Lorskel, neutral male vampiric Wild Talent -------------############ |......{R....,%,,,,,,,,,---------- |.......P..P|##########,.........| |..H.HRRHR... ,,|...[....| |......R.R..| |..(.%...| |...RRRRR.... #,|)..))...| |...RRHR@R..| #,-)-------- ---------H--- #,,,,,,,# #,# ,,,,,,,,,,,, #,# ######,,,,,# ####-.----- --------------.---- |<....| |>..............(.| |.....| |.................| |.....| |..........$.....\| |.....| |.....$............ |.....| ------------------- ------- [Lorskel the Ambush Avoider] St11 Dx15 Co12 In12 Wi11 Ch8 WilVamMalNeu+J S6971 Dlvl:4 $23 HP0(57) Pw88(88) AC-6 Xp8/1692 Wt285/1600 T1128 Latest messages The little giant picks up a boulder {9000}. Your helm of brilliance deflects the mini rust monster's attack. The small rust monster misses. The rattlesnake bites you! [-4 -> 14] The small rust monster misses. Unknown command '^J'. You kill the rattlesnake! You miss the little giant. (2x) You just miss the little giant. You miss the little giant. (3x) The little giant throws a boulder! You are hit by a boulder! [-9 -> 7] Warning: HP low! Your splint mail deflects the mini rust monster's attack. The small rust monster misses. The rattlesnake bites you! The rattlesnake's bite was poisoned! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 5 sins You could not have this property at all: peacevision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 82% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: hammer (turn 112) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65360 Monster spawn increase reached its maximum at turn 118870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 503426 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: steam troglodyte (freq bonus 7) The monster species that spawned more often: sea elf (freq bonus 14) The monster species that spawned more often: undertaker (freq bonus 8) The monster species that spawned more often: Antonia (freq bonus 8) The monster species that spawned more often: poliwhirl (freq bonus 16) The monster species that spawned more often: lord of the rings elf (freq bonus 36) The monster species that spawned more often: nasty growth (freq bonus 9) The monster species that spawned more often: suxxor permamimic (freq bonus 16) The monster species that spawned more often: nexus quylthulg (freq bonus 8) The monster species that spawned more often: incorrect cat (freq bonus 9) The monster species that spawned more often: rainbow spore (freq bonus 11) The monster species that spawned more often: clock forest snake (freq bonus 18) The monster species that spawned more often: great dome of perplexity (freq bonus 8) The monster species that spawned more often: thrush (freq bonus 14) The monster species that spawned more often: armor trove (freq bonus 16) The monster species that spawned more often: star dragon (freq bonus 7) The monster species that spawned more often: weeping archangel (freq bonus 11) The monster species that spawned more often: nasty laser (freq bonus 10) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 16) The monster species that spawned more often: porter gnome warrior (freq bonus 9) The monster species that never randomly spawned: wererat The monster species that never randomly spawned: autoghost The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: flathead The monster species that never randomly spawned: armored cow The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 24) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 14) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 8) Next attribute increase check would have come at turn 3604 Strength training was 50 Dexterity training was 21 Wisdom training was 46 Constitution training was 39 You were level-drain resistant You were acid resistant You were prevented from having sleep resistance (0) You were prevented from having peacevision (0) You had 1735 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You were very fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceiling Cat, Longcat and Basement Cat Your deity was Longcat You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 60% 89% Techniques known in the end Name Level Status dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Reloading(374) invoke deity 8 R Prepared(0) draw blood 8 R Prepared(0) Discoveries Amulets amulet of reflection (martial) Armor elven cloak (faded pall) helm of brilliance (bug-tracking helmet) dummy cloak P (opera cloak) leather gloves (transparent gloves) Scrolls scroll of taming (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of identify (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of create monster (XIXAXA XOXAXA XUXAXA) scroll called scare mon? (TRICK 13) scroll of punishment (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of knock (vellum) Potions potion of paralysis (colorless) potion of invulnerability (cloudy) potion of blood (blood-red) potion of extra healing (fizzy) potion of blindness (milky) Rings ring of gain wisdom (rigged) ring of protection from shape changers (silk) ring of regeneration (volcanic) Wands wand of extra healing (locust) wand of cold (shivering) wand called slow (ironwood) wand called speed (glass) Tools mirror (looking glass) Gems worthless piece of radiant glass (radiant) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 95 times You killed 80 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Unskilled] (max Master) (9 of 20) body armor [Basic] (max Expert) (23 of 160) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) two-handed sword [Basic] (max Legendary) (86 of 160) scimitar [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (9 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...