Minoru, lawful male incantifier Druid ----#---- |_..$...| ......... |.......| |.@...... ---B-- -- Minoru the Fire Tower Caster St14 Dx15 Co9 In5 Wi6 Ch10 DrdIncMalLaw Dlvl:1 $0 HP10(10) Pw12(12) AC9 Xp1/0 T1 Latest messages Hello Minoru, welcome to SlashEMExtended! You are a lawful male incantifier Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Pick an object. _ an iron chain or an altar (unaligned altar) # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:3) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 7380 Monster spawn increase reached its maximum at turn 39612 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 632750 The monster class that cannot be genocided was wraith The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: blink warp patch (freq bonus 10) The monster species that spawned more often: lavender warp patch (freq bonus 3) The monster species that spawned more often: charcoal (freq bonus 6) The monster species that spawned more often: petty acehack horror (freq bonus 2) The monster species that spawned more often: adult orange dragon (freq bonus 3) The monster species that spawned more often: watch captain (freq bonus 4) The monster species that spawned more often: monadic deva (freq bonus 6) The monster species that spawned more often: war drake (freq bonus 4) The monster species that spawned more often: adult lindworm (freq bonus 4) The monster species that spawned more often: chloroform smasher (freq bonus 5) The monster species that spawned more often: mister whoopee (freq bonus 4) The monster species that spawned more often: rebel ogre (freq bonus 2) The monster species that spawned more often: soaring eel (freq bonus 4) The monster species that spawned more often: thundershock eel (freq bonus 4) The monster species that spawned more often: abyss penetrator (freq bonus 2) The monster species that spawned more often: nymph (freq bonus 9) The monster species that spawned more often: chaser shadow (freq bonus 2) The monster species that spawned more often: black fungus (freq bonus 16) The monster species that spawned more often: acid piercer (freq bonus 6) The monster species that spawned more often: colorless force fungus (freq bonus 7) The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: eggman The monster species that never randomly spawned: pisaca lord The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: phase force fungus The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: lowercase minotaur The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 51) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 1482 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 hobbit merchants (1 created) 0 restons (1 created) 0 ravens (1 created) 0 apprentice light walls (1 created) 0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Minoru the Druid... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 10 hit points when you quit. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 35 3 Lorskel-Tha-Ung-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 36 1 Lorskel-Sai-Wim-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] * 0 Minoru-Drd-Inc-Mal-Law quit in The Dungeons of Doom on level 1. 10 [10]