Lorskel, neutral male vamgoyle Acid Mage -|---- ..d..| #@..| .$.Z.| ------- [Lorskel the Oozer] St7 Dx7 Co14 In12 Wi8 Ch4 AciVgoMalNeu S0 Dlvl:1 $0 HP18(18) Pw19(19) AC8 Xp1/0 Wt119/1150 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vamgoyle Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: telepathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 60% Potion drop chance was reduced to 90% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: morning star (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14827 Monster spawn increase reached its maximum at turn 38964 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 148554 The monster class that cannot be genocided was naga The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: cheater (freq bonus 12) The monster species that spawned more often: iron duck (freq bonus 24) The monster species that spawned more often: werejelly (freq bonus 6) The monster species that spawned more often: multi-hued jelly (freq bonus 8) The monster species that spawned more often: gnome stalker (freq bonus 2) The monster species that spawned more often: tear patch (freq bonus 30) The monster species that spawned more often: undead jedi (freq bonus 15) The monster species that spawned more often: wand mimic (freq bonus 6) The monster species that spawned more often: decayed fungus (freq bonus 24) The monster species that spawned more often: bang gang girl (freq bonus 8) The monster species that spawned more often: amnesia ant (freq bonus 12) The monster species that spawned more often: nuclear slime (freq bonus 6) The monster species that spawned more often: staring eye (freq bonus 16) The monster species that spawned more often: digging nymph (freq bonus 18) The monster species that spawned more often: heavy vortex (freq bonus 30) The monster species that spawned more often: egotrapper (freq bonus 8) The monster species that spawned more often: spiked coins (freq bonus 18) The monster species that spawned more often: obsidian turret (freq bonus 6) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 18) The monster species that spawned more often: bird lady (freq bonus 16) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: wood elf priest The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: siren The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: ball of radiance The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: tin golem The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 28) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 32) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 87) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 21) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 24) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You were prevented from having cold resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of elementalism (ONLY EFFECTIVE STUNT IS HITTING) scroll of healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (INTEGER DIVIDE BY ZERO) Spellbooks spellbook of acid sphere (wet) spellbook of acid stream (wounded) Potions potion of vampire blood (blood-red) potion of gain level (cyan) Rings ring of regeneration (bright) Wands wand of acid (kukui wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...