#^ Player: MCBlooper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-17.13:18:27.ttyrec Time: (1592399907) Wed Jun 17 13:18:27 2020 #^{ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. #^r WShall I pick a character's race, role, gender and alignment for you? [ynq] (^oy)^Ŀ+f@)^%[MCBlooper the Beachcomber ] St7 Dx11 Co17 In9 Wi12 Ch4 DivHouMalCha Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC7 Exp1 T1  It is written in the Book of Whiro:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Whiro seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Beachcomber, have been heralded from birth as the instrument of Whiro. You are destined to recover the Amulet for your deity,)^6 or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Whiro!--More--)^X)^;vHello MCBlooper, welcome to SlashEMExtended! You are a chaotic male hound Diver.--More--/^j/^yz[MCBlooper the Beachcomber ] St7 Dx11 Co17 In9 Wi12 Ch4 DivHouMalCha  13(13)  Pw 2(2)  AC7 Exp1 T1 [MCBlooper the Beachcomber  13(13)  Pw 2(2) /^6Ŀ+f@[MCBlooper the Beachcomber ] St7 Dx11 Co17 In9 Wi12 Ch4 DivHouMalCha Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 3^y Amulets g - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in foreclaw) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Tools e - a blessed can of grease (0:24) {0} f - 3 blessed tallow candle (2000)'s {0} h - a blessed towel {0}(end) 8^) Do you want to see your attributes? [ynq] (n) :^# nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: half spell damage. Scroll identification only worked 100 times out of 122. Potion identification only worked 3 times out of 25. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 89. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 29. Monsters only dropped their musable items with 62% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 27%. Potion drop chance was reduced to 73%. Armor drop chance was reduced to 83%. Tool drop chance was reduced to 81%. Food drop chan:^$ ce was reduced to 93%. Shop item generation was reduced to 24%. Musable item generation frequency had a negative bias of 87%. Concealing monsters were spawned underneath items 37% of the time only. The following skill could not be trained at all: flail. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to skilled proficiency: missile weapons. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable after a while: missile weapons (turn 82203). The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38565). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 10538. Monster spawn increase had reached its maximum at turn 152090:^R% . --More-->^xIn this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 283500. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: light (freq bonus 6). The monster species that was spawned more often: ghost mage (freq bonus 16). The monster species that was spawned more often: industrial turret (freq bonus 24). The monster species that was spawned more often: freemason brother (freq bonus 9). The monster species that was spawned more often: secluded fungus (freq bonus 27). The monster species that was spawned more often: easter hare (freq bonus 26). The monster species that was spawned more often: great nalfeshnee (freq bonus 20). The monster species that was spawned more often: blue spore (freq bonus 27). The monster species that was spawned more often: Sabine (freq bonus 18). The monster species that was spawned more often: giant white ant (freq bonus 27). [14>^x;1HThe monster species that was spawned more often: cancerously nucleonic (freq bonus 14). The monster species that was spawned more often: brate golem (freq bonus 64). The monster species that was spawned more often: triviality collusion (freq bonus 7). The monster species that was spawned more often: f-zero driver (freq bonus 18). The monster species that was spawned more often: quasit (freq bonus 18). The monster species that was spawned more often: dugar (freq bonus 36). The monster species that was spawned more often: big swamp ogre (freq bonus 8). The monster species that was spawned more often: flame troll (freq bonus 8). The monster species that was spawned more often: insane echidna (freq bonus 32). The monster species that was spawned more often: weretrapper (freq bonus 104). The monster species that was spawned more often: lil mimic (freq bonus 27). The monste>^yr trait that was more common: monsters that count as bats (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 9). The monster trait that was more common: monsters that originate from dnethack (freq bonus 2). The monster trait that was more common: monsters whose attacks slow you (freq bonus 2). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster species that was never randomly spawned: pile of amorphous coins. The monster species that was never randomly spawned: lechayim whap breadfruit. The monster species that was never randomly spawned: fake warp fungus. The monster species that was never randomly spawned: score spore. The monster species that was never randomly spawned: obviating>^y' telegraphically. --More--@^The monster species that was never randomly spawned: plague bat. The monster species that was never randomly spawned: spoiling benumb. The monster species that was never randomly spawned: moldy mushroom. The monster species that was never randomly spawned: Strygalldwir. The monster species that was never randomly spawned: crater spore. The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat). The RNG hath decreed that this item was never generated: silver mace ((null)). The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA). The RNG hath decreed that this item was never generated: evil variant stone (gray). The RNG hath decreed that this item was never generated: acidshield (acidic). The RNG hath decreed that this item was never generated: ragnarok (all-end@^ing). The RNG hath decreed that this item was never generated: battle-axe (double-headed axe). The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was never generated: verisiert stone (gray). The RNG hath decreed that this item was generated more often: nano pole ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2). The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 28). T@^he RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4). The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy long sword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 13). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8). The RNG hath decreed th@^+at this item was generated more often: naylight cloak (hearing cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3). The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 104). --More--A^ The RNG hath decreed that this item was always generated cursed: protection (black onyx). The RNG hath decreed that this item was always generated cursed: stone chain ((null)). The RNG hath decreed that this item was always generated cursed: shotgun ((null)). The RNG hath decreed that this item was always generated cursed: piano ((null)). The RNG hath decreed that this item was always generated cursed: natural candle (candle). The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven). The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth). The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic). The RNG hath decreed that this item was always generated cursed: chloroform (impregnated). The RNG hath decreed that this item was always generated cursed: course lance ((null)). The RNG hath decreed that this trap was always A^ /invisible: nether mist trap. The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 5). Trap randomization happened for 1 in 322 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 1065. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had scent view. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (423). You survived. --More--B^Ŀ+f@[MCBlooper the Beachcomber ] St7 Dx11 Co17 In9 Wi12 Ch4 DivHouMalCha Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) E^ey Discoveries  Amulets amulet of magical breathing (ringwraith) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (BUGNOSE) scroll of mana (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of phase door (SEE YA CUNT) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (TRUCKHACK CHICKEN SIMULATOR) scroll of heal other (FOCUS SASH EM EXTENDED STURDY) * scroll of extra healing (SPIRITUAL PROMOTION) * scroll of greater mana restoration (AITOFCD TINGAED NCELCD NFUSFCD) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venomE^fT (splash of venom) * segfault venom (splash of venom)(end) F^Y[MCBlooper the Beachcomber ] St7 Dx11 Co17 In9 Wi12 Ch4 DivHouMalCha Dlvl:1 $0 HP 13(13)  Pw 2(2)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) G^bn Vanquished creatures:  0 kittens (1 created) 0 easy piercers (1 created) 0 lichens (1 created) 0 ant mummies (1 created) 0 nuuts (1 created) 0 novice light walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--G^ Do you want to see your conduct? [ynq] (n) I^Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--J^"Goodbye MCBlooper the Diver... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--L^E