Lorskel, neutral male vamgoyle Acid Mage ----------------------------- |...........................| |...........................| |...............)...........| |...........................| |.d@........................| |...........................| ----------------------------- [Lorskel the Oozer] St9 Dx13 Co17 In19 Wi10 Ch8 AciVgoMalNeu+J S0 Dlvl:1 $0 HP18(18) Pw20(20) AC7 Xp1/0 Wt120/1400 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vamgoyle Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: quad attacks You could not have this property extrinsically: infravision You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 65 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 300 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 98% Ring drop chance was reduced to 78% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 88% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: lightsaber (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23500 Monster spawn increase reached its maximum at turn 39442 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 213807 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: acid mage (freq bonus 12) The monster species that spawned more often: orichalcum dragon (freq bonus 84) The monster species that spawned more often: snaga (freq bonus 14) The monster species that spawned more often: denryu (freq bonus 30) The monster species that spawned more often: giant field mouse (freq bonus 12) The monster species that spawned more often: sheep skinned wolf (freq bonus 27) The monster species that spawned more often: clock fungus (freq bonus 9) The monster species that spawned more often: river giant (freq bonus 8) The monster species that spawned more often: hiding rubber (freq bonus 36) The monster species that spawned more often: elementalist (freq bonus 7) The monster species that spawned more often: green dragon worm (freq bonus 12) The monster species that spawned more often: alien warrior (freq bonus 12) The monster species that spawned more often: legion devil captain (freq bonus 60) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 6) The monster species that spawned more often: theme ape (freq bonus 42) The monster species that spawned more often: stained jelly (freq bonus 8) The monster species that spawned more often: killer beetle (freq bonus 24) The monster species that spawned more often: atlantean (freq bonus 6) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 4) The monster species that spawned more often: kobold cleric (freq bonus 36) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: gnomish guild adept The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: ore lich The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: hellbound spirit The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: giant uranium dragonfly The monster species that never randomly spawned: red worm mass The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 68) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 66) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 5) Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having infravision (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (433) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of healing (6 TIME) scroll of mana (HALLS OF MANDOS) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (CARPE DIEM) Spellbooks spellbook of acid sphere (plaid) spellbook of acid stream (brand-new) Potions potion of vampire blood (blood-red) potion of water (clear) potion of oil (slimy) Rings ring of shock resistance (poor) Wands wand of acid (molybdenum) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...