Mick, neutral female mummified Mystic --------- +.......| |.......| |.....@.| +...F..<| ------+-- [Mick the Insert rank title here] St15 Dx13 Co14 In14 Wi9 Ch10 MysMumFemNeu+Z Dlvl:1 $0 HP13(13) Pw6(6) AC2 Exp1 T10 Ssd Latest messages Hello Mick, welcome to SlashEMExtended! You are a neutral female amnesiac mummified Mystic. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You rebalance your load. Movement is difficult. c - an uncursed +0 splint mail (being worn) {160}. There is a door in the way! c - an uncursed +0 splint mail (being worn) {160}. There is a wall in the way! c - an uncursed +0 splint mail (being worn) {160}. There is a wall in the way! That door is closed. You displaced BADEB. (2x) You stop. BADEB is in the way! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: invisibility You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: boomerang (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25717 Monster spawn increase reached its maximum at turn 63977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 580944 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: cursed stalk (freq bonus 18) The monster species that spawned more often: lavender mushroom (freq bonus 16) The monster species that spawned more often: gray fungus (freq bonus 20) The monster species that spawned more often: rabid rabbit (freq bonus 72) The monster species that spawned more often: lava gazer (freq bonus 48) The monster species that spawned more often: polychrome laser (freq bonus 9) The monster species that spawned more often: ore lich (freq bonus 14) The monster species that spawned more often: azure gel (freq bonus 40) The monster species that spawned more often: weredragon (freq bonus 12) The monster species that spawned more often: noxious mold (freq bonus 60) The monster species that spawned more often: small lich (freq bonus 12) The monster species that spawned more often: carrion crawler (freq bonus 16) The monster species that spawned more often: charger (freq bonus 36) The monster species that spawned more often: eastern mystic cat (freq bonus 20) The monster species that spawned more often: energy spore (freq bonus 40) The monster species that spawned more often: dwarven master thief (freq bonus 30) The monster species that spawned more often: venom turret (freq bonus 10) The monster species that spawned more often: ultimate mimic (freq bonus 12) The monster species that spawned more often: killer food ration (freq bonus 60) The monster species that spawned more often: goomba (freq bonus 16) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 12) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: uber sorcerer The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: powervoid turret The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: hungry fungus The monster species that never randomly spawned: giant pee-colored mouse The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 17) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 30) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were prevented from having see invisible (0) You were prevented from having invisibility (0) You hungered rapidly You were aware of the presence of something You were warned of undead You had 1446 points of nutrition remaining You caused conflict You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donkey Kong, Jack Bauer and the blue Power Ranger Your deity was Jack Bauer The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 52% 100% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (coral) Scrolls scroll of nastiness (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (LONG YU DE LILIANG) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (DDOS ATTACK) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) Spellbooks spellbook of protection (acidic) Potions potion of amnesia (sparkling) Rings ring of protection from shape changers (ruby) Wands wand of draining (elm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Mick the Mystic...