Lorskel, chaotic male amnesiac Camperstriker #- -------# |........- -....d@F.| |......... |........| -----)...| |..... ------ [Lorskel the Aimbot User] St9 Dx4 Co10 In13 Wi8 Ch9 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC12 Xp1/0 Wt79/1050 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 86% Amulet drop chance was reduced to 98% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: protection spells (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39740 Monster spawn increase reached its maximum at turn 79260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2851932 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: green lizard (freq bonus 6) The monster species that spawned more often: noxious mushroom patch (freq bonus 14) The monster species that spawned more often: Shaktari (freq bonus 6) The monster species that spawned more often: gravity turret (freq bonus 11) The monster species that spawned more often: tear spore (freq bonus 8) The monster species that spawned more often: lurker below (freq bonus 16) The monster species that spawned more often: four of hearts (freq bonus 4) The monster species that spawned more often: green naga hatchling (freq bonus 4) The monster species that spawned more often: Inspector Lieutenant (freq bonus 5) The monster species that spawned more often: false mold (freq bonus 6) The monster species that spawned more often: adventurer naga hatchling (freq bonus 9) The monster species that spawned more often: death drake (freq bonus 4) The monster species that spawned more often: death eater (freq bonus 3) The monster species that spawned more often: undead cavewoman (freq bonus 8) The monster species that spawned more often: dragonball kid (freq bonus 6) The monster species that spawned more often: lava turret (freq bonus 24) The monster species that spawned more often: black hobbit (freq bonus 13) The monster species that spawned more often: young adult gray dragon (freq bonus 6) The monster species that spawned more often: minor death (freq bonus 30) The monster species that spawned more often: dark yeek (freq bonus 8) The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: school eel The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: baboon The monster species that never randomly spawned: sexy chinese woman The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: General Heatherstone The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 31) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 250) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 24) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 5) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 16) Next attribute increase check would have come at turn 1834 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (282) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (VITERBI TRELLIS) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (NOA AND HIS WEIRD CAT FETISH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...