Lorskel, chaotic male amnesiac Camperstriker ---+-.----- |.........| |.....@...+ |.....f...| |...o.....| ----------- [Lorskel the Aimbot User] St5 Dx6 Co6 In5 Wi5 Ch4 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw10(10) AC11 Xp1/0 Wt79/650 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Wand drop chance was reduced to 97% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17190 Monster spawn increase reached its maximum at turn 53869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 89024 The monster class that cannot be genocided was (null) The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: big bear (freq bonus 6) The monster species that spawned more often: special force patch (freq bonus 5) The monster species that spawned more often: young gray dragon (freq bonus 9) The monster species that spawned more often: unmaker (freq bonus 4) The monster species that spawned more often: ass (freq bonus 6) The monster species that spawned more often: antimagic rubber (freq bonus 6) The monster species that spawned more often: quartz smasher (freq bonus 4) The monster species that spawned more often: confusing turret (freq bonus 4) The monster species that spawned more often: slow mushroom (freq bonus 5) The monster species that spawned more often: stinging insect (freq bonus 5) The monster species that spawned more often: porter tengu (freq bonus 10) The monster species that spawned more often: eldritch patch (freq bonus 3) The monster species that spawned more often: arctic fern (freq bonus 2) The monster species that spawned more often: twin noritta (freq bonus 10) The monster species that spawned more often: disenchanter (freq bonus 4) The monster species that spawned more often: tear growth (freq bonus 6) The monster species that spawned more often: real nether lich (freq bonus 12) The monster species that spawned more often: visor sewer rat (freq bonus 16) The monster species that spawned more often: leocentaur chief (freq bonus 8) The monster species that spawned more often: Sailor Moon (freq bonus 3) The monster species that never randomly spawned: thestral The monster species that never randomly spawned: hidden bird The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: large snake The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: patriarch The monster species that never randomly spawned: deep one The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: cluckwork soldier The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 26) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 334) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 21) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 4) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (416) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (YOU DONT STAND A CHANCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Camperstriker...