Mercury, chaotic female gelatinous Foxhound Agent ............|,##### ............|,##### ---|---------,##### #,,,,,,,,,,,,,##### ,,###--.---,####### #####|..<@|,####### #####|`...|,####### #####|.`@.|,####### #####|.....,####### #####------,,,,,,,, ######,############ [Mercury the Recruit] St16 Dx6 Co13 In9 Wi6 Ch6 FoxGelFemCha Dlvl:1 $5 HP22(22) Pw7(7) AC5 Exp1 T35 Leg Bli Latest messages You stop. Lieutenant Surge is in the way! There is a wall in the way! (6x) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (11x) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) There is a wall in the way! (5x) You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! There is a wall in the way! (3x) Really save? [yn] (n) What do you want to ready? [- or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 30% Tool drop chance was reduced to 75% Food drop chance was reduced to 84% Monster death drops spawned with only 80% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 360) The following skill became untrainable after a while: enchantment spells (turn 24675) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 20397) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41088 Monster spawn increase reached its maximum at turn 133228 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4947404 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 4) The monster species that spawned more often: charmander (freq bonus 6) The monster species that spawned more often: overheated dancing (freq bonus 4) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 2) The monster species that spawned more often: porter magenta lichen (freq bonus 36) The monster species that spawned more often: stoning trove (freq bonus 6) The monster species that spawned more often: orthogonality mucky shove (freq bonus 96) The monster species that spawned more often: unfair elder priest (freq bonus 4) The monster species that spawned more often: jumping cattle (freq bonus 9) The monster species that spawned more often: werepiranha (freq bonus 4) The monster species that spawned more often: okutan (freq bonus 16) The monster species that spawned more often: sharkbait (freq bonus 4) The monster species that spawned more often: Medusa's pet fish (freq bonus 6) The monster species that spawned more often: fear enemy (freq bonus 18) The monster species that spawned more often: Selinger (freq bonus 10) The monster species that spawned more often: petty leopard (freq bonus 8) The monster species that spawned more often: ego vip rubber (freq bonus 9) The monster species that spawned more often: sudden goalscorer (freq bonus 12) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 4) The monster species that spawned more often: falsified manipulable (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: interposition detainment The monster species that never randomly spawned: affirm trespassory mounding The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: statesmanship expertise The monster species that never randomly spawned: polonium imp The monster species that never randomly spawned: chummier dybbuk The monster species that never randomly spawned: minion The monster species that never randomly spawned: dwarven messenger The monster species that never randomly spawned: stalking coyote The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 17) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 50) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 23) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 3) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You were acid resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had wounded rear limbs (6) You were telepathic You were clairvoyant (83886080) You had 1482 points of nutrition remaining You were stealthy You had discount action You had full nutrients You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (block-heeled boots) elven cloak (faded pall) leather gloves (awesome gloves) Scrolls scroll of healing (PAPOU) scroll of mana (WHO CARES) scroll of phase door (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of standard id (A WILD STEELIX APPEARED) scroll of cure (GEEEEE) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (IO IO O PHRIXRIZO EOA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Mercury the Foxhound Agent... Since you quit, the score list will not be checked.