Menche, lawful male turtle Ninja ----. --- |...- ..| |...|## ...| ....-<----.. ----..%...- -------- [Menche the Dual-wield wannabee] St18/01 Dx19 Co12 In11 Wi6 Ch7 NinTurMalLaw Dlvl:2 $14 HP58(64) Pw26(26) AC1 Exp4 T1249 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Konnichi wa Menche, the turtle Ninja, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: peacevision You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 75% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: elemental spells (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24448 Monster spawn increase reached its maximum at turn 45454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 234479 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: cyan mold (freq bonus 4) The monster species that spawned more often: sucker mushroom (freq bonus 6) The monster species that spawned more often: stone devil (freq bonus 3) The monster species that spawned more often: giant slug (freq bonus 2) The monster species that spawned more often: small kobold (freq bonus 12) The monster species that spawned more often: brown jelly (freq bonus 9) The monster species that spawned more often: rust vortex (freq bonus 4) The monster species that spawned more often: six of hearts (freq bonus 4) The monster species that spawned more often: swarming girl (freq bonus 8) The monster species that spawned more often: large rothe (freq bonus 3) The monster species that spawned more often: minotaur mimic (freq bonus 3) The monster species that spawned more often: noxious patch (freq bonus 6) The monster species that spawned more often: baby platinum dragon (freq bonus 4) The monster species that spawned more often: orc (freq bonus 4) The monster species that spawned more often: shock turret (freq bonus 4) The monster species that spawned more often: giant beetle (freq bonus 16) The monster species that spawned more often: enterprise spaceship (freq bonus 6) The monster species that spawned more often: mana warp fungus (freq bonus 8) The monster species that spawned more often: worker ant (freq bonus 3) The monster species that spawned more often: voodoo fetish shaman (freq bonus 6) The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: hobbit wizard The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: dimensional shambler The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: moth The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: crowned queen bee The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 398) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 20) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 14) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 91) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4) Next attribute increase check would have come at turn 4124 Strength training was -6 Dexterity training was 0 Wisdom training was 2 Constitution training was 37 You were prevented from having peacevision (0) You were prevented from having a sight bonus (0) You had 1041 points of nutrition remaining You were invisible You were stealthy You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) air dash 4 R Prepared(0) chained blitz 4 R Prepared(0) chi strike 3 R Prepared(0) chi healing 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (YIKES) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (NOW YOU SEE IT) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (MIS DES SBIL DE BRUNSEZEN) Potions potion of sickness (black lily) potion of invisibility (murky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 23 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (33 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (30 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Menche the Ninja...