MissPrince, chaotic female devilish Mahou Shoujo #### #### ##.<## #..# #..#.# #..##############.^..# ##.#...@..@.........## #.^.....#...^....### #.......#^.......# #....)..#.^{..{..# ################## MissPrince the Schoolkid St9 Dx6 Co11 In9 Wi21 Ch14 MahDevFemCha Dlvl:2 $13 HP23(23) Pw7(7) AC4 Exp1 T1614 Hun Latest messages Kaablamm! You hear an explosion in the distance! Count: 10 (3x) You displaced Marija. Count: 10 You displaced Marija. Count: 10 (5x) You hear some noises. Marija eats a newt corpse {10}. Count: 10 (2x) A gush of water hits Marija! You are beginning to feel hungry. You stop searching. Count: 10 A gush of water hits Marija! Count: 10 (2x) What do you want to ready? [- t or ?*] Never mind. Unknown command '^Q'. # Really quit [yes/no]? Your inventory Weapons t - an uncursed +0 stiletto {2} Armor a - an uncursed +0 banded mail (being worn) {160} b - an uncursed +0 leather armor {60} Comestibles g - an uncursed tin of kobold meat {1} h - an uncursed tin of newt meat {1} i - an uncursed tin of sewer rat meat {1} r - an uncursed tripe ration {1} Scrolls j - 5 uncursed scrolls of healing {3} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - a blessed scroll of stinking cloud {1} Spellbooks d - an uncursed spellbook of acid stream (0:3) {1} e - an uncursed spellbook of chromatic beam (0:1) {1} f - an uncursed spellbook of invisibility (0:1) {1} Wands c - an uncursed wand of striking (0:7) {1} p - an uncursed wand of polymorph (0:5) {1} s - an uncursed wand of make visible (0:0) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 25 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 14881 Monster spawn increase reached its maximum at turn 39824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 943250 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: ancient cyan dragon (freq bonus 3) The monster species that spawned more often: white slime (freq bonus 56) The monster species that spawned more often: disenchanter colony (freq bonus 6) The monster species that spawned more often: asp (freq bonus 6) The monster species that spawned more often: thrush (freq bonus 3) The monster species that spawned more often: winged-demon (freq bonus 8) The monster species that spawned more often: wimp-imp (freq bonus 4) The monster species that spawned more often: stone-cold horror (freq bonus 6) The monster species that spawned more often: bramble patch (freq bonus 4) The monster species that spawned more often: green glutton ghost (freq bonus 6) The monster species that spawned more often: canine quylthulg (freq bonus 2) The monster species that spawned more often: Mother Lily (freq bonus 12) The monster species that spawned more often: eldritch warp patch (freq bonus 2) The monster species that spawned more often: great white shark (freq bonus 4) The monster species that spawned more often: Countess Bathory (freq bonus 5) The monster species that spawned more often: super-old guy (freq bonus 8) The monster species that spawned more often: giant yellow locust (freq bonus 6) The monster species that spawned more often: white dragon bat (freq bonus 5) The monster species that spawned more often: glass giant (freq bonus 6) The monster species that spawned more often: sloppy mold (freq bonus 4) The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: large phasing mimic The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: rubber gum monster The monster species that never randomly spawned: dimmer The monster species that never randomly spawned: lavender warp patch The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 32) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 3) Next attribute increase check would have come at turn 2367 Strength training was 18 Dexterity training was 8 Wisdom training was 0 Constitution training was 50 You were fire resistant You were poison resistant You were level-drain resistant You were magic-protected You had infravision You had 459 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 384% b - chromatic beam 7 attack 99% 684% c - invisibility 4 body 90% 384% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures an ant a worker ant 0 acid blobs (2 created) 0 blue blobs (1 created) 2 jackals a thick jackal (3 created) 2 foxes a stalking coyote 0 manes (1 created) 4 larva imps 2 homunculi a kobold 0 large kobolds (1 created) a forest moogle a goblin (2 created) 2 little wild pigs 0 baby wild boars (2 created) 2 sewer rats (3 created) a black rat 0 cave spiders (1 created) 0 mud spiders (1 created) a crawling worm mass a larva 3 grid bugs (9 created) 2 melee bugs 5 bats 2 lichens (1 created) a stalking lichen (0 created) 0 blue growths (1 created) 0 cribos (1 created) a yellow growth (2 created) 0 green molds (1 created) 0 shriekers (2 created) 0 sub-gnomes (1 created) 0 white snakes (1 created) 4 kobold zombies (10 created) a gnome zombie (3 created) a tasloi zombie an orc zombie (4 created) a human adventurer a friendly adventurer (2 created) 2 weary pilgrims 0 flower girls (1 created) 0 blabbering otakus (1 created) a boil-covered wretch a human (2 created) an imperial an alien a werelichen a weregridbug 0 bad hunters (1 created) 0 kickboxing girls (1 created) 0 tortoises (2 created) 0 slithy tortoises (1 created) 0 jellyfish (2 created) 0 malfunctioning babelfish (1 created) 0 lashfish (1 created) 4 newts (5 created) 2 twens (3 created) 0 piles of copper coins (2 created) 0 small turrets (1 created) 61 creatures vanquished. 115 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (33 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye MissPrince the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 2 with 111 points, and 13 pieces of gold, after 1614 moves. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 129 124 jonadab-Aug-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by a crude turret. - [16] 130 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] *131 111 MissPrince-Mah-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 23 [23] 132 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16] 133 103 AmyBSOD-Trs-Ang-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own block-heeled combat boot. - [27]