Menche, lawful male rodneyan Supermarket Cashier ----- ------------## |...|####|...........,# |.%.-,,,,...........|,# |.).|####------------,# ---[- #,# ##%# #,# #,,,# #,# ###%### #,# #,,,# #,# #,## #,# -.--- #,# ####%# $..$| - #.#------- #,# #,,%,# %/$.$| -.o.,@).)..o.- #,# #,----$%%!$ | #|.^.....| #,# #,|.%!%(%- |.%..>..| -------.------- #,|.I%!%.| --------- |.............| #,.%I$.%%| |.............| #-------- |.............. --------------- [Menche the Accord Worker] St4 Dx9 Co21 In5 Wi15 Ch19 SupRodMalLaw Dlvl:5 $81 HP-1(85) Pw67(67) AC9 Exp6 T2588 Latest messages The Uruk-hai shoots 2 poisoned crude arrows! You are hit by the 1st poisoned crude arrow! [-8 -> 5] Warning: HP low! The poison doesn't seem to affect you. You are hit by the 2nd poisoned crude arrow. [-2 -> 3] Warning: HP low! The poison doesn't seem to affect you. You hit the butcher. You kill the butcher! There is a doorway here. There are several objects here. The Uruk-hai throws a crude dagger! You dodge a crude dagger. The Uruk-hai shoots 2 poisoned crude arrows! You are hit by the 1st poisoned crude arrow! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15412 Monster spawn increase reached its maximum at turn 95362 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 164027 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: tazer lich (freq bonus 8) The monster species that spawned more often: party breaker (freq bonus 25) The monster species that spawned more often: vamp vortex (freq bonus 4) The monster species that spawned more often: blue beetle (freq bonus 6) The monster species that spawned more often: Judge Death (freq bonus 3) The monster species that spawned more often: baby leviathan (freq bonus 10) The monster species that spawned more often: locustod (freq bonus 8) The monster species that spawned more often: jet unicorn (freq bonus 3) The monster species that spawned more often: Denise's girl shoe (freq bonus 8) The monster species that spawned more often: world-ending horror (freq bonus 4) The monster species that spawned more often: freezer bot (freq bonus 2) The monster species that spawned more often: spike stalk (freq bonus 14) The monster species that spawned more often: shimmering stalk (freq bonus 32) The monster species that spawned more often: flame lord (freq bonus 6) The monster species that spawned more often: baby river hog (freq bonus 4) The monster species that spawned more often: torauma (freq bonus 12) The monster species that spawned more often: black shuck (freq bonus 3) The monster species that spawned more often: lillend (freq bonus 10) The monster species that spawned more often: time warp fungus (freq bonus 8) The monster species that spawned more often: Hisame Shizumaru (freq bonus 4) The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: duck warrior The monster species that never randomly spawned: crooked imp The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: darkness ghost The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 3267 Strength training was 50 Dexterity training was 31 Wisdom training was 6 Constitution training was 15 You were fire resistant You were sleep resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 964 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies You could not have safely prayed (474) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Voluntary challenges You eaten 21 times You eaten food with animal by-products 15 times You eaten meat 15 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 86 times You killed 106 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) Weapon Skills knife [Basic] (max Expert) (106 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Menche the Supermarket Cashier...