Lorskel, neutral male vamgoyle Acid Mage ------- |.....| |@d...| |.....| |.....| |.....| |.....+ -----.- [Lorskel the Oozer] St5 Dx11 Co8 In14 Wi7 Ch6 AciVgoMalNeu S0 Dlvl:1 $0 HP18(18) Pw20(20) AC7 Xp1/0 Wt120/750 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vamgoyle Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: stealth You could not have this property extrinsically: magical breathing You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 214 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 66% Potion drop chance was reduced to 97% Monster death drops spawned with only 81% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: flail (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29850 Monster spawn increase reached its maximum at turn 54775 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2779128 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: red slime (freq bonus 24) The monster species that spawned more often: ancient rainbow dragon (freq bonus 7) The monster species that spawned more often: ice fungus (freq bonus 8) The monster species that spawned more often: drone colony (freq bonus 6) The monster species that spawned more often: condemned one (freq bonus 4) The monster species that spawned more often: reddish warp patch (freq bonus 24) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 36) The monster species that spawned more often: antimatter vortex (freq bonus 16) The monster species that spawned more often: Robur, the Conqueror (freq bonus 12) The monster species that spawned more often: farting girl (freq bonus 24) The monster species that spawned more often: brown sentai (freq bonus 8) The monster species that spawned more often: maud look-alike (freq bonus 9) The monster species that spawned more often: ghostly bat (freq bonus 20) The monster species that spawned more often: deadly sin (freq bonus 42) The monster species that spawned more often: desaturated unicorn (freq bonus 3) The monster species that spawned more often: supermarket cashier (freq bonus 6) The monster species that spawned more often: Wrath of the RNG (freq bonus 16) The monster species that spawned more often: seven-headed hydra (freq bonus 3) The monster species that spawned more often: doppelsauger (freq bonus 28) The monster species that spawned more often: inertia warp patch (freq bonus 10) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: message demon The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: Anita's sexy leather pump The monster species that never randomly spawned: Yasaman's wedge sandal The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 31) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Next attribute increase check would have come at turn 1570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having stealth (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (EIGOWA KIRAIDES) scroll of healing (CONVICT PATCH) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (ABABILA) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (MEAD NI NAJAP) Spellbooks spellbook of acid sphere (mossy) spellbook of acid stream (switching) Potions potion of vampire blood (blood-red) potion of full healing (pink) potion of oil (St.John's Wort) Rings ring of warning (kryptonite) Wands wand of acid (wicker) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...