Lorskel, chaotic male amnesiac Camperstriker -+- |...---- |...... |..{...| |....f@| |....... |......| -------- [Lorskel the Aimbot User] St10 Dx7 Co10 In5 Wi7 Ch10 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw10(10) AC11 Xp1/0 Wt79/1100 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Musable item generation frequency was reduced by 45% Ring drop chance was reduced to 36% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: pick-axe (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15523 Monster spawn increase reached its maximum at turn 86881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2355522 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: twelph (freq bonus 4) The monster species that spawned more often: ghost gloam (freq bonus 3) The monster species that spawned more often: pile of flying coins (freq bonus 6) The monster species that spawned more often: medium generator (freq bonus 3) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 16) The monster species that spawned more often: mumbling spirit (freq bonus 4) The monster species that spawned more often: cerulean mold (freq bonus 6) The monster species that spawned more often: mummified soldier (freq bonus 15) The monster species that spawned more often: nohoho (freq bonus 16) The monster species that spawned more often: Inge (freq bonus 30) The monster species that spawned more often: phase spider (freq bonus 6) The monster species that spawned more often: bandit (freq bonus 8) The monster species that spawned more often: slimy warp fungus (freq bonus 12) The monster species that spawned more often: sunbeam (freq bonus 10) The monster species that spawned more often: pink jelly (freq bonus 10) The monster species that spawned more often: dark green ogre (freq bonus 5) The monster species that spawned more often: hallu trove (freq bonus 24) The monster species that spawned more often: roe deer (freq bonus 14) The monster species that spawned more often: dead potato (freq bonus 4) The monster species that spawned more often: polychrome light (freq bonus 4) The monster species that never randomly spawned: bastard The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: cursed warp patch The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: shining giant The monster species that never randomly spawned: wind inhabitant The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 83) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 14) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 212) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (ELF IS FESTIVE FOR SPECIAL DAY) scroll of phase door (IDE BY 0) scroll of standard id (SEE IF I CARE) scroll of cure (ID 9739285327 INFO CRYPTEDFILES BIZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...