Mercury, lawful female expert Bleeder # -.----------- |............ |..........$|#,#,-------.-- .......%..)..,,,,|........| |.....@.....|##,,|......<.| ------------- #,|......... #,...%.....| ##---------- [Mercury the Leg-scratched Girl] St8 Dx9 Co4 In13 Wi16 Ch12 BleExpFemLaw Dlvl:1 $0 HP21(22) Pw9(9) AC8 Exp1 T76 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Mercury, the expert Bleeder, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 79% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 68% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 291) The following skill became untrainable if you tried to train it too early: attack spells (turn 3468) The following skill became untrainable after a while: techniques (turn 45940) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 25886) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 69379 Monster spawn increase reached its maximum at turn 194140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 618478 The monster class that cannot be genocided was naga The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: sylveon (freq bonus 5) The monster species that spawned more often: outshine quiz (freq bonus 10) The monster species that spawned more often: femmymondaine (freq bonus 4) The monster species that spawned more often: psychic mold (freq bonus 30) The monster species that spawned more often: celestial vortex (freq bonus 6) The monster species that spawned more often: petty killer tomato (freq bonus 48) The monster species that spawned more often: snow witch (freq bonus 24) The monster species that spawned more often: multi-hued naga (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 48) The monster species that spawned more often: giant louse (freq bonus 3) The monster species that spawned more often: zebra spider (freq bonus 12) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 6) The monster species that spawned more often: oddoshishi (freq bonus 9) The monster species that spawned more often: slithy tortoise (freq bonus 10) The monster species that spawned more often: Zuggotmoy (freq bonus 4) The monster species that spawned more often: toxic mold (freq bonus 24) The monster species that spawned more often: The Headless Horseman (freq bonus 15) The monster species that spawned more often: flying toaster (freq bonus 3) The monster species that spawned more often: baobhan sith (freq bonus 12) The monster species that spawned more often: admirer linearly (freq bonus 60) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 6) The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: runestone mimic The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: chemical mold The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: banisher teacher The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: mister burner The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 18) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 3) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 83) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 2) Next attribute increase check would have come at turn 501 Strength training was 1 Dexterity training was 2 Wisdom training was -2 Constitution training was 3 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1420 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (worthless) Armor lab coat (white coat) Scrolls scroll of root password detection (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of healing (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (MODD ARCHWILIO) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of greater mana restoration (FELLOW LEAF ELF STAT CANNT LOWED) Spellbooks spellbook of protection (hand-printed) spellbook of resist poison (pregnant) spellbook of botox resist (charming) Potions potion of vampire blood (blood-red) Rings ring of timely backup (hardened) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Mercury the Bleeder... Since you quit, the score list will not be checked.