Lorskel, neutral female vampiric Kurwa -------#-- ------- |........#,# |....>| |........|,#,......| -#-#------#- |.........,,,|.....| ...........| |........|,,,......| |..I@{.....|, |.........,##|.....| |...........,# -------.--,,,......| |..........|,# #,,,,##,##--+--.- |..........|,######,#####,,,# |..........|,,,#),,,#,,,,)### |..........|,-|-|----,##### ------------,|..)...#,# #,|..)...|,# #,-....).|,# ##|....).))# |...<..|## -------- [Lorskel the Kidnapped Beauty] St13 Dx9 Co10 In20 Wi5 Ch9 KurVamFemNeu S193 Dlvl:1 $9 HP0(34) Pw23(23) AC-11 Xp3/46 Wt110/1350 T185 Glb Brn Latest messages 7PW؎bG` It misses. It kicks you! It hits your hand with its sneakers! [-2 -> 6] Warning: HP low! s^ @|U< [-2 -> 4] Warning: HP low! &А[a It touches you! You hear the howling of the CwnAnnwn... [-1 -> 3] mACJ[ You're burning! [-1 -> 2] Warning: HP low! It kicks you! (2x) ۚҴ@ $6{ ڮA Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: half spell damage You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 44% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: devices (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36687 Monster spawn increase reached its maximum at turn 137895 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 415380 The monster class that cannot be genocided was rodent The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: colluded mushroom (freq bonus 5) The monster species that spawned more often: helper zombie (freq bonus 5) The monster species that spawned more often: snow drifter (freq bonus 30) The monster species that spawned more often: rancid jelly (freq bonus 36) The monster species that spawned more often: runt shaman (freq bonus 18) The monster species that spawned more often: colorless colony (freq bonus 15) The monster species that spawned more often: giant wolf tick (freq bonus 32) The monster species that spawned more often: desert wing (freq bonus 18) The monster species that spawned more often: tiamat dragon (freq bonus 6) The monster species that spawned more often: baal subject mummy (freq bonus 3) The monster species that spawned more often: great black dragon (freq bonus 84) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 6) The monster species that spawned more often: Gamabunta (freq bonus 12) The monster species that spawned more often: Albert (freq bonus 9) The monster species that spawned more often: warty mold (freq bonus 20) The monster species that spawned more often: confusion monster (freq bonus 24) The monster species that spawned more often: warty spore (freq bonus 24) The monster species that spawned more often: Olog-hai (freq bonus 16) The monster species that spawned more often: yaki mochi (freq bonus 10) The monster species that spawned more often: two-headed hydra (freq bonus 11) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: panda The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: drakee The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: pleasing warp patch The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 25) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 32) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 47) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 3) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 3) Next attribute increase check would have come at turn 210 Strength training was 11 Dexterity training was 10 Wisdom training was 7 Constitution training was 8 You were level-drain resistant You were burned (876) You had slippery fingers (6) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your spells became completely gray. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All monsters look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having shock resistance (49) You were prevented from having half spell damage (0) You were prevented from being a stoned chiller (0) Your chance to block was 0% You had 1269 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Discoveries Armor eerie cloak (anorexia cloak) momhat (celtic helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (platform boots) Scrolls scroll of destroy armor (EFFAITH ANDWYOL STATWS) scroll of taming (MORAL IS RISED WITH PRAS) scroll of trap detection (PRIRUTSENIE) scroll of boss companion (HIGH RATE LOWER VOLTAGE IS LOW) scroll of relocation (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of repair item (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (42) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (HFR GUR SBEPR YHXR) scroll called uncurse (ADE EXPIRIUS) Potions potion of vampire blood (blood-red) potion called juice (icy) Rings ring of disarming (class) ring of gain intelligence (dropper) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (35 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (31 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Kurwa...