Mick, chaotic female alchemist Convict ######-------- ------- #,,,,).%.<...|## ##----- --------- |.....|# #,####|......-,# #,....|######|..`....| ---.....{--#,# |......|,###,|....,,,,,,........| ##|..........,,# |.......,,,@`|...|######|.....%)|## #,-.........|### --------,####----- |.[)..^%.,# #,---.....--- ##,# ---.-----,# #,# |.....| #,,# ###### ##,# #,##%# #,# ------- ###,## #,,,,# #,,# #,,,`# -------,# #,,,# #,------ --.--------,,# |>....-,# #,---------#,|{...|#|.........|,,# |.....|## #,|........,,......,|.........|,,$ |.....| ##|.......|,,|....|,-........)|,,# ------- |.......|,#------#|...)...^..,# ---------## -----------,# [Mick the Jail-bird] St7 Dx10 Co12 In11 Wi10 Ch9 ConAlcFemCha Dlvl:1 $2 HP49(69) Pw40(40) AC-2 Exp6 T1753 Latest messages What do you want to put on? [uD or ?*] Which ring-finger, Right or Left? [rl] You feel absolutely safe. D - a clothlet ring (on right hand) {1}. What do you want to remove? [D or ?*] You can't. It is cursed. You try to move the boulder, but in vain. There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! (3x) What do you want to drink? [f-jB or ?*] Never mind. What do you want to drink? [f-jB or ?*] 3 points of your strength got sapped! CN(-) + HCl <==> HCN + Cl(-) [-21 -> 48] You are left with the empty bottle. Oops! It drops to the floor! # Really quit [yes/no]? Your inventory Weapons c - a blessed +0 scalpel {2} C - an uncursed +0 club (weapon in hand) {12} Armor b - a cursed +0 striped shirt (being worn) {5} d - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} e - an uncursed +5 lab coat (being worn) {4} y - an uncursed +0 cloak of drain resistance {4} Comestibles E - 5 uncursed cream pies {3} Scrolls n - 6 uncursed scrolls of healing {6} o - 5 uncursed scrolls of mana {5} p - 2 uncursed scrolls of phase door {1} q - 3 uncursed scrolls of standard id {3} r - an uncursed scroll of cure {1} v - an uncursed scroll of blank paper {1} Spellbooks l - an uncursed spellbook of chemistry (0:5) {1} Potions f - a blessed potion of radium {1} h - an uncursed potion of paralysis {1} i - 2 uncursed potions of acid {2} j - an uncursed potion of sickness {1} B - an uncursed potion of confusion {1} Rings u - an uncursed ring of teleport control {1} D - a cursed -3 ring of timely backup (on right hand) {1} Tools k - 3 uncursed bottles {3} m - an uncursed chemistry set (4:40) {20} Gems a - 6 uncursed +0 rocks (in quiver) {3} z - an uncursed +0 worthless piece of black glass {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 5 You carried 16 sins You could not have this property at all: fear factor You could not have this property extrinsically: detect monsters You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 96% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41330 Monster spawn increase reached its maximum at turn 105750 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 210654 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Marie's hugging boot (freq bonus 4) The monster species that spawned more often: Detective Kchief (freq bonus 12) The monster species that spawned more often: preserved dead (freq bonus 5) The monster species that spawned more often: wrinkled patch (freq bonus 6) The monster species that spawned more often: Elven Master Rogue (freq bonus 16) The monster species that spawned more often: Uberjaquio (freq bonus 8) The monster species that spawned more often: baby diamond dragon (freq bonus 10) The monster species that spawned more often: nightly mushroom (freq bonus 12) The monster species that spawned more often: plague elemental (freq bonus 3) The monster species that spawned more often: diver troll (freq bonus 90) The monster species that spawned more often: agate force fungus (freq bonus 24) The monster species that spawned more often: pitiful-looking beggar (freq bonus 28) The monster species that spawned more often: corpse fish (freq bonus 30) The monster species that spawned more often: Ursinal (freq bonus 16) The monster species that spawned more often: mystic (freq bonus 18) The monster species that spawned more often: flightless shantak (freq bonus 4) The monster species that spawned more often: bright violet mushroom (freq bonus 6) The monster species that spawned more often: vampiric colony (freq bonus 10) The monster species that spawned more often: void warp fungus (freq bonus 10) The monster species that spawned more often: ice troll (freq bonus 20) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: color changer The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: null The monster species that never randomly spawned: skillor The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: neolithic turret The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 29) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 34) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 14) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 11) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 12) Next attribute increase check would have come at turn 1848 Strength training was 50 Dexterity training was -50 Wisdom training was 3 Constitution training was 43 You were poison resistant You were immune to sickness You were acid resistant You were prevented from having detect monsters (0) You were prevented from having an increased fear factor (0) You fumbled You had 1773 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 83% Techniques known in the end Name Level Status research 6 R Prepared(0) tinker 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor gauntlets of fumbling (occultism gloves) lab coat (white coat) cloak of drain resistance (glaring cloak) Scrolls scroll of healing (PLUS 100 MAGIC MARKER) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll called ??? (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of blank paper (unlabeled) Spellbooks spellbook of chemistry (retarded) Potions * potion of booze (yerba mate) * potion of fruit juice (sky blue) * potion of see invisible (illuminated) * potion of sickness (cinnamon) * potion of sleeping (wormwood) * potion of clairvoyance (fuming) * potion of confusion (golden) * potion of hallucination (venomous) * potion of healing (radiating) * potion of extra healing (emerald) * potion of restore ability (dangerous) * potion of blindness (muddy) * potion of ESP (tan) * potion of gain energy (mint) * potion of gain health (brown) * potion of banishing fear (amber) * potion of fire resistance (mulberry) * potion of ice (gooey) * potion of fire (laurel) * potion of fear (sticky) * potion of stunning (vapor) * potion of numbness (jasmine) * potion of dimness (ochre) * potion of slime (cooling) * potion of urine (greenish-blue) * potion of cancellation (foaming) * potion of porter (gray) * potion of wonder (purple) * potion of terces dlu (thaumaturgic) * potion of hiding (camo) * potion of decoy making (bubbly) * potion of down level (illegal) * potion of keen memory (white) * potion of cure wounds (cloudy) * potion of cure serious wounds (yellow) * potion of night vision (soapy) * potion of cure critical wounds (fluorescent) * potion of resistance (sweet basil) * potion of poison (ice-cold) * potion of coffee (puce) * potion of red tea (shining) * potion of oolong tea (black lily) * potion of green tea (brown oolong tea) * potion of cocoa (peppermint) * potion of green mate (violet-red) * potion of terere (steamy) * potion of aojiru (cornflower) * potion of wine (carcinogenic) * potion of Ultimate Tsuyoshi Special (freezing) * potion of Mehoho Burusasan G (iridescent) * potion of invisibility (dandelion) * potion of monster detection (peculiar) * potion of object detection (blinding) * potion of enlightenment (purple-red) * potion of full healing (hidden tea) * potion of levitation (hibiscus) * potion of polymorph (nettle) * potion of mutation (bayberry) * potion of speed (hallowed) * potion of acid (lavender) * potion of oil (St.John's Wort) * potion of salt water (dark) * potion of gain ability (viscous) * potion of gain level (cluster amaryllis) * potion of invulnerability (rosemary) * potion of paralysis (milky) * potion of extreme power (flowing) * potion of recovery (incandescent) * potion of heroism (cyan) * potion of cyanide (concocted) * potion of radium (red) * potion of Jolt Cola (liquid) * potion of Pan Galactic Gargle Blaster (elder flower) * potion of (null) (marigold) * potion of (null) (baloon flower) * potion of (null) (slimy) * potion of (null) (aromatic) * potion of (null) (ecru) * potion of (null) (blue) * potion of (null) (iris) * potion of (null) (silver) * potion of (null) (pink) * potion of (null) (ruby) * potion of (null) (creamy) * potion of (null) (brilliant blue) * potion of (null) (swirly) * potion of (null) (prickly ash) * potion of (null) (bright) * potion of (null) (blueberry) * potion of (null) (manky) * potion of (null) (baby's breath) * potion of (null) (mum) * potion of (null) (blue flag) * potion of (null) (fizzy) * potion of (null) (polka-dot) * potion of (null) (sizzling) * potion of (null) (bewitched) * potion of (null) (magenta) * potion of (null) (bright green tea) * potion of (null) (buzzing) * potion of (null) (warping) * potion of (null) (iffy) * potion of (null) (bird's eye) * potion of (null) (smoky) * potion of (null) (topaz) * potion of (null) (colorless) * potion of (null) (ghostly) * potion of (null) (greasy) * potion of (null) (crimson) * potion of (null) (cranberry) * potion of (null) (reddish) * potion of (null) (slimy) * potion of (null) (distilled) * potion of (null) (murky) * potion of (null) (plaid) * potion of (null) (raspberry) * potion of (null) (vermillion) * potion of (null) (green) * potion of (null) (effervescent) * potion of (null) (aquamarine) * potion of (null) (black) * potion of (null) (stevia) * potion of (null) (nanika) * potion of (null) (spiritual) * potion of (null) (turquoise) * potion of (null) (cacao) * potion of (null) (alchemical) * potion of (null) (orange) * potion of (null) (coffee) * potion of (null) (fragrant olive) * potion of (null) (dark green) * potion of (null) (simmering) * potion of (null) (squishy) * potion of (null) (castor bean) * potion of (null) (icy) * potion of (null) (pungent) * potion of (null) (pseudo-violet) * potion of (null) (forget-me-not) * potion of (null) (roast mate) * potion of (null) (thyme) * potion of (null) (sparkly) * potion of (null) (unnatural) * potion of (null) (deep blue) * potion of (null) (voluminous) * potion of (null) (cherry-blossom) * potion of (null) (palmarosa) * potion of (null) (luminescent) * potion of (null) (anise seed) * potion of (null) (tangerine) * potion of (null) (silvervine) * potion of (null) (creepy) * potion of (null) (orange tea) * potion of (null) (violet) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of teleport control (beautiful) ring of timely backup (clothlet) Tools * skeleton key (key) * grappling hook (iron hook) chemistry set (box of obscure-looking glass devices) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 6 giant ticks (2 created) 0 red hornets (1 created) 0 chickens (2 created) 2 jackals a fox a gas spore 2 monotons a scrawny cat a panther woman 0 dretches (1 created) a small kobold 0 little leprechauns (1 created) a sewer rat a rabbit 2 sand rats 0 hares (1 created) a metal mole a land spider 0 swarm centipedes (1 created) a recluse spider a maggot 2 evasive maggots 2 grid bugs a stone bug 0 lichens (1 created) a porter lichen 0 stalking lichens (1 created) 0 water lichens (1 created) 0 brown growths (1 created) 0 brown spores (1 created) a golden spore an intermediate gnome a Kop (3 created) 2 Keystone Detectives 3 grid xorns 0 black bear cubs (1 created) a kobold zombie (2 created) an orc zombie 2 weary pilgrims a stupid looking cos-player a drunk jet guy 0 item masters (7 created) a newt 0 white mushroom patches (1 created) 0 floor grues (1 created) 2 novice light walls 0 small turrets (1 created) 0 unihorn troves (1 created) 71 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 90 times You killed 45 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (46 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (44 of 160) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Mick the Convict... You quit in The Dungeons of Doom on dungeon level 1 with 1984 points, and 2 pieces of gold, after 1753 moves. Killer: quit You were level 6 with a maximum of 69 hit points when you quit. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 21 2510 AceSeven5-Gun-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [43] 22 2132 AceSeven5-Wan-Hem-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a magic missile. - [54] *23 1984 Mick-Con-Alc-Fem-Cha quit in The Dungeons of Doom on level 1 [max 2]. 49 [69] 24 1902 Mick-Ama-Sea-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (superjedi). - [45] 25 1771 AceSeven5-Off-Dvp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (topaz spore). - [86]