Mercury, chaotic female sea elven Fencer ------- ------##############################----.....| |.....,,,,,,,,,,,,,,,,,,,,,,,,),,),@.........| |....|##########################,,#,|........| |....| ,,##,|........| |....| #,|......@.. -|-.-- #,|.....---- #,# #,-.----- ### #,,,# ###,#### #,,,,( #####, [Mercury the Alcor] St9 Dx7 Co9 In7 Wi7 Ch5 FenSeaFemCha Dlvl:1 $0 HP13(13) Pw20(20) AC6 Exp1 T229 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Mercury, the sea elven Fencer, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waning tonight. The goblin wields a morning star {48}! The goblin swings his morning star. The goblin misses. The ordinator called Andragil the battler drops an orcish dagger {4}. You can move again. Count: 66 Unknown command ' '. Count: 66 Count: 664 Count: 6644 Unknown command '^?'. (3x) You kill the goblin! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (in quiver) {20} Armor c - an uncursed +1 leather armor (being worn) {60} m - an uncursed +0 cloak of invisibility (being worn) {4} Comestibles e - 14 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 91% Ring drop chance was reduced to 26% Armor drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: general combat (turn 15) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 108) The following skill became untrainable after a while: broadsword (turn 43715) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 31784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57619 Monster spawn increase reached its maximum at turn 175939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14152390 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: Inspector Katcher (freq bonus 6) The monster species that spawned more often: burning giant (freq bonus 24) The monster species that spawned more often: gamma metroid (freq bonus 2) The monster species that spawned more often: opal colony (freq bonus 48) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 16) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 12) The monster species that spawned more often: flying demilich (freq bonus 24) The monster species that spawned more often: vapor rat (freq bonus 6) The monster species that spawned more often: gray monster (freq bonus 2) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that spawned more often: jaracaca (freq bonus 6) The monster species that spawned more often: inka exterminator (freq bonus 9) The monster species that spawned more often: gray dragon (freq bonus 10) The monster species that spawned more often: bathtub spick (freq bonus 18) The monster species that spawned more often: terse reapply (freq bonus 2) The monster species that spawned more often: farting king (freq bonus 14) The monster species that spawned more often: specter (freq bonus 3) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 9) The monster species that spawned more often: hissing playmate (freq bonus 8) The monster species that spawned more often: high ninja (freq bonus 15) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 5) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: korsair The monster species that never randomly spawned: weird spore The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: soph sextile The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: killer food ration The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 14) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 85) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 2011 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 5 You were cold resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (2) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1304 points of nutrition remaining You were invisible to others You could swim You could survive without air You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (strip bandana) * skullcap (great helmet) * flack helmet (guzzle helmet) * crystal helm (dream helmet) * mining helm (rotating helmet) * field helm (tasseled helmet) * helm of safeguard (masked helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (clumsy gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (winter boots) * boots of safeguard (side zip boots) cloak of invisibility (long-range cloak) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (SHIELD IS ON) scroll of standard id (LV FTS) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (ZUKKO MY GOOK) Rings ring of increase accuracy (double) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Mercury the Fencer... Youescaped from the dungeon with 60 points,