Mekkis, neutral male angelic Pokemon ##########################----################---#########----################# ##########################|..|###############--.--#######--..-----#####---##### ##########################|..|###############|...|#######|....--.--##---.|##### ##########################|..|###############|...|###------.......|##|...|##### ##########################--.|######------##--..--###|..|--->.....--#|...|##### ###########################|.|####---..|.---|..-|####|..-|.........|#--..|##### -----######################|.|####|........--...--##--...|.--.|...--##|..|##### |...---####################|.|#----..............|#--......|----.--##--..|##### |.....-----################|.|--....--...........|#|.....---#-----###|...----## ---.......--##----#########|.|......||-..........----.....--#|..|###--......|## ##-------..|---..|#########|........--............|#|......|#|..|##--.......|## #######|...--....|#########|....................---#--.....|#|.-|##|..|.....|## #######|<.....----#########|.---.............-.-------.....---..|##|.----..--## ######--..d...|.--#########|.|#--..........................`....---|.-------### ######|..........|#########|.|##|..........------------..........`--....|###### ######|......@..------------.|##|..........--########|...--.|.---.......|###### ######--.................-|..|---..|.--.....|########--.....|--#|--.....|###### #######|........--------..|.---..----......--#########|....--###|......--###### #######|...---..|######|..............--..--##########--...|####|......|####### #######-----#|..|######---..---------------############-----####--.|.---####### #############----########----####################################-----######### [Mekkis the ALIGE] St6 Dx6 Co4 In3 Wi6 Ch5 PokAngMalNeu+HWMPIKD Min:3 $0 HP32(32) Pw15(15) AC11 Exp3 T89 Latest messages You kill the gnome! The intermediate gnome picks up a knife {2}. The intermediate gnome thrusts her spear. The intermediate gnome hits you! [-5 -> 25] The electrified weapon hits! Lightning strikes the intermediate gnome! You hit the intermediate gnome. You claw the intermediate gnome. You curse at the intermediate gnome. You kill the intermediate gnome! Welcome to experience level 3. You learn how to perform spirituality check! You see here a corpse {650}. What do you want to eat? [abcd or ?*,] You don't have that object. What do you want to eat? [abcd or ?*,] Blecch! Rotten food! The pack fox eats a corpse {650}. # Really quit [yes/no]? Your inventory Weapons k - the -3 trident (weapon in hand) {10} Comestibles a - a tin {1} b - a food ration {1} c - a tin {1} d - 2 candy bar {2} Scrolls f - 2 scroll {1} g - 3 scroll {2} h - a scroll {1} i - a scroll {1} Wands e - a wand (0:26) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: lightsaber (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26414 Monster spawn increase reached its maximum at turn 84132 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1097316 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: sprigling (freq bonus 6) The monster species that spawned more often: giant red jellyfish (freq bonus 9) The monster species that spawned more often: antimagic turret (freq bonus 2) The monster species that spawned more often: portuguese champ (freq bonus 6) The monster species that spawned more often: tanuki (freq bonus 4) The monster species that spawned more often: white draconian (freq bonus 6) The monster species that spawned more often: master quylthulg (freq bonus 3) The monster species that spawned more often: destroyer (freq bonus 4) The monster species that spawned more often: escalator (freq bonus 7) The monster species that spawned more often: unknown escalation rubber (freq bonus 4) The monster species that spawned more often: phasing frost giant (freq bonus 3) The monster species that spawned more often: string-tanga prostitute (freq bonus 5) The monster species that spawned more often: aerial servent (freq bonus 6) The monster species that spawned more often: Juen's plateau boot (freq bonus 5) The monster species that spawned more often: petty jungle hunter (freq bonus 6) The monster species that spawned more often: t-a-n-k (freq bonus 3) The monster species that spawned more often: stalking bulette (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 3) The monster species that spawned more often: moldy colony (freq bonus 4) The monster species that spawned more often: arcanine (freq bonus 3) The monster species that never randomly spawned: mystic The monster species that never randomly spawned: death ant The monster species that never randomly spawned: houou The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: skull druj The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 163) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 23) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 37) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 5) Next attribute increase check would have come at turn 205 Strength training was 3 Dexterity training was 1 Wisdom training was 3 Constitution training was 4 You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: The game gave insufficient amounts of information. (0) You were prevented from having jumping (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1554 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide You could have safely prayed (10) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 3X Reloading(644) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Reloading(249) pummel 2X Prepared(0) spirituality check 1X Prepared(0) Discoveries Artifacts Poseidon's Treasure [neutral trident] Scrolls scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (AITOFCD TINGAED NCELCD NFUSFCD) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (NESRECA HROSCEV) scroll of teleportation (FAGEYUDUD) Potions potion of amnesia (sparkling) Wands wand of enlightenment (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 killer bees (5 created) 0 worker ants (1 created) 0 mini chickatrices (11 created) a thick jackal 0 foxes (2 created) a pack fox (2 created) 0 gas spores (1 created) 0 ego gas spores (1 created) 0 hobbit gentlemen (1 created) 0 dwarves (1 created) 0 group dwarves (1 created) a jelly 0 pack kobolds (4 created) 0 whnases (1 created) 0 demimondaines (1 created) 0 goblins (1 created) 0 sewer rats (5 created) 0 visor sewer rats (1 created) 0 scavengers (1 created) 0 breeder mice (2 created) 0 eevees (1 created) 0 grid bugs (1 created) 0 spore lichens (1 created) 0 moulds (1 created) 0 undefined creatures (1 created) 0 spore shriekers (1 created) 2 gnomes (8 created) an intermediate gnome 0 gnome lords (1 created) 0 gnome friendloaders (1 created) 0 mummies (2 created) 0 kobold zombies (1 created) 0 dwarf zombies (1 created) 0 newts (3 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 disintegration troves (1 created) 0 energy troves (1 created) 75 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 3 times You killed 6 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Mekkis the Pokemon... You quit in The Gnomish Mines on dungeon level 3 with 320 points, and 0 pieces of gold, after 89 moves. Killer: quit You were level 3 with a maximum of 32 hit points when you quit. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 2 52932 demonzero-War-Bur-Mal-Law died in The Dungeons of Doom on level 5 [max 8]. Killed by a bolt of cold. - [144] 3 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 16 1617 Nirol-Gol-Oct-Fem-Law died in The Dungeons of Doom on level 4. Killed by a monster (invisible neolithic turret). - [46] 17 338 Nirol-Mys-Bre-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [38] *18 320 Mekkis-Pok-Ang-Mal-Neu quit in The Gnomish Mines on level 3. 32 [32] 19 280 Nirol-Jed-Sen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a crossbow bolt. - [31] 20 213 Nirol-Scr-Dee-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [26]