Lorskel, chaotic male amnesiac Camperstriker - ------------- ..#..#...`... |...... %...| .... .# .- | #|# # | . ,,, ,# ---- #@# # #T# . --- [Lorskel the Aimbot User] St9 Dx8 Co11 In15 Wi4 Ch9 CamAmnMalCha+XJ S136 Dlvl:1 $16 HP0(26) Pw15(15) AC10 Xp2/30 Wt79/1150 T164 Latest messages You miss the pack jackal. The pack jackal misses. You miss the pack jackal. The pack jackal bites you! [-1 -> 14] You kill the pack jackal! You see here a pack jackal corpse {300}. There is a tree in the way! (2x) You see here a statue of a lichen {30}. The statue comes to life! You hear some noises in the distance. You cannot diagonally move through a door! The lichen is killed! You hit the timid troll. The timid troll hits you! [-7 -> 9] The timid troll claws you! [-3 -> 6] The timid troll bites you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stealth You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 51% Musable item generation frequency was reduced by 94% Wand drop chance was reduced to 80% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: knife (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20533 Monster spawn increase reached its maximum at turn 57240 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 166098 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dog or other canine (freq bonus 10) The monster species that spawned more often: bone archer (freq bonus 48) The monster species that spawned more often: ice fly (freq bonus 26) The monster species that spawned more often: sea snake (freq bonus 28) The monster species that spawned more often: Laziness (freq bonus 13) The monster species that spawned more often: ugly stick (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 24) The monster species that spawned more often: flying leocrotta (freq bonus 12) The monster species that spawned more often: sue stalk (freq bonus 26) The monster species that spawned more often: high growth (freq bonus 13) The monster species that spawned more often: martian slave (freq bonus 12) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 13) The monster species that spawned more often: petty army ant (freq bonus 24) The monster species that spawned more often: ice stalk (freq bonus 26) The monster species that spawned more often: doombat (freq bonus 13) The monster species that spawned more often: rat swarm (freq bonus 15) The monster species that spawned more often: dark gray colony (freq bonus 26) The monster species that spawned more often: hole mold (freq bonus 24) The monster species that spawned more often: dragonbreath nymph (freq bonus 34) The monster species that spawned more often: Securitron MkII (freq bonus 72) The monster species that spawned more often: creeping mold (freq bonus 24) The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: werebat The monster species that never randomly spawned: burrower The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: forgotten light The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: dissatisfied president The monster species that never randomly spawned: ogre shaman The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 40) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 36) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 15) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 69) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 21 Dexterity training was 6 Wisdom training was -2 Constitution training was 13 You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You had 1556 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (KNOCK THE PROP CANNT BE USE) scroll of mana (PRIRUTSENIE) scroll of phase door (BERRYTOWNS NEXT TOP MODEL) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (34 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...