Lorskel, neutral male vamgoyle Acid Mage -----## |`...,### ---------- |.@`|,,,,# .........| |.a.|###,## ...........| ....| #,%.%...........| |..`| #### ...........| #,, |...| ------+----- #,# --.-- #|# #[# ##,# ####)### ,,,, ,,,,,,),# ...,#,---.--------- ....$* ,,............| ...=..... #|...<---....| ---------- |....| |....| |....| |....| |....---....| |...........| ------------- [Lorskel the Sludge Mage] St8 Dx13 Co13 In16 Wi12 Ch9 AciVgoMalNeu+J S5644 Dlvl:2 $74 HP-4(83) Pw75(121) AC7 Xp8/1287 Wt139/1500 T753 Latest messages The Ravenous Bugblatter Beast Of Traal bites you! [-13 -> 46] You miss the Ravenous Bugblatter Beast Of Traal. (2x) The Ravenous Bugblatter Beast Of Traal bites you! [-11 -> 36] The Ravenous Bugblatter Beast Of Traal bites you! [-10 -> 26] The Ravenous Bugblatter Beast Of Traal bites you! [-9 -> 17] Something is engraved here on the headstone. Use "r." to read it. The Ravenous Bugblatter Beast Of Traal bites you! [-8 -> 9] Warning: HP low! As you read the scroll, it disappears. Your body is transported to another location! You enter a disgusting nest! You see here a statue of an ordinator named TestIgnore {1202}. The Ravenous Bugblatter Beast Of Traal bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - an uncursed +0 floatcloak {4} t - an uncursed +0 robe {16} Scrolls e - an uncursed scroll of blank paper {1} k - 5 uncursed scrolls of healing {3} l - 4 uncursed scrolls of mana {4} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:2) {1} Potions c - 2 uncursed potions of vampire blood {2} r - a blessed potion of blood {1} s - an uncursed potion of invisibility {1} u - an uncursed potion of gain energy {1} x - an uncursed potion of blood {1} y - an uncursed potion of full healing {1} Rings g - an uncursed ring of regeneration {1} Wands f - a blessed wand of acid (0:1) {1} w - an uncursed wand of striking (0:0) {1} Tools j - an uncursed oil lamp {1} v - an uncursed oil lamp {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 5 sins You could not have this property at all: fire resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 50 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 86% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 92% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 182) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52000 Monster spawn increase reached its maximum at turn 58848 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 124545 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rub monster (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: ghetto warp patch (freq bonus 24) The monster species that spawned more often: dream warp patch (freq bonus 36) The monster species that spawned more often: lamyflagium (freq bonus 6) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 42) The monster species that spawned more often: Baffomet (freq bonus 12) The monster species that spawned more often: notable colony (freq bonus 48) The monster species that spawned more often: mind bomb (freq bonus 60) The monster species that spawned more often: gnoll matriarch (freq bonus 12) The monster species that spawned more often: cha-tora (freq bonus 24) The monster species that spawned more often: octarine grue (freq bonus 20) The monster species that spawned more often: ammit (freq bonus 48) The monster species that spawned more often: huge bugbear (freq bonus 20) The monster species that spawned more often: old green dragon (freq bonus 12) The monster species that spawned more often: colorless slime (freq bonus 5) The monster species that spawned more often: antisocial woman (freq bonus 7) The monster species that spawned more often: sticky patch (freq bonus 12) The monster species that spawned more often: zeta metroid (freq bonus 12) The monster species that spawned more often: sloppy warp patch (freq bonus 14) The monster species that spawned more often: ant sergeant (freq bonus 60) The monster species that spawned more often: unihorn trove (freq bonus 42) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 10) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 8) The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: enbug The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: drilling kobold The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 118) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 6) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 5) Next attribute increase check would have come at turn 1135 Strength training was 37 Dexterity training was 18 Wisdom training was 15 Constitution training was 24 You were acid resistant You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) You had 736 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 173% b - acid stream 4 matter 0% 318% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) draw blood 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor gauntlets of fumbling (racer gloves) floatcloak (opera cloak) robe (brown robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (ITE TI KE NI A TE TI KANNAA) scroll of cure (GNOZAB) Spellbooks spellbook of acid sphere (stapled) spellbook of acid stream (dawn) Potions potion of vampire blood (blood-red) potion of healing (blinding) potion of oil (smoky) potion of blood (blood-red) potion of invisibility (St.John's Wort) potion of gain energy (milky) potion of full healing (roast mate) Rings ring of regeneration (glass) Wands wand of acid (plasma) wand of striking (molybdenum) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 36 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (73 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (57 of 160) Goodbye Lorskel the Acid Mage...