Lorskel, neutral male vamgoyle Acid Mage -.----- |.....| |..[..| |..d..| |..@... ------- [Lorskel the Oozer] St11 Dx16 Co10 In18 Wi5 Ch8 AciVgoMalNeu+J S0 Dlvl:1 $0 HP18(18) Pw20(20) AC5 Xp1/0 Wt119/1150 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vamgoyle Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # What do you want to drink? [cd or ?*] You don't have that object. What do you want to drink? [cd or ?*] That is a silly thing to drink. Unknown command '^I'. # Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 41 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 278 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 72% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 83% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28340 Monster spawn increase reached its maximum at turn 86550 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1740812 The monster class that cannot be genocided was piercer The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: volt warp patch (freq bonus 18) The monster species that spawned more often: giant red ant (freq bonus 14) The monster species that spawned more often: nether patch (freq bonus 42) The monster species that spawned more often: first german television (freq bonus 9) The monster species that spawned more often: kobold polluter (freq bonus 28) The monster species that spawned more often: undead patch (freq bonus 21) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: scorched snake (freq bonus 24) The monster species that spawned more often: young adult water dragon (freq bonus 20) The monster species that spawned more often: fire hound (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 7) The monster species that spawned more often: abyss smasher (freq bonus 10) The monster species that spawned more often: two-tentacle hententmon (freq bonus 42) The monster species that spawned more often: Carola (freq bonus 32) The monster species that spawned more often: security bot (freq bonus 56) The monster species that spawned more often: pitiful-looking beggar (freq bonus 72) The monster species that spawned more often: dangerous vampire bat (freq bonus 24) The monster species that spawned more often: novice ranger (freq bonus 108) The monster species that spawned more often: insurmountable colony (freq bonus 27) The monster species that spawned more often: sasquatch (freq bonus 27) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: Firre The monster species that never randomly spawned: elf The monster species that never randomly spawned: turkey The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: intelligent trove The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: evil jelly The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 39) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You were prevented from having petrification resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (GICCC) scroll of healing (CRAPPITY CRAP) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of standard id (PAS DIO LEO) scroll of cure (VELOX NEB) Spellbooks spellbook of acid sphere (calligraphed) spellbook of acid stream (curare-impregnated) Potions potion of vampire blood (blood-red) potion of levitation (iridescent) Rings ring of fire resistance (promise) Wands wand of acid (spruce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...