Minoru, lawful male human Samurai ... ..... .[..[.. --...@_.... ...[......- .<........| ........|.- ...... [Minoru the Ninja Gaiden] St16 Dx17 Co13 In8 Wi6 Ch8 SamHumMalLaw Min:4 $43 HP89(99) Pw45(45) AC-1 Xp7/1210 T1991 Sat Latest messages The ghast misses. (2x) You feel strong! You must have been exercising. You feel tough! You must be leading a healthy life-style. W - 32 koishis {17}. X - a white gem {1}. Y - a green gem {1}. You hit the ghast! (2x) The ghast misses. (3x) You hit the ghast. You destroy the ghast! You hit the gnome lord. You hit the gnome lord! The gnome lord hits you! [-1 -> 86] You hit the gnome lord! The gnome lord misses. You kill the gnome lord! You die from your illness. Your inventory Weapons a - an uncursed -1 katana (weapon in hand) {16} b - an uncursed +0 wakizashi {12} c - an uncursed +0 yumi (alternate weapon; not wielded) {12} d - 25 uncursed +0 ya (in quiver) {13} Armor p - an uncursed +5 orcish helm (being worn) {12} v - an uncursed +0 pair of iron shoes (being worn) {20} U - a cursed -1 dwarvish cloak (being worn) {4} Scrolls f - 6 uncursed scrolls of healing {6} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - a blessed scroll of healing {1} Spellbooks l - an uncursed spellbook of knock (0:2) {1} Potions T - an uncursed potion of healing {1} Rings k - an uncursed ring of regeneration (on right hand) {1} R - an uncursed ring of teleport control (on left hand) {1} Wands y - an uncursed wand of secret door detection (0:0) {1} Tools r - an uncursed tin whistle {1} P - an uncursed mekakushi {1} Q - an uncursed +0 tsuruhashi {32} Gems x - a blessed +0 opal {1} W - 32 uncursed +0 koishis {17} X - a cursed +0 worthless piece of white glass {1} Y - an uncursed +0 emerald {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 61% chance Ring drop chance was reduced to 84% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10111 Monster spawn increase reached its maximum at turn 30723 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 126735 The monster class that cannot be genocided was (null) The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: gray sentai (freq bonus 8) The monster species that spawned more often: white blob (freq bonus 8) The monster species that spawned more often: blood temptress (freq bonus 3) The monster species that spawned more often: horse-deer (freq bonus 3) The monster species that spawned more often: blue-red force fungus (freq bonus 2) The monster species that spawned more often: peasant (freq bonus 3) The monster species that spawned more often: venom force fungus (freq bonus 2) The monster species that spawned more often: %s ufo (freq bonus 14) The monster species that spawned more often: frost worm (freq bonus 5) The monster species that spawned more often: elven archer (freq bonus 4) The monster species that spawned more often: laser metroid (freq bonus 16) The monster species that spawned more often: kappa wizard (freq bonus 12) The monster species that spawned more often: lion-shaped golem (freq bonus 2) The monster species that spawned more often: frozen mage (freq bonus 8) The monster species that spawned more often: hulk (freq bonus 3) The monster species that spawned more often: agent black force fungus (freq bonus 6) The monster species that spawned more often: immobile growth (freq bonus 8) The monster species that spawned more often: reddish growth (freq bonus 12) The monster species that spawned more often: porter fire elemental (freq bonus 6) The monster species that spawned more often: trap stalk (freq bonus 6) The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: Ella The monster species that never randomly spawned: Melkor The monster species that never randomly spawned: rocker The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: radio operator The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: leopard The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 18) Next attribute increase check would have come at turn 4391 Strength training was 2 Dexterity training was -3 Wisdom training was 8 Constitution training was 0 You were punished You had 3676 points of nutrition remaining You aggravated monsters You had teleport control You regenerated You were fast You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 43% 96% Techniques known in the end Name Level Status kiii 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Vanquished creatures 2 blue blobs (3 created) a pack fox a xof an exploding jackal 0 large foxes (1 created) 0 little dogs (1 created) a scrawny cat 0 fluffy cats (1 created) 0 kittens (1 created) 2 dwarves 0 bugbears (1 created) 0 hobbit wizards (1 created) 2 dwarf lords a green ooze a kobold a hidden kobold a kobolt a kobold hewer 0 mountain nymphs (1 created) a goblin a man from mars 2 evasive sewer rats 0 giant rats (2 created) a bus driver a ferret kit 2 cave spiders a spider 6 grid bugs a stone bug a thrush 0 werelichens (1 created) a red mold a sparkling growth a reddish mold a shrieker a sub-gnome (2 created) 2 gnomes (4 created) 5 intermediate gnomes 5 gnome lords a gnomish mana wizard an angsty gnome 2 deep gnomes 0 mummies (1 created) 2 kobold mummies a gnome mummy 0 human mummies (1 created) 0 sewer slimes (1 created) a kobold zombie a newt zombie a goblin zombie an orc zombie a human zombie a ghast a human adventurer a flower girl a squint-eyed rogue an innkeeper 0 agents of the black market (1 created) 0 humans (1 created) a werelichen (0 created) 0 item masters (2 created) a newt a pile of copper coins 0 white icky things (1 created) 2 small turrets an energy trove 72 creatures vanquished. 93 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 33 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 116 times You killed 59 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (133 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Minoru the Samurai... You were poisoned in The Gnomish Mines on dungeon level 4 with 5069 points, and 43 pieces of gold, after 1991 moves. Killer: rotted human corpse You were level 7 with a maximum of 99 hit points when you were poisoned. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 126 6568 Makir-Ord-Ang-Mal-Law died in The Dungeons of Doom on level 5. Killed by petrification. 28 [72] 127 5191 SexyIvy-Nec-Vam-Fem-Cha died in The Gnomish Mines on level 5. Killed by a dart. - [66] *128 5069 Minoru-Sam-Hum-Mal-Law was poisoned in The Gnomish Mines on level 4. Poisoned by a rotted human corpse. 89 [99] 129 4465 Makir-Ord-Esp-Mal-Neu died in The Gnomish Mines on level 4. Killed by a cave bear. - [55] 130 4400 lynn-Jed-War-Fem-Cha died in The Gnomish Mines on level 5. Killed by Mr. Wonotobo, the shopkeeper. - [85]