Makir, lawful male angelic Ordinator -------------------------------------------------- |.........%......................................| ##------- | --------------------.--------..-----.---------.|##,|.....| |==%=|.| |..|.//|.|)))))))|.|,,,|.....| |==/=|.| |..-..[|.|[.)).))|.|,,,......| |....|.| |..|...|.|)))))) |.|,##---.---# |-|---.---+----..-----.| ... |.|,# #,,%,# | - -------+-----......[).).../........----|-?--.|,# ####,## |....................{.)..%...).[......!.........|,# #,,# | -----+-----|---......---@--------............(.|,# ------|-- ... ------.|..ooo.....|...---|-----.#|,# |....%..| !!!!!!| |.|!@(.(`?...|...|.......|..|,# |.......| |!!!]!!| -.|./..!.....|.).|.......|..|,# |.......| |!.!!.]| |.|!.!?[!....|...|.......|..-,# --------- | --------------------.------------...---------..|,# |............)..).).(............)...(...........|,# --------------------------------------------------,# #,,,,,,,,,,,# ############# Makir the Bladefencer St16 Dx4 Co4 In8 Wi7 Ch5 OrdAngMalLaw Dlvl:5 $71 HP28(72) Pw77(77) AC8 Exp8 T2020 Hun Latest messages [-3 -> 30] You are feeling a dangerous process in your body. There are several objects here. The orc shaman picks up a scroll labeled OGRANICHENIYE SAPOGI {1}. You are struggling to keep your movements. You hit the hill orc! You hit the hill orc. You curse at the hill orc. You kill the hill orc! Your limbs are stiffening. Your limbs have turned to stone. You kill the hobgoblin! You have turned to stone. "Hello, Makir! Welcome again to Adjama's general store!" There is an open door here. There are several objects here. The Uruk-hai thrusts his orcish dagger. The Uruk-hai hits you! [-4 -> 28] You are a statue. Your inventory Weapons a - an uncursed +4 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 blessed +8 droven bolts (in quiver) {50} Armor o - an uncursed +0 leather armor {60} q - an uncursed rusty +0 orcish ring mail (being worn) {100} r - an uncursed rusty +0 helm of brilliance (being worn) {20} u - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles n - an uncursed food ration {1} z - a blessed food ration {1} J - 2 uncursed tripe rations {2} K - 5 uncursed lemons {3} Scrolls h - 5 uncursed scrolls of healing {3} i - 4 uncursed scrolls of mana {4} j - 4 uncursed scrolls of phase door {4} l - an uncursed scroll of cure {1} t - a blessed scroll of standard id {1} w - 2 uncursed scrolls of identify {2} y - an uncursed scroll of group summoning {1} D - an uncursed scroll of genocide {1} E - 2 uncursed scrolls of teleportation {2} L - an uncursed scroll of ice {1} R - an uncursed scroll of bad effect {1} U - a blessed scroll of warding {1} W - a cursed scroll of taming {1} X - an uncursed scroll of remove curse {1} Y - a blessed scroll of identify {1} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {1} Potions m - an uncursed potion of full healing {1} p - an uncursed potion of restore ability {1} s - an uncursed potion of acid {1} A - an uncursed potion of extra healing {1} F - an uncursed potion of recovery {1} G - an uncursed potion of paralysis {1} I - a cursed potion of blindness {1} O - an uncursed potion of sickness {1} V - a blessed potion of stunning {1} Z - a heavily cursed potion of healing {1} Rings f - a blessed +5 ring of increase accuracy (on right hand) {1} Q - a cursed -1 ring of gain strength {1} Wands C - an uncursed wand of magic missile (0:2) {1} S - an uncursed wand of solar beam (0:3) {1} T - an uncursed wand of charging (0:5) {1} Tools v - a cursed magic lamp {1} P - 2 uncursed +0 torches {40} Gems x - an uncursed +0 worthless piece of teal glass {1} B - an uncursed +0 worthless piece of red glass {1} Final attributes You have sinned Your alignment was -5 Your max alignment was 22 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Monster spawn increase started at turn 14886 Monster spawn increase reached its maximum at turn 40784 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6531795 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: stiletto lover (freq bonus 3) The monster species that spawned more often: z-type (freq bonus 3) The monster species that spawned more often: undead jedi (freq bonus 3) The monster species that spawned more often: hiding galltrit (freq bonus 28) The monster species that spawned more often: night-drake (freq bonus 12) The monster species that spawned more often: ivory monk (freq bonus 4) The monster species that spawned more often: acidwater hound (freq bonus 8) The monster species that spawned more often: winged horror (freq bonus 6) The monster species that spawned more often: elemental monster (freq bonus 4) The monster species that spawned more often: zyborg (freq bonus 8) The monster species that spawned more often: mysterious 2 (freq bonus 2) The monster species that spawned more often: little pig (freq bonus 7) The monster species that spawned more often: clock mold (freq bonus 10) The monster species that spawned more often: Laziness (freq bonus 6) The monster species that spawned more often: hobbit veteran (freq bonus 4) The monster species that spawned more often: icon of sin (freq bonus 6) The monster species that spawned more often: mystic (freq bonus 8) The monster species that spawned more often: secluded stalk (freq bonus 2) The monster species that spawned more often: old rainbow dragon (freq bonus 10) The monster species that spawned more often: Suou Ginta (freq bonus 8) The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: black rogue The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: mind force fungus The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 13) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 4) Next attribute increase check would have come at turn 2697 Strength training was -2 Dexterity training was 50 Wisdom training was 27 Constitution training was 50 You were paralyzed (-3) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 379 points of nutrition remaining You had a +5 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 580% Techniques known in the end Name Level Status weapon practice 8X Prepared(0) turn undead 8XR Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 80 times You killed 70 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (100 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (21 of 160) Goodbye Makir the Ordinator...