!b  Player: MaxLunar Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-04.07:02:43.ttyrec Time: (1646377363) Fri Mar 4 07:02:43 2022 !b6 L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. !ba-----------.....@....#|##..###....#...-------!blu[MaxLunar the Dark Brotherhood Initiate ] St10 Dx15 Co13 In7 Wi3 Ch4 AssEspFemN Dlvl:1 $0 HP 16(16)  Pw 4(4)  AC3 Xp1/0 T1  It is written in the Book of Ford:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ford seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dark Brotherhood Initiate, have been heralded from birth as the instrument of Ford. You are destined[15;!bu33H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ford!--More--!bn%-----....#.##..#...-----!b8!bfHello MaxLunar, welcome to SlashEMExtended! You are a neutral female spiritual Assassin.!bB--More--!b9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--!bu D -----------!b1 [MaxLunar the Dark Brotherhood Initiate ] St10 Dx15 Co13 In7 Wi3 Ch4 AssEspFemN  16(16)  Pw 4(4)  AC3 Xp1/0 T1 [MaxLunar the Dark Brotherhood Initiate  16(16)  Pw 4(4) !b9 g-----------.....@....#|##..###....#...-------[MaxLunar the Dark Brotherhood Initiate ] St10 Dx15 Co13 In7 Wi3 Ch4 AssEspFemN Dlvl:1 $0 HP 16(16)  Pw 4(4)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) !b|^y Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed potion of sleeping {0}(end) !bA<-#-Do you want to see your attributes? [ynq] (n) !bnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: diminished bleeding. You could not have this property extrinsically: disintegration resistance. You could not have this property intrinsically: petrification resistance. You could not have the double effect of this property: half physical damage. Scroll identification only worked 100 times out of 154. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 21. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 133. Monsters only dropped their musable items with 98% chance. [20!bu;1HMonsters only dropped their equipment with 97% chance. Potion drop chance was reduced to 85%. Armor drop chance was reduced to 86%. Food drop chance was reduced to 99%. Shop item generation was reduced to 78%. Musable item generation frequency had a negative bias of 5%. Monster death drops spawned with only 89% chance. Mastering the following skill taught you the hidden power: lance. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: body spells. The following skill became untrainable after a while: memorization (turn 47142). The following skill couldn't be trained before a certain turn number is reached: polearms (turn 56099). Number of artifacts generated was 1. --More--!bYNumber of fake artifacts generated was 4. Monster spawn increase would have started at turn 88955. Monster spawn increase had reached its maximum at turn 273179. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 720195. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: blob (freq bonus 12). The monster color that was spawned more often: bright green (freq bonus 2). The monster species that was spawned more often: cyan sentai (freq bonus 28). The monster species that was spawned more often: metallic beam (freq bonus 39). The monster species that was spawned more often: secretorubber (freq bonus 26). The monster species that was spawned more often: sharpclaw corpse (freq bonus 102). The monster species that was spawned more often: Geryon (freq bonus 30). The monster species that was spawned more often: operated hc child (freq bonu!b}Zs 26). The monster species that was spawned more often: featly faster (freq bonus 60). The monster species that was spawned more often: hemorrhoidal nonaddictive (freq bonus 26). The monster species that was spawned more often: negative kobold (freq bonus 39). The monster species that was spawned more often: wor skeleton (freq bonus 14). The monster species that was spawned more often: graven hand thing (freq bonus 28). The monster species that was spawned more often: actual monster generator (freq bonus 57). The monster species that was spawned more often: bitted sweatiest (freq bonus 28). The monster species that was spawned more often: icy drakken (freq bonus 57). The monster species that was spawned more often: Suzuki-Dogezaemon (freq bonus 136). The monster species that was spawned more often: undead fighter (freq bonus 30). The monster species that was spawned more!bO[, often: shadow wolf (freq bonus 48). The monster species that was spawned more often: schwill twerp (freq bonus 81). The monster species that was spawned more often: seadra (freq bonus 30). The monster species that was spawned more often: serious rat (freq bonus 15). The monster trait that was more common: monsters who nivellate your HP and Pw (freq bonus 10). The monster trait that was more common: monsters of medium size (freq bonus 1). The monster species that was never randomly spawned: fumbling monster. The monster species that was never randomly spawned: thundershock eel. The monster species that was never randomly spawned: petty army ant. The monster species that was never randomly spawned: The Din missed you!. --More--!b DThe monster species that was never randomly spawned: chocobo. The monster species that was never randomly spawned: hammer dragon. The monster species that was never randomly spawned: cocka-doodle-doo. The monster species that was never randomly spawned: mascoin. The monster species that was never randomly spawned: maile marionette shaman. The monster species that was never randomly spawned: tanja mortar. The monster class that was always generated with extra speed: umber hulk. The RNG hath decreed that this item was never generated: lightning (curved). The RNG hath decreed that this item was never generated: nerve poison (multispell). The RNG hath decreed that this item was never generated: death horn (horn). The RNG hath decreed that this item was never generated: EVC stone (gray). The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 27). The RNG hath decreed that this i!bDtem was generated more often: anti caster cloak (second-hand cloak, freq bonus 28). The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 27). The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 40). The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 19). The RNG hath decreed that this item was generated more often: meteoric nunchiaku ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 28). The RNG hath decreed that this it!bqEem was generated more often: implant of traveling (argent, freq bonus 59). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7).--More--!bThe RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8). The RNG hath decreed that this item was generated more often: macuahuitl ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3). The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6).The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2).The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83). The RNG hath decreed that this item was always generated cursed: roman sword ((null)). The RNG!bw hath decreed that this item was always generated cursed: missing cloak (shrouded cloak). The RNG hath decreed that this item was always generated cursed: stone of no return (gray). The RNG hath decreed that this item was always generated cursed: implant of hacking (dun). The RNG hath decreed that this trap was always invisible: dywypi trap. The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 1). Trap randomization happened for 1 in 483 traps. Traps were spawned invisible 1 times in 46. Trap difficulty was increased by 33. Traps were extra hard to find 30% of the time. Next attribute increase check would have come at turn 828. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resist!bant. You were sleep resistant. You were disintegration-resistant. You were poison resistant. --More--!b `You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having diminished bleeding (0). You were aware of the presence of undead. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. You could fly. You could survive without air. You could walk through walls. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (290). You survived. --More--!b*-----------.....@....#|##..###....#...-------!bV[MaxLunar the Dark Brotherhood Initiate ] St10 Dx15 Co13 In7 Wi3 Ch4 AssEspFemN Dlvl:1 $0 HP 16(16)  Pw 4(4)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) !b; n Discoveries  Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (IPSAE IAOAI) scroll of standard id (6 TIME) scroll of cure (YSKNAB) scroll of heal other (ERAU QSSI DRLO WEHT) * scroll of extra healing (THE STUPIDE PEOPLE HAS GIVEN UP) * scroll of greater mana restoration (THE ELDER PRIEST IS PRIMORDIAL) Potions potion of paralysis (creepy) potion of sleeping (laurel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) !b---------...@....###..###....#...------- [MaxLunar the Dark Brotherhood Initiate ] St10 Dx15 Co13 In7 Wi3 Ch4 AssEspFemN Dlvl:1 $0 HP 16(16)  Pw 4(4)  AC3 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) !b \n Vanquished creatures:  0 easy piercers (1 created) 0 spideroids (1 created) 0 covxorns (1 created) 0 shopkeepers (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--!b0LDo you want to see your conduct? [ynq] (n) !b|6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--!bOGoodbye MaxLunar the Assassin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--!b  !b#Z7 Since you quit, the score list will not be checked.