Lorskel, chaotic male amnesiac Camperstriker ------------ |......d...| |.....@....| |..........| |........... ------------ [Lorskel the Aimbot User] St4 Dx8 Co3 In9 Wi7 Ch9 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC10 Xp1/0 Wt79/500 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: telepathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 306 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 91% Musable item generation frequency was reduced by 6% Wand drop chance was reduced to 25% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: crossbow (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22986 Monster spawn increase reached its maximum at turn 52055 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 109208 The monster class that cannot be genocided was elemental The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: superpete (freq bonus 6) The monster species that spawned more often: cave crawler (freq bonus 14) The monster species that spawned more often: mornungol (freq bonus 16) The monster species that spawned more often: dream vortex (freq bonus 6) The monster species that spawned more often: superstitious person (freq bonus 2) The monster species that spawned more often: door permamimic (freq bonus 5) The monster species that spawned more often: hata-hata (freq bonus 2) The monster species that spawned more often: Ruea's plateau boot (freq bonus 8) The monster species that spawned more often: super enemy (freq bonus 10) The monster species that spawned more often: panda (freq bonus 4) The monster species that spawned more often: Simone (freq bonus 4) The monster species that spawned more often: hello kitty (freq bonus 3) The monster species that spawned more often: shaped colony (freq bonus 6) The monster species that spawned more often: Sven (freq bonus 8) The monster species that spawned more often: lotus naga hatchling (freq bonus 3) The monster species that spawned more often: staff permamimic (freq bonus 8) The monster species that spawned more often: interceptor doll (freq bonus 8) The monster species that spawned more often: loonite (freq bonus 4) The monster species that spawned more often: gnoll (freq bonus 6) The monster species that spawned more often: bearded math teacher (freq bonus 5) The monster species that never randomly spawned: nondescript fungus The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: orange colony The monster species that never randomly spawned: curare lichen The monster species that never randomly spawned: giant black jellyfish The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: boar The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: petty plague bug The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 52) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 28) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 31) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 15) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 34) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 12) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 6) Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (CUTME) scroll of standard id (IAZNAB) scroll of cure (PATENT PENDING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...