Lorskel, neutral male vamgoyle Acid Mage ---- .... |.....%,##------- |....I.,,#|.....| |.... #,,,.(....+ ..$ ,##|<..a.| --- -----@- #,# [Lorskel the Oozer] St10 Dx9 Co10 In16 Wi10 Ch5 AciVgoMalNeu+J S262 Dlvl:2 $36 HP-1(24) Pw17(41) AC7 Xp2/39 Wt118/1150 T383 Stn Latest messages [-11 -> 7] The Ravenous Bugblatter Beast Of Traal bites you! [-4 -> 3] Warning: HP low! What do you want to read? [eg-q or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear some noises in the distance. What do you want to read? [eg-q or ?*] As you read the scroll, it disappears. You feel healthier! Meatdog just misses the algolian suntiger. The Ravenous Bugblatter Beast Of Traal bites you! [-2 -> 22] The Ravenous Bugblatter Beast Of Traal bites you! [-9 -> 13] The Ravenous Bugblatter Beast Of Traal bites you! [-5 -> 8] The Ravenous Bugblatter Beast Of Traal bites you! You die... Final attributes You have strayed Your alignment was -2 Your max alignment was 7 You carried 5 sins You could not have this property at all: sickopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: divination spells (turn 38) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51181 Monster spawn increase reached its maximum at turn 119187 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 247780 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: acid sphere (freq bonus 78) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: null spore (freq bonus 5) The monster species that spawned more often: ice boar (freq bonus 10) The monster species that spawned more often: metal mole (freq bonus 60) The monster species that spawned more often: tear force patch (freq bonus 30) The monster species that spawned more often: crappy brat (freq bonus 2) The monster species that spawned more often: werepenetrator (freq bonus 12) The monster species that spawned more often: baby leviathan (freq bonus 12) The monster species that spawned more often: big mountain ogre (freq bonus 4) The monster species that spawned more often: giraffe (freq bonus 4) The monster species that spawned more often: Ryouga Hibiki (freq bonus 12) The monster species that spawned more often: soulless cutter (freq bonus 24) The monster species that spawned more often: decayed warp patch (freq bonus 16) The monster species that spawned more often: three-headed snake (freq bonus 2) The monster species that spawned more often: smart smasher (freq bonus 36) The monster species that spawned more often: amorphous stalk (freq bonus 60) The monster species that spawned more often: giant white ant (freq bonus 6) The monster species that spawned more often: black rogue (freq bonus 8) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 16) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: energy mushroom The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: spiked coins The monster species that never randomly spawned: Jonas the Schizo Autist The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 31) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 2058 Strength training was 4 Dexterity training was 3 Wisdom training was 5 Constitution training was 17 You were acid resistant You were stunned (2) You were prevented from having shock resistance (0) You were prevented from having sickopathy (0) You had 1064 points of nutrition remaining You had teleport control You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (146) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 107% b - acid stream 4 matter 19% 307% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of food detection (POWER IS GREATER THE BASE IS LESS) scroll of healing (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (HCUO) Spellbooks spellbook of acid sphere (tender) spellbook of acid stream (destructive) Potions potion of vampire blood (blood-red) potion of healing (pseudo-violet) potion of gain level (vapor) Rings ring of levitation (aquamarine) ring of teleport control (cryptolocker) Wands wand of acid (mica) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (32 of 160) Goodbye Lorskel the Acid Mage...