Lymia, chaotic female loli Mahou Shoujo --- ###.##| #.<...| ##.#.#| --.--- #,,# --|---- ..I@%.| |(*((*| |!%.%?| |*?$.$| |.().(| ------- [Lymia the Teenie] St10 Dx4 Co7 In8 Wi14 Ch14 MahLolFemCha S443 Dlvl:2 $33 HP-12(42) Pw27(27) AC9 Xp4/85 T998 Bli Latest messages Sipaliwini is unaffected! "How dare you dig into my shop?" Sipaliwini hurls an illuminated potion {0}! The flagon crashes on your head and breaks into shards. [-2 -> 40] It suddenly gets dark. What do you want to zap? [bco or ?*] (2x) "Usage fee, 166 zorkmids." In what direction? [hykulnjb><] You hear a flinging sound. You dodge a projectile. (2x) You hear a flinging sound. You are hit! [-21 -> 19] You are hit! You hear the howling of the CwnAnnwn... [-17 -> 2] Warning: HP low! It hits you! You die... Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Comestibles g - an uncursed tin of New Kop meat {0} h - an uncursed tin of beans {0} i - an uncursed tin of visor sewer rat meat {0} p - 2 uncursed apples {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of lockout (2:1) {0} e - an uncursed spellbook of forgotten spell (3:5) {0} f - an uncursed spellbook of cure burn (0:-1) {0} Wands b - an uncursed wand of create monster (0:7) {0} c - an uncursed wand of striking (0:9) {0} o - an uncursed wand of digging (0:3) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 82% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 81% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable if you tried to train it too early: divination spells (turn 435) The following skill became untrainable after a while: knife (turn 70887) The following skill couldn't be trained before a certain turn number is reached: spear (turn 18179) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 66500 Monster spawn increase reached its maximum at turn 142460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 789426 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: lightning paraelemental (freq bonus 20) The monster species that spawned more often: flying skeleton fish (freq bonus 44) The monster species that spawned more often: cerulean warp patch (freq bonus 80) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 52) The monster species that spawned more often: scroll mimic (freq bonus 22) The monster species that spawned more often: monastical prawned (freq bonus 54) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 18) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 78) The monster species that spawned more often: nasty troll (freq bonus 33) The monster species that spawned more often: nonclerically bedecking (freq bonus 30) The monster species that spawned more often: athena guardian (freq bonus 9) The monster species that spawned more often: Infested Firre (freq bonus 20) The monster species that spawned more often: great cuban singer (freq bonus 20) The monster species that spawned more often: undead wizard (freq bonus 22) The monster species that spawned more often: thorn colony (freq bonus 10) The monster species that spawned more often: jailor gamma (freq bonus 42) The monster species that spawned more often: grey centipede (freq bonus 18) The monster species that spawned more often: low minator (freq bonus 56) The monster species that spawned more often: genetic engineer (freq bonus 20) The monster species that spawned more often: schwood bear (freq bonus 33) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: laserdisk cappy The monster species that never randomly spawned: ice mage The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: finnish explorer The monster species that never randomly spawned: rigging nodule The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 13) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 31) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 104) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 80) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 11) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 1) Next attribute increase check would have come at turn 1120 Strength training was 17 Dexterity training was 17 Wisdom training was 3 Constitution training was 50 The escalating chokhmah attack damage was 1 You were blinded (5) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 897 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lockout 7 elemental 99% 691% b - forgotten spell 1 occult 0% 226% c - cure burn 3 healing 3% 291% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (SO INFERO NO) scroll of cure (CATCHES ERYONES EYE) * scroll of extra healing (SLAPHEELEDSANDALBOOT) * scroll of greater mana restoration (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of root password detection (DIT DEDIDET DAET) Spellbooks spellbook of lockout (extraordinary) spellbook of forgotten spell (sourcecode) spellbook of cure burn (heavy) Potions potion of blindness (illuminated) Wands wand of striking (painted) wand of create monster (patterned) wand of digging (dodecagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 acid blobs (1 created) 2 cocks 0 pack jackals (2 created) a wizard eye 0 hobbit gentlemen (1 created) 2 kobolds a fairy moogle 0 forest moogles (6 created) a mini leprechaun 0 force hobgoblins (1 created) 0 low snotlings (1 created) 2 sewer rats 0 evasive sewer rats (2 created) 0 giant rats (2 created) 0 cave spiders (1 created) a lichen (10 created) 0 porter lichens (5 created) 0 stalking lichens (4 created) 0 spore lichens (1 created) 0 ivy lichens (1 created) 0 passivity lichens (2 created) 0 nattos (1 created) 0 mummies (1 created) a vampiroid 0 vicars (3 created) 0 flower girls (1 created) 0 shopkeepers (1 created) a minighost 0 tuna (1 created) 0 normal frogs (3 created) a pile of copper coins 0 crude turrets (1 created) a fire trove 65 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (41 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo...