`dǙ  Player: MaxLunar Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-03-25.20:58:49.ttyrec Time: (1679777929) Sat Mar 25 20:58:49 2023 `d [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. `d ----------|..../...|--........--....!@.....||..........|--...(....--|........|-------.--`d [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 35(35)  AC9 Xp1/0 T1  It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amule`d; t for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--`dtf`d yHello MaxLunar, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard.--More--`d9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`deZ v Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--`d---------- |..../...| --........--`d:[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T1 The moon is waxing tonight.`d)@<`d"AB - a finalized orange potion {0}.[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T2 `dI Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed thoroughly rotted +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed scroll of remove curse {0}  j - an uncursed scroll of taming {0}  k - an uncursed finalized scroll of inventory id {0}  v - 5 uncursed scrolls of healing {0}  w - 4 uncursed scrolls of mana {0}  x - 3 uncursed scrolls of phase door {0}  y - 2 uncursed scrolls of standard id {0}  z - an uncursed scroll of cure {0}  A - an uncursed fireproof scroll of heal other {0}  Spellbooks  l - a blessed spellbook of sleep (0:1) {0}  m - a blessed spellbook of resist sleep (0:3) {0}  n - a blessed finalized spellbook of detect monsters (0:2) {0}  o - a blessed spellbook of endure heat (2:3) {0}  q - an uncursed spe`drllbook of confuse monster (0:5) {0}  r - an uncursed spellbook of light (0:5) {0}  s - an uncursed spellbook of levitation (0:5) {0}  t - an uncursed spellbook of polymorph (0:5) {0}  u - an uncursed spellbook of poison blast (0:5) {0}  Potions  f - an uncursed potion of oil (400) {0}  g - an uncursed potion of gain ability {0}  h - an uncursed potion of gain energy {0}  B - a finalized orange potion {0}  Rings  d - a ^ uncursed ring of levitation {0}  e - an uncursed ring of sickness resistance {0}  Wands  c - an uncursed wand of cancellation (0:0) {0} (1 of 2)`d2[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 35(35)  AC9 Xp1/0 T2 ----------|..../...|--........--....@<.....||..........|--...(....--|........|-------.--`dmOJ[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T2 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T3 @.`d &@.`d JC - a pwn-bubble wand {0}.[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T3 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T4 `d7What do you want to zap? [cC or ?*] `d -In what direction? [47896321><] `dh 0`dR #`d3 @`do #`do0`d#`d*`d$@`d6Boing![MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T4 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T5 `d N[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T5 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T6 .@`djM[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T6 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T7 .@`dTqL[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T7 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T8 <@`d .@`dM&PYou see here a wooden box {500}.[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T8 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T9 `duHThere is a wooden box {500} here, loot it? [ynq] (q) `d2=yYou carefully open the wooden box...--More--`dB The wooden box is empty. Do what?  i - Put something into the wooden box(end) `d^K[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T9 `dc L[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T9 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T10 @(`d1%R[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T10 [MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0  19(19)  Pw 35(35)  AC9 Xp1/0 T11 @.`di =Beware, there will be no return! Still climb? [yn] (n) `dT y[MaxLunar the Evoker  19(19)  Pw 35(35) `d[t b----------|........|--........--.....@.....||..........|--...(....--|........|-------.--`du X[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 35(35)  AC9 Xp1/0 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) `drFn Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed thoroughly rotted +0 cloak of magic resistance (being worn) {4}  Scrolls  i - an uncursed scroll of remove curse {0}  j - an uncursed scroll of taming {0}  k - an uncursed finalized scroll of inventory id {0}  v - 5 uncursed scrolls of healing {0}  w - 4 uncursed scrolls of mana {0}  x - 3 uncursed scrolls of phase door {0}  y - 2 uncursed scrolls of standard id {0}  z - an uncursed scroll of cure {0}  A - an uncursed fireproof scroll of heal other {0}  Spellbooks  l - a blessed spellbook of sleep (0:1) {0}  m - a blessed spellbook of resist sleep (0:3) {0}  n - a blessed finalized spellbook of detect monsters (0:2) {0}  o - a blessed spellbook of endure heat (2:3) {0}  q - an uncursed spell`dFbook of confuse monster (0:5) {0}  r - an uncursed spellbook of light (0:5) {0}  s - an uncursed spellbook of levitation (0:5) {0}  t - an uncursed spellbook of polymorph (0:5) {0}  u - an uncursed spellbook of poison blast (0:5) {0}  Potions  f - an uncursed potion of oil (400) {0}  g - an uncursed potion of gain ability {0}  h - an uncursed potion of gain energy {0}  B - a blessed finalized potion of fire {0}  Rings  d - a ^ uncursed ring of levitation {0}  e - an uncursed ring of sickness resistance {0}  Wands  c - an uncursed wand of cancellation (0:0) {0} (1 of 2)`dt+----------|........|--........--.....@.....||..........|--...(....--|........|-------.--`dK[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 35(35)  AC9 Xp1/0 T11 Do you want to see your attributes? [ynq] (n) `dnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: shock resistance. You could not have the double effect of this property: contamination resistance. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 19. Armor identification only worked 15 times out of 80. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 143. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 95%. Amulet drop chance was reduced to 53%. Potion drop chance was reduced to 91%. Tool dr`dEop chance was reduced to 86%. Food drop chance was reduced to 96%. Shop item generation was reduced to 75%. Musable item generation frequency had a negative bias of 24%. Mastering the following skill taught you the hidden power: memorization. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: claw. The following skill was limited to expert proficiency: attack spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'open bonnet'. Your amount of casino chips was 0. The last time you got a new haircut was 5010 turns ago. Your areola diameter was 13. --More--`dMonster spawn increase would have started at turn 35867. Monster spawn increase had reached its maximum at turn 337763. In this game, Eevee's evolution was spiriteon. Maximum amount of combined random monster spawn freqs was 1997. Your limit for ascension was at turn 2905686. The monster class that cannot be genocided was cockatrice. The monster species that was spawned more often: margrave coquette (freq bonus 3). The monster species that was spawned more often: ancient biblical dragon (freq bonus 16). The monster species that was spawned more often: master deepstate dragon (freq bonus 2). The monster species that was spawned more often: scorzard (freq bonus 24). The monster species that was spawned more often: mitiest allover (freq bonus 22). The monster species that was spawned more often: future kelda (freq bonus 2). The monster species that was spawned more often: fiery light (freq bonus 10). The monster species `dthat was spawned more often: bloodwall colony (freq bonus 16). The monster species that was spawned more often: red unicorn (freq bonus 22). The monster species that was spawned more often: adventurer quylthulg (freq bonus 8). The monster species that was spawned more often: rainproof orator (freq bonus 12). The monster species that was spawned more often: these crayfish (freq bonus 2). The monster species that was spawned more often: Vilestus (freq bonus 24). The monster species that was spawned more often: poison hound (freq bonus 12). The monster species that was spawned more often: petty numb fly (freq bonus 6). The monster species that was spawned more often: thick carrion creeper (freq bonus 2). The monster species that was spawned more often: Jack the Ripper (freq bonus 18). The monster species that was spawned more often: ultra deadly hippo (freq bonus 24). The m`dK?onster species that was spawned more often: undesirable saturated warted hammier gingival (freq bonus 9). The monster species that was spawned more often: deer buck (freq bonus 48). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 10). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2). The monster trait that was more common: monsters who are easy to become afraid (freq bonus 10). The monster trait that was more common: monsters who talk about the apocalypse (freq bonus 2). The monster species that was never randomly spawned: spread turret. The monster species that was never randomly spawned: posteriorly desalt chalice industrializing. --More--`d\ The monster species that was never randomly spawned: pompeji supermeanie. The monster species that was never randomly spawned: sharpclaw corpse. The monster species that was never randomly spawned: acid warp patch. The monster species that was never randomly spawned: eldritch ghost. The monster species that was never randomly spawned: giant forest dragonfly. The monster species that was never randomly spawned: cleanputter permamimic. The monster species that was never randomly spawned: rod ripper. The monster species that was never randomly spawned: swiftest regulated. The monster class that was always generated with extra speed: ogre. The RNG hath decreed that this item was never generated: implant of hacking (dun). The RNG hath decreed that this item was never generated: stealth (jade). The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated). The RNG hath decreed that this item was `d never generated: Klara platform sandals (dark boots). The RNG hath decreed that this item was never generated: undressing stone (gray). The RNG hath decreed that this item was never generated: worthless piece of white glass (white). The RNG hath decreed that this item was never generated: blaster bolt ((null)). The RNG hath decreed that this item was never generated: red dragon scale mail ((null)). The RNG hath decreed that this item was never generated: reroll artifact (marvelous). The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 11). The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 40). The RNG hath decreed that this item was generated more often: implant of accelerati`d on (empowering, freq bonus 19). The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: meteoric nunchiaku ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 174). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5). --More--`dl----------|........|--........--.....@.....||..........|--...(....--|........|-------.--`dL[MaxLunar the Evoker ] St10 Dx12 Co11 In14 Wi8 Ch8 WizRodFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 35(35)  AC9 Xp1/0 T11 Do you want to see your discoveries? [ynq] (n) `dq`dB$ `d `d