(10) AC:3 Xp:1/9 T:63 @.YO y 8(12)  Pw:10(10) AC:3 Xp:1/9 T:64 @.Y y 8(12)  Pw:10(10) AC:3 Xp:1/9 T:64 @.Ycfy 8(12)  Pw:10(10) AC:3 Xp:1/9 T:65 @.YC-------#......| -------|......# |.....+|.....|# |...<.||....@| |......##-.----- -------#####################--------##|......|##.......|#|.......#|......|--------Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:101 Dlvl:1 $:15 HP: DYClvl:1 $:15 HP:8(12) Dlvl:1 $:15 HP:8(12) Pw:10(10) AC:3 Xp:1/9 T:65   8(12)  Pw:10(10) AC:3 Xp:1/9 T:66 Y a 8(12)  Pw:10(10) AC:3 Xp:1/9 T:66 Y  8(12)  Pw:10(10) AC:3 Xp:1/9 T:66 @>Yjz 8(12)  Pw:10(10) AC:3 Xp:1/9 T:67 @.Y x 8(12)  Pw:10(10) AC:3 Xp:1/9 T:68 .@Ym 8(12)  Pw:10(10) AC:3 Xp:1/9 T:69 #@#Y=; ##@### 8(12)  Pw:10(10) AC:3 Xp:1/9 T:70 Y ^  8(12)  Pw:10(10) AC:3 Xp:1/9 T:70 Y  Weapons l - a bow Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 7 uncursed apples h - 6 uncursed oranges i - 3 uncursed fortune cookies Scrolls d - an uncursed scroll of teleportation Spellbooks c - a blessed spellbook of sleep (0:2) Potions e - 3 uncursed potions of healing Wands k - a marble wand Tools j - a magic marker (0:54)(end) Yl ---..|...#..|#.>|#---@### Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:101 Dlvl:1 $:15 HP: Dlvl:1 $:15 HP:8(12) Dlvl:1 $:15 HP:8(12) Pw:10(10) AC:3 Xp:1/9 T:70   8(12)  Pw:10(10) AC:3 Xp:1/9 T:70 Y#@# 8(12)  Pw:10(10) AC:3 Xp:1/9 T:70 Yx ^  8(12)  Pw:10(10) AC:3 Xp:1/9 T:71 Y 8(12)  Pw:10(10) AC:3 Xp:1/9 T:72 #@#Y  8(12)  Pw:10(10) AC:3 Xp:1/9 T:74 #@###Y  9(12)  Pw:10(10) AC:3 Xp:1/9 T:75 #@#Y^ 9(12)  Pw:10(10) AC:3 Xp:1/9 T:75 YO 9(12)  Pw:10(10) AC:3 Xp:1/9 T:75 #@##Y 9(12)  Pw:10(10) AC:3 Xp:1/9 T:76 #@#Y  9(12)  Pw:10(10) AC:3 Xp:1/9 T:77 #@#Ym 9(12)  Pw:10(10) AC:3 Xp:1/9 T:78 ##@##Y0  9(12)  Pw:10(10) AC:3 Xp:1/9 T:78 #d@#Y  9(12)  Pw:10(10) AC:3 Xp:1/9 T:79 ##@#Y}  9(12)  Pw:10(10) AC:3 Xp:1/9 T:80 #d#@#Y\ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)Y[ +YV a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4) YG+ Y?`  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)Y3+%Y,  ++Y2 ++Y  a - mail [true]  b - menucolors [false]  c + menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)4Ya+9Y +:Y3e+DYu5 a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [Monk]  role [Monk]  race [doppelganger]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)wY8T Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:101 Dlvl:1 $:15 HP: Dlvl:1 $:15 HP:9(12) Dlvl:1 $:15 HP:9(12) Pw:10(10) AC:3 Xp:1/9 T:80 -------#......| -------|......# |.....+|.....|# |...<.||....>|# |......##-.-----# -------###########################d####@###wYT ####--------##|......|##.......|#|.......#|......|-------- Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn)(end) xY H---..|...# 9(12)  Pw:10(10) AC:3 Xp:1/9 T:80  Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn)(end) xYH---..|...# 9(12)  Pw:10(10) AC:3 Xp:1/9 T:80  Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn)(end) zY:& ---..|...# 9(12)  Pw:10(10) AC:3 Xp:1/9 T:80 {Y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)|Ym a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [true]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)Y Monk the Candidate St:15 Dx:13 Co:12 In:9 Wi:15 Ch:11 Neutral S:101 Dlvl:1 $:15 HP: Dlvl:1 $:15 HP:9(12) Dlvl:1 $:15 HP:9(12) Pw:10(10) AC:3 Xp:1/9 T:80 -------#......| -------|......# |.....+|.....|# |...<.||....>|# |......##-.-----# -------###########################d####@###Y ####--------##|......|##.......|#|.......#|......|--------Yg_  9(12)  Pw:10(10) AC:3 Xp:1/9 T:81 ##@#Y3 9(12)  Pw:10(10) AC:3 Xp:1/9 T:81 #@#Y 9(12)  Pw:10(10) AC:3 Xp:1/9 T:82 #@#Y  9(12)  Pw:10(10) AC:3 Xp:1/9 T:83 #@#Y6 9(12)  Pw:10(10) AC:3 Xp:1/9 T:84 #@##Y 9(12)  Pw:10(10) AC:3 Xp:1/9 T:85 d@Y| 9(12)  Pw:10(10) AC:3 Xp:1/9 T:86 #d@Y 9(12)  Pw:10(10) AC:3 Xp:1/9 T:86 d#YH i 9(12)  Pw:10(10) AC:3 Xp:1/9 T:87 +Y  9(12)  Pw:10(10) AC:3 Xp:1/9 T:88 #dYF= 9(12)  Pw:10(10) AC:3 Xp:1/9 T:88 ##Y*L^ 9(12)  Pw:10(10) AC:3 Xp:1/9 T:89 Y&In what direction? [47896321><] Y#The door opens. 10(12)  Pw:10(10) AC:3 Xp:1/9 T:90 -----(..!|-.....|.....-----Y 10(12)  Pw:10(10) AC:3 Xp:1/9 T:91 -|.#@|.-Y" 10(12)  Pw:10(10) AC:3 Xp:1/9 T:91 --@-Y@.You see here a chest. 10(12)  Pw:10(10) AC:3 Xp:1/9 T:92 YN>There is a chest here, loot it? [ynq] (q) Y ^yYou carefully open the chest...You trigger a trap!--More--YTYou are jolted by a surge of electricity!--More--Y+#|Your marble wand breaks apart and explodes!/-\\-/YkG.@....--More--YI You are caught in the magical blast! 2(12)  Pw:10(10) AC:3 Xp:1/9 T:92  0(12)  Pw:10(10) AC:3 Xp:1/9 T:92 --More--YNYou die... 0(12)--More--YמGDo you want your possessions identified? [ynq] (n) Y~y Weapons l - a +0 bow Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 7 uncursed apples h - 6 uncursed oranges i - 3 uncursed fortune cookies Scrolls d - an uncursed scroll of teleportation Spellbooks c - a blessed spellbook of sleep (0:2) Potions e - 3 uncursed potions of healing Tools j - a magic marker (0:54)(end) Y ---..|...#..|#.>|#---###################-------#|.@..!|##-.....||......Do you want to see your attributes? [ynq] (n) YqY&