Lymia, chaotic female loli Mahou Shoujo ------- |.....+ |.....| #`|...... #@|.<...| #,......| ##|.....| ------- [Lymia the Schoolkid] St8 Dx4 Co8 In10 Wi17 Ch14 MahLolFemCha S4 Dlvl:1 $0 HP20(20) Pw5(5) AC6 Xp1/1 T11 Latest messages Use hybrid races? [yn] (n) Hello Lymia, welcome to SlashEMExtended! You are a chaotic female loli Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Do you want to fart? [yn] (n) You don't have another special ability in your normal form! You hit the grid bug. You kill the grid bug! Something is written here in the dust. Use "r." to read it. What do you want to read? [d-fj-n or ?*.] Something is written here in the dust. You read: "Incoming messag? for Playcr 1. The message is fron Paul'. It reads: 'Ey i? I get you in my finger? then are ?ou dead.'". There is a wall in the way! You try to move the boulder, but in vain. (2x) # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 pair of fumble boots (being worn) {8} b - an uncursed +0 ring mail (being worn) {100} Comestibles g - an uncursed tin of jackal meat {0} h - an uncursed tin of invisible badguy {0} i - an uncursed tin of fish {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of light (0:4) {0} e - an uncursed spellbook of sleep (5:4) {0} f - an uncursed spellbook of confuse monster (0:3) {0} Wands c - an uncursed wand of striking (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 90% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: body spells (turn 62) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1760) You had blown your chance of training the bare-handed combat skill The following skill became untrainable after a while: knife (turn 24511) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 37043) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118796 Monster spawn increase reached its maximum at turn 182734 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2059200 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: staccati purchasable (freq bonus 36) The monster species that spawned more often: aureolin fungus (freq bonus 14) The monster species that spawned more often: null warp patch (freq bonus 16) The monster species that spawned more often: Bralani (freq bonus 24) The monster species that spawned more often: kimono girl (freq bonus 20) The monster species that spawned more often: stoning sphere (freq bonus 11) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 14) The monster species that spawned more often: rattle devil (freq bonus 36) The monster species that spawned more often: greater fart elemental (freq bonus 18) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 24) The monster species that spawned more often: marsupilami (freq bonus 48) The monster species that spawned more often: permamimicry ghost (freq bonus 15) The monster species that spawned more often: caravaning distract (freq bonus 72) The monster species that spawned more often: falling stalk (freq bonus 18) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 12) The monster species that spawned more often: sludge lich (freq bonus 18) The monster species that spawned more often: pale force patch (freq bonus 9) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 12) The monster species that spawned more often: werepenetrator (freq bonus 21) The monster species that spawned more often: platinum warp fungus (freq bonus 18) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: rubber chicken The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: torpedoed interactive The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: persecution shaped The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: greater ice elemental The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 14) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 19) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Next attribute increase check would have come at turn 766 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having stun resistance (0) You fumbled You saw invisible You had infravision You had 1488 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 63% 200% b - sleep 2 enchant 63% 200% c - confuse monster 2 enchant 63% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor fumble boots (thigh boots) Scrolls scroll of healing (WE ARE ALL INFECTED BY THE MESHERA) scroll of mana (INTRUDER ALERT) scroll of phase door (YOU ARE DOOMED) scroll of standard id (THE THE GHOSTSES) scroll of cure (EUTOW) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (INEMPTIO) Spellbooks spellbook of light (discharged) spellbook of sleep (memorial) spellbook of confuse monster (stained) Wands wand of striking (living) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo... Since you quit, the score list will not be checked.