Minoru, lawful male human Samurai -------- |..@..(| |......| ......d| -------- [Minoru the Hatamoto] St18 Dx16 Co10 In8 Wi8 Ch4 SamHumMalLaw Dlvl:1 $0 HP21(21) Pw8(8) AC0 Xp1/1 T1000 Hun Latest messages Konnichi wa Minoru, welcome to SlashEMExtended! You are a lawful male human Samurai. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Count: 10 Count: 100 Count: 1000 You hear some noises in the distance. You stop searching. You kill the grid xorn! Count: 25 Count: 250 You are beginning to feel hungry. You feel tough! You must be leading a healthy life-style. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 26 uncursed +0 ya (in quiver) {13} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magic resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 70% Monster death drops spawned with only 75% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: searching (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33634 Monster spawn increase reached its maximum at turn 158024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 287640 The monster class that cannot be genocided was troll The monster class that was spawned more often: apelike creature (freq bonus 8) The monster species that spawned more often: bad warp fungus (freq bonus 40) The monster species that spawned more often: plain dragon (freq bonus 56) The monster species that spawned more often: howling spirit (freq bonus 32) The monster species that spawned more often: ice mimic (freq bonus 26) The monster species that spawned more often: spimah sephirah (freq bonus 20) The monster species that spawned more often: rocket mine (freq bonus 20) The monster species that spawned more often: mean mushroom (freq bonus 24) The monster species that spawned more often: Kovvelkov (freq bonus 36) The monster species that spawned more often: blue colony (freq bonus 39) The monster species that spawned more often: minuscule mimic (freq bonus 24) The monster species that spawned more often: plague poppy (freq bonus 20) The monster species that spawned more often: fenris wolf (freq bonus 22) The monster species that spawned more often: gemini beast (freq bonus 11) The monster species that spawned more often: umbra spore (freq bonus 88) The monster species that spawned more often: ninja (freq bonus 30) The monster species that spawned more often: orange warp patch (freq bonus 30) The monster species that spawned more often: rabid cow (freq bonus 60) The monster species that spawned more often: hata-mata (freq bonus 36) The monster species that spawned more often: french portal ufo (freq bonus 84) The monster species that spawned more often: seven-headed hydra (freq bonus 18) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 30) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: colbran The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: Sheorogath The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 20) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 12) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 23) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 62) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Next attribute increase check would have come at turn 4810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having speed (0) You had 500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (yellow helmet) * sedge hat (padded helmet) * skullcap (long-hair helmet) * flack helmet (golden helmet) * crystal helm (wide conical hat) * mining helm (deformed helmet) * field helm (strip bandana) * helm of safeguard (plumed helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * yugake (comfortable gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (old gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (sputa boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of mana (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (OYII) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 stoats (1 created) 0 aes (1 created) 0 little dogs (1 created) 0 larva imps (1 created) 0 sewer rats (1 created) 0 drains rats (1 created) 0 black rats (1 created) a grid bug (2 created) 0 lichens (2 created) 0 slimebesus (1 created) a grid xorn 0 kobold zombies (1 created) 0 twens (3 created) 0 novice light walls (1 created) 19 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Minoru the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 1000 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 67 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9] 68 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] *69 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 70 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18]