Lorskel, neutral male wraith Monk ##### ### ##### ,,,,,,, ,,# #,,,# #,,,,[,, #,# ####,### #,,H,,,# #,# #,,,,,# ,,),,,,, #,## ##,##### ##,##%, #,,# #,F# ----./-#,, ##*# ##,# .\..[.| ,,#####,# ...d&.| #,*,,,,,# .[D...| #,#####,# -%-.-.- #,########### #%########## ####,,,,,,,,,,<# #,%)%,),,,,, ##,####%#######,###########,## #,,,,,,,%,# #,%[,,,,,%,,,,,# #,#######,# ########,####### ### ### #,# ### [Lorskel the Werewolf] St15 Dx14 Co11 In7 Wi15 Ch6 S39320 Min:12 $1382 HP131(131) Pw72(72) AC-15 HD10 Xp10/9337 Wt166/1137 T3056 Cnf Hal Latest messages You use your lovely plateau boots to bludgeon the stone-cold horror to death. You kill the Hero who defeated Sauron! The Yuval misses. You kill the Disemheaded body! You turn into a werewolf! You drop your gloves! Use the command #monster to summon help. You hear a flinging sound. You deflect a red gem with your armor. A yellowish brown gem lands in your knapsack! P - a rock. The Sue Lyn's thick winter boot misses. The bright violet stalk's gaze confuses you! The Empiric throws a red gem! You are almost hit by a white gem. A yellowish brown gem lands in your knapsack! Q - a gray stone. There are many objects here. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 22 Your max alignment was 24 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: shock resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 27% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 20717 Monster spawn increase reached its maximum at turn 67845 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 261648 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: undead sage (freq bonus 7) The monster species that spawned more often: unequipping wall (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 32) The monster species that spawned more often: bomb throwing cat (freq bonus 48) The monster species that spawned more often: slowing turret (freq bonus 12) The monster species that spawned more often: hobbit wizard (freq bonus 15) The monster species that spawned more often: internet dragon (freq bonus 24) The monster species that spawned more often: chuunin (freq bonus 8) The monster species that spawned more often: insane lich (freq bonus 15) The monster species that spawned more often: frozen obsid (freq bonus 8) The monster species that spawned more often: Cluser (freq bonus 33) The monster species that spawned more often: swamp kappa (freq bonus 6) The monster species that spawned more often: filthy street urchin (freq bonus 10) The monster species that spawned more often: DOOM player (freq bonus 9) The monster species that spawned more often: eel-dog (freq bonus 24) The monster species that spawned more often: insecteon (freq bonus 10) The monster species that spawned more often: eye tyrant (freq bonus 7) The monster species that spawned more often: xorn caster (freq bonus 8) The monster species that spawned more often: time stalk (freq bonus 6) The monster species that spawned more often: conscious colony (freq bonus 10) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: wetland nymph The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: menis The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: Marike The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: nasty Tsathoggua spawn The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 191) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 32) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 20) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 12) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 20) Next attribute increase check would have come at turn 8757 Strength training was 0 Dexterity training was 1 Wisdom training was -36 Constitution training was 11 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were hallucinating (0) You were confused (7) You had the following problem: You can't see what character you are playing. (0) You were going to become dehydrated (0) You were prevented from having shock resistance (0) You were prevented from having manaleech (0) You saw invisible You were warned You were aware of the presence of something You were warned of undead You had automatic searching You had 972 points of nutrition remaining You were stealthy You could fly You regenerated You were a werewolf You were in beast form You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, Leonardo and Queen Serenity Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% b - dig 5 matter 95% 88% c - passwall 6 body 98% 470% d - polymorph 6 body 98% 82% e - dripping tread 5 elemental 95% 94% Techniques known in the end Name Level Status pummel 10X Prepared(0) air dash 10X Prepared(0) chained blitz 10X Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) chi strike 9X Prepared(0) chi healing 7X Prepared(0) elemental fist 5X Not Ready(1831) draw energy 3X Prepared(0) ground slam 1X Prepared(0) Discoveries Armor * leather gloves (even pair of gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (rural helmet) * skullcap (meso helmet) * flack helmet (orange visored helmet) * crystal helm (frequent helmet) * mining helm (strip bandana) * field helm (narrow helmet) * helm of safeguard (cone-shaped helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (fatal gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (jade boots) * boots of safeguard (fin boots) Scrolls scroll of enchant weapon (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of healing (WET WITH WATER) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of standard id (ZESE PLASHCH) scroll of cure (10 SD) scroll of identify (KAME HAME HA) scroll of stinking cloud (DAEDELDIDAET) scroll of gold detection (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll called uncurse (QUARACTAR) scroll of root password detection (USER DEATH IMMINENT) Spellbooks spellbook of healing (gun-shaped) spellbook of passwall (biting) spellbook of dig (destructive) spellbook of polymorph (nexus) spellbook of dripping tread (lupine) Potions potion of healing (amber) potion of fruit juice (illegal) potion of levitation (buzzing) potion called feelgood (soapy) potion of ESP (iridescent) Wands wand of summon elm (teaching) wand of sleep (deformed) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 12 times You never prayed to the gods You never hit with a wielded weapon You killed 228 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (12 of 20) martial arts [Skilled] (max Grand Master) (398 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (15 of 20) Goodbye Lorskel the Monk...