Lorskel, neutral male vampiric Wild Talent ---------- |......... -------- ...(`....| |$...|. |)........ |.....| |........| |....| | . |.!......| .|..T.|- -----|---- `T_@.T- ... `------ ... .## ----.----------... |.......^.....|.... .- |...^.........|#%...-.# |..^^...<....[%.....| ---------------####^| #.| [Lorskel the Camelot Explorer] St16 Dx12 Co9 In13 Wi11 Ch10 WilVamMalNeu+J S965 Dlvl:2 $33 HP-2(42) Pw48(62) AC1 Xp5/203 Wt1402/1550 T240 Latest messages The evasive troll thrusts a hilted polearm. You are almost hit by a hilted polearm. The flying troll swings her plastic mace. The flying troll misses. The flying troll claws you! [-8 -> 12] Your cloak of protection blocks the flying troll's attack. You hear a mumbled curse. The flying troll wields a hilted polearm {20}! The hilted polearm welds itself to the flying troll's claw! The flying troll thrusts a hilted polearm. You are hit by a hilted polearm! [-5 -> 8] Warning: HP low! The evasive troll thrusts his hilted polearm. The evasive troll hits you! [-3 -> 5] Warning: HP low! The evasive troll claws you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: flying You could not have this property extrinsically: infravision You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 283 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency was reduced by 73% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86240 Monster spawn increase reached its maximum at turn 100184 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 665796 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: dude who thinks he's cool (freq bonus 8) The monster species that spawned more often: acid-tripper (freq bonus 10) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 12) The monster species that spawned more often: enchantress (freq bonus 6) The monster species that spawned more often: mirror colony (freq bonus 8) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 10) The monster species that spawned more often: airi (freq bonus 3) The monster species that spawned more often: black bear cub (freq bonus 5) The monster species that spawned more often: petty sweet woman (freq bonus 8) The monster species that spawned more often: void monster (freq bonus 3) The monster species that spawned more often: furious force patch (freq bonus 6) The monster species that spawned more often: greater demonic quylthulg (freq bonus 14) The monster species that spawned more often: rotting mushroom patch (freq bonus 8) The monster species that spawned more often: night lizard (freq bonus 6) The monster species that spawned more often: baluchitherium (freq bonus 12) The monster species that spawned more often: yellow mold (freq bonus 10) The monster species that spawned more often: greater mimic (freq bonus 21) The monster species that spawned more often: venom lichen (freq bonus 3) The monster species that spawned more often: sulfur mushroom (freq bonus 6) The monster species that spawned more often: iron piercer (freq bonus 7) The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: garbage houses The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: hairy warp patch The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: ninja boy The monster species that never randomly spawned: kirikiri mai The monster species that never randomly spawned: elven turret The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4) Next attribute increase check would have come at turn 939 Strength training was 5 Dexterity training was 8 Wisdom training was 12 Constitution training was 15 You were fire resistant You were level-drain resistant You were punished You were prevented from having infravision (0) You were prevented from having flying (0) You had 1395 points of nutrition remaining You could teleport You could survive without air You regenerated You were protected You had polymorph control You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Amenophis You could not have safely prayed (97) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 30% 128% Techniques known in the end Name Level Status dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(360) invoke deity 5 R LIMIT(0) draw blood 5 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) Armor helm of underwater action (metal disk) low boots (walking shoes) leather gloves (covered pair of gloves) cloak of protection (opera cloak) Scrolls scroll of genocide (PROKLINJATI SVOJ ZIVOT) scroll of gain mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of healing (HELP A HO) scroll of mana (DUAM XNAHT) scroll of phase door (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (KESALAN PATHARAN) scroll of identify (TRY HARD) scroll of reverse identify (TEKMAKMAYACON) scroll called vile stench (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of punishment (EVIL STUNT IS MORE POWER) Spellbooks spellbook of cure random status (locked) Potions potion of gain ability (bright green tea) potion of speed (iffy) potion of blood (blood-red) Rings ring of protection from shape changers (arc) Wands wand of magic missile (bronze) wand of fear (mithril) wand of digging (silver) wand of amnesia (magnesium) wand called healz (stoutwood) Tools tallow candle (candle) Gems touchstone (gray) worthless piece of teal glass (teal) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 29 monsters You read items or engraved 15 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Basic] (max Expert) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Wizard) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...