Lorskel, chaotic male amnesiac Camperstriker ----------.- |aaaaaaaaaa| |aaaaaaaaaa| |aaaaaaaaaa| |aaaa%aaaaaa |aaa.aaaaaa| |aaaaaaaa@a| ------------ [Lorskel the Aimbot User] St13 Dx9 Co7 In6 Wi10 Ch5 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw10(10) AC10 Xp1/0 Wt79/1100 T1 Latest messages You enter a giant beehive! Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command '^J'. (3x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: psi resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 55% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: elemental spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51570 Monster spawn increase reached its maximum at turn 99120 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 52304 The monster class that cannot be genocided was wraith The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 6) The monster species that spawned more often: petty heath (freq bonus 8) The monster species that spawned more often: ostrich (freq bonus 4) The monster species that spawned more often: normal pseudo rat (freq bonus 12) The monster species that spawned more often: amnesia mimic (freq bonus 8) The monster species that spawned more often: gnome paladin (freq bonus 4) The monster species that spawned more often: bramble spore (freq bonus 4) The monster species that spawned more often: suketoudara (freq bonus 22) The monster species that spawned more often: knight of the abyss (freq bonus 4) The monster species that spawned more often: mercury mushroom patch (freq bonus 4) The monster species that spawned more often: The Eastern Vampire (freq bonus 10) The monster species that spawned more often: vogon (freq bonus 9) The monster species that spawned more often: hobbit gentleman (freq bonus 21) The monster species that spawned more often: pink patch (freq bonus 4) The monster species that spawned more often: trap warp fungus (freq bonus 8) The monster species that spawned more often: Annie (freq bonus 2) The monster species that spawned more often: white centipede (freq bonus 4) The monster species that spawned more often: Master Daemon (freq bonus 8) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 3) The monster species that spawned more often: colorful patch (freq bonus 3) The monster species that spawned more often: antimagic turret (freq bonus 6) The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: wandering terror The monster species that never randomly spawned: fire hound The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: korean girl The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: jiangshi The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 19) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 50) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 15) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 14) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having mana regeneration (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AHORA HE ENCONTRADO MUNICIONES) scroll of mana (I HEARD YOU WERE SLEEPING THERE) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (LIFE RESTORATION) scroll of cure (NOISY STUNT NO EFFECTIVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...