Makir, lawful male troll Ordinator ------- |.....--------- |.........>...| |.............| |.............| ---------- |.........@...| |........| --|--------|--- |........|## ##,# |.......<.,# #,,# ----------,#--|-- #,,-...| ###|(..| |...| |...| |...| |...| ----- [Makir the Battler] St18/21 Dx5 Co8 In7 Wi7 Ch8 OrdTroMalLaw Dlvl:2 $23 HP-7(10) Pw10(10) AC12 Exp1 T290 Latest messages p - a cameo ring {1}. There appears to be no shopkeeper here to receive your payment. What do you want to put on? [p or ?*] You don't have that object. What do you want to put on? [p or ?*] p - a cameo ring (on left hand) {1}. You see here a whistle {1}. You hear the chime of a cash register. You find a secret door! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. Ouch! You bump into a door. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. You kill the hidden gas spore! You are caught in the hidden gas spore's explosion! Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 uncursed +8 droven bolts (in quiver) {50} h - an uncursed +0 spetum {20} o - an uncursed +0 javelin named Newest Terror Notice {8} Scrolls i - 5 uncursed scrolls of healing {5} j - 3 uncursed scrolls of mana {3} k - an invisible uncursed scroll of mana {1} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {1} Rings f - a blessed +5 ring of increase accuracy (on right hand) {1} p - an uncursed ring of polymorph control (on left hand) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 45 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 39095 Monster spawn increase reached its maximum at turn 114715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 75250 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: machievallian moss (freq bonus 8) The monster species that spawned more often: colorful warp patch (freq bonus 8) The monster species that spawned more often: werebear (freq bonus 24) The monster species that spawned more often: mind colony (freq bonus 28) The monster species that spawned more often: actual monster generator (freq bonus 8) The monster species that spawned more often: incapable male nurse (freq bonus 4) The monster species that spawned more often: giant stone troll (freq bonus 7) The monster species that spawned more often: weregiant (freq bonus 4) The monster species that spawned more often: monoclops (freq bonus 4) The monster species that spawned more often: great wyrm of chaos (freq bonus 5) The monster species that spawned more often: black bear cub (freq bonus 7) The monster species that spawned more often: yellow starlit sky (freq bonus 8) The monster species that spawned more often: dark spider (freq bonus 6) The monster species that spawned more often: wood nymphomaniac (freq bonus 32) The monster species that spawned more often: christmas child (freq bonus 12) The monster species that spawned more often: red koopa (freq bonus 5) The monster species that spawned more often: stygian doll blowdart (freq bonus 16) The monster species that spawned more often: gnome badass (freq bonus 8) The monster species that spawned more often: Archon (freq bonus 7) The monster species that spawned more often: midget (freq bonus 4) The monster species that never randomly spawned: mana stalk The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: strip mine The monster species that never randomly spawned: werespider The monster species that never randomly spawned: centaur chieftain The monster species that never randomly spawned: deceptive springy The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 21) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 486 Strength training was 8 Dexterity training was 5 Wisdom training was 5 Constitution training was 17 You were sleep resistant You were immune to sickness You saw invisible You had infravision You had 1053 points of nutrition remaining You had a +5 bonus to hit You regenerated You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 598% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (23 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Makir the Ordinator...