Lorskel, chaotic male amnesiac Camperstriker # # ,A#---+------ ----.-- ----- #@.}.}.}.}.}| #| .....| . +a#.}{}.}.}.| .. ..... | # # # .}.}.}F | .....| | #---------- |.. .....| --------### ... ...< .| ----------- [Lorskel the Aimbot User] St6 Dx11 Co6 In11 Wi6 Ch9 CamAmnMalCha+XJ S215 Dlvl:2 $9 HP-1(23) Pw18(18) AC10 Xp2/39 Wt252/750 T249 Latest messages k - a cursed +0 gray stone. The ant misses. You smash a heavy object into the ant's upper body. The ant bites you! [-2 -> 4] Warning: HP low! You stop the ant in its tracks, forcing it to restart. The ant misses. Haha, you didn't hit, you dumb man! Hehehe! The ant just misses! The wing baddie misses. You kill the ant! The wing baddie hits you! Camperstriker, your life force is running out. [-2 -> 2] Warning: HP low! The air crackles around the wing baddie. You miss the ant. The ant bites you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: flying You could not have this property intrinsically: warning Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 90% chance Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123695 Monster spawn increase reached its maximum at turn 165666 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 901728 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: mountain centaur (freq bonus 12) The monster species that spawned more often: white wraith (freq bonus 4) The monster species that spawned more often: multi-hued mold (freq bonus 12) The monster species that spawned more often: bouncing mine (freq bonus 2) The monster species that spawned more often: glass smasher (freq bonus 14) The monster species that spawned more often: vampiric spore (freq bonus 5) The monster species that spawned more often: brown mushroom (freq bonus 10) The monster species that spawned more often: abnormal vampire (freq bonus 6) The monster species that spawned more often: weaponized dinosaur (freq bonus 6) The monster species that spawned more often: fire archer (freq bonus 10) The monster species that spawned more often: death quasit (freq bonus 6) The monster species that spawned more often: umbra force fungus (freq bonus 3) The monster species that spawned more often: lion cub (freq bonus 6) The monster species that spawned more often: dwarf (freq bonus 8) The monster species that spawned more often: ultramarine force patch (freq bonus 20) The monster species that spawned more often: Klaf (freq bonus 4) The monster species that spawned more often: polar worm (freq bonus 12) The monster species that spawned more often: roadblock colony (freq bonus 3) The monster species that spawned more often: fire spider (freq bonus 7) The monster species that spawned more often: neverwas (freq bonus 8) The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: Sammael The monster species that never randomly spawned: disgusting patch The monster species that never randomly spawned: man-at-arms The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 39) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 39) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 21) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 14) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 10) Next attribute increase check would have come at turn 502 Strength training was 49 Dexterity training was 19 Wisdom training was 2 Constitution training was 17 You were prevented from having flying (0) You were prevented from having polymorph control (0) You had 1207 points of nutrition remaining Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (270) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (EIGOWA KIRAIDES) scroll of mana (THX FEMMY) scroll of phase door (LAD OS GA TIL CITADELLET) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (YOU AINT GETTING OUT OF HERE ALIVE) scroll called scare mon (MOVE RISED SLOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 12 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (41 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...