o6\\ Player: Malena Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-02-07.13:45:19.ttyrec Time: (1549547119) Thu Feb 7 13:45:19 2019 o6\\&[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] q6\\&yq6\\S-----.-- |...... |......| |......| |....r.| |.....@| --------[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1 It is written in the Book of Dr. Oujide:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,6\\q18H and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dr. Oujide seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained CROC, have been heralded from birth as the instrument of Dr. Oujide. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dr. Oujide!--More--6\\ >FHello Malena, welcome to SlashEMExtended! You are a neutral male x-race problematic impish Pokemon.--More--6\\ e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--6\\*  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--6\\e 3 [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1The moon is waxing tonight.6\\?What do you want to use or apply? [f or ?*] 7\\ Never mind.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\D Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\Ӫ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1"7\\cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--:7\\g[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1-----.-- |...... |......| |......| |....r.| |.....@| --------=7\\# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >7\\p[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1You are not wearing any armor.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1 Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Wands ('/') A - Auto-select every item U - Items known to be Uncursed(end) ?7\\/ p[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1You are not wearing any armor.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1 Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Wands ('/') A - Auto-select every item U - Items known to be Uncursed(end) C7\\hQ[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1G7\\| Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H7\\C* Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1J7\\Hd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) K7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1M7\\W Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) N7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1N7\\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R7\\ a[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1You are not wearing any armor.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1T7\\֭[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1You are not wearing any armor.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1 Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Wands ('/') A - Auto-select every item U - Items known to be Uncursed(end) U7\\ʳ Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1^7\\k Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) e7\\ ,+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) l7\\& g+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) r7\\z + Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command --More--7\\+ m^c break out of nethack (SIGINT) - force fight (same as above) 5 run (same as above) 0 inventory (as #inventory) Command keys: ^b steal from monsters ^d kick something ^l redraw screen ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^u remove all "I"s, remembered, unseen creatures from the level ^x show your attributes (intrinsic ones included in debug or explore mode) ^y polymorph at will " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands --More--7\\+ list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types K list vanquished monsters N name an item or type of object O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history --More--7\\W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver h give a help message i show your inventory j jump to a location k kick something l loot a box on the floor o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something --More--7\\7Fu untrap something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone --More--7\\nM-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--7\\[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1-----.-- |...... |......| |......| |....r.| |.....@| --------7\\F Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7\\b + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 7\\d + Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false] (1 of 8)7\\E [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1-----.-- |...... |......| |......| |....r.| |.....@| --------7\\ &In what direction? [47896321><] 7\\0Never mind.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1You are not wearing any armor.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T1 Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Wands ('/') A - Auto-select every item U - Items known to be Uncursed(end) 7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\L  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7\\ Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\G  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7\\ {Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\Unknown command ' '.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\ކ [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\ [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\7 [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T17\\G [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T2@<7\\/[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T3.@.7\\Q[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T4.@r7\\ 6You displaced HUSI.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T5r.@7\\)[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T6.r.@7\\O [Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T7.@8\\ There is nothing here to pick up.[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0  19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T78\\y JBeware, there will be no return! Still climb? [yn] (n) 8\\y[Malena the CROC  19(19)  Pw 5(5)-----.-- |....... |......| |......| |....r.| |.....@| --------[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T7Do you want your possessions identified? DYWYPI? [ynq] (n) 8\\ Fn Comestibles a - % 4 v-uncursed bananas {0} b - % a % uncursed tripe ration {0} c - % 2 v-uncursed apples {0} d - % a % uncursed grid xorn egg {0} e - % a % uncursed imipig corpse {200} Scrolls g - ? 5 ? uncursed scrolls of healing {0} h - ? a ? uncursed greased scroll of mana {0} i - ? 3 ? uncursed scrolls of mana {0} j - ? 3 ? uncursed scrolls of phase door {0} k - ? 2 ? uncursed scrolls of standard id {0} l - ? a ? uncursed scroll of cure {0} Wands f - / a V-uncursed wand of enlightenment (0:5) {0}(end) 8\\ Do you want to see your attributes? [ynq] (n) 8\\ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. You could not have this property extrinsically: freezopathy. You could not have this property intrinsically: wallwalking. Scroll identification only worked 100 times out of 166. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 12. Monsters only dropped their equipment with 61% chance. Scroll drop chance was reduced to 82%. Weapon drop chance was reduced to 85%. Armor drop chance was reduced to 75%. Tool drop chance was reduced to 80%. Concealing monsters were spawned underneath 8\\ items 10% of the time only. Monster death drops spawned with only 76% chance. The following skill could not be trained at all: sexy flats. --More-- 8\\The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: flail. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: lance. The following skill became untrainable if you tried to train it too early: lance (turn 2). The following skill became untrainable if you tried to train it too early: dart (turn 2115). The following skill became untrainable after a while: high heels (turn 41359). The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 23166). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30187. Monster spawn increase had reached its maximum at turn 241717. In this game, Eev 8\\ee's evolution was jolteon. Your limit for ascension was at turn 779428. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: zombie (freq bonus 1). The monster species that was spawned more often: gnomish sanetaker (freq bonus 15). The monster species that was spawned more often: blue-red mushroom (freq bonus --More--!8\\16). The monster species that was spawned more often: sleave queenliest (freq bonus 4).The monster species that was spawned more often: truck of peace (freq bonus 15). The monster species that was spawned more often: Nora (freq bonus 24). The monster species that was spawned more often: scorecard effloresce halved (freq bonus 4). The monster species that was spawned more often: bright blue jelly (freq bonus 14). The monster species that was spawned more often: phase wort (freq bonus 6). The monster species that was spawned more often: snakeman brute (freq bonus 28). The monster species that was spawned more often: ancestral bat (freq bonus 18). The monster species that was spawned more often: pustulent growth (freq bonus 6).The monster species that was spawned more often: Windows ME (freq bonus 14). The monster species that was spawned more often: marine goblin (freq bonus 6). The mo!8\\pnster species that was spawned more often: reflection (freq bonus 12). The monster species that was spawned more often: ensnare recitation (freq bonus 8).The monster species that was spawned more often: arctic abyss (freq bonus 18). The monster species that was spawned more often: Kastortransport (freq bonus --More--!8\\*16). The monster species that was spawned more often: topaz missingno (freq bonus 6).The monster species that was spawned more often: crowfeet disarticulation (freq bonus 10). The monster species that was spawned more often: psychic warp fungus (freq bonus 6). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1). The monster trait that was more common: monsters that are always female (freq bonus 2). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3). The monster species that was never randomly spawned: progressional repeating. The monster species that was never randomly spawned: gnoll thief. The monster species that was never randomly spawned: pisaca. The monster species that was never randomly spawned: m!8\\6Yirror wort. The monster species that was never randomly spawned: losable meatball. The monster species that was never randomly spawned: corruptor. The monster species that was never randomly spawned: housebat. The monster species that was never randomly spawned: flite postconvalescent. --More--!8\\ The monster species that was never randomly spawned: ninja lord. The monster species that was never randomly spawned: unfeeling lawyerly germicide coquette strychnine heath. The RNG hath decreed that this item was never generated: scale mail ((null)). The RNG hath decreed that this item was never generated: water bolt (accusory). The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was never generated: fumbling (hallucinating). The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was never generated: mana battery (gloaming). The RNG hath decreed that this item was never generated: leather drum (drum). The RNG hath decreed that this item was never generated: black spell stone (gray). The RNG hath decreed that this item was never generated: elongated stone (gray). Th!8\\ e RNG hath decreed that this item was never generated: amnesia stone (gray). The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9). The RNG hath decreed that this item was generated more often: ruffled shirt --More--"8\\((null), freq bonus 4). The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 20). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 38). The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2). The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 49). The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: katana (samurai ["8\\*"19;1Hsword, freq bonus 2). The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7). --More--"8\\ The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10). The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 11). The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11). The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10). The RNG hath decreed that this item was always generated cursed: satan stone (gray). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: resist po"8\\ Rison (big). The RNG hath decreed that this item was always generated cursed: ring mail ((null)). The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)). The RNG hath decreed that this item was always generated cursed: frag grenade --More--"8\\ ((null)). The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet). The RNG hath decreed that this item was always generated cursed: short sword ((null)). The RNG hath decreed that this item was always generated cursed: amulet of speed (beam). The RNG hath decreed that this item was always generated cursed: paranoia stone (gray). The RNG hath decreed that this trap was always invisible: drain trap. The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1). Trap randomization happened for 1 in 463 traps. Next attribute increase check would have come at turn 96. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were disintegration-resistant. You had not decided on your sexuality yet. Y"8\\ Mou were prevented from having freezopathy (0). --More--#8\\@You were prevented from having contamination resistance (0). You had infravision. You had 1488 points of nutrition remaining. You had teleportitis. You regenerated. Your luck was zero. You could not have safely prayed (931). You survived. --More--#8\\!-----.-- |....... |......| |......| |....r.| |.....@| --------[Malena the CROC ] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC5 MC0 Mov12 Xp1/0 Wt200/1850 T7Do you want to see your discoveries? [ynq] (n) &8\\'n Discoveries  Scrolls ? scroll of healing (UGGELUGGELUGGEL) ? scroll of mana (FUCK THE LORD OF THE FUCKUBI) ? scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA ? scroll of standard id (ELF CHANGE FORME BY STUNT) ? scroll of cure (RANTING BACILLUS) ? * scroll of extra healing (MY SWEET VELCRO STRAP) ? * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES Wands / wand of enlightenment (vivardoradorium) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) '8\\Do you want an account of creatures vanquished? [ynq] (n) *8\\ n Vanquished creatures:  0 eevees (1 created) 0 group bugs (2 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--/8\\