Lorskel, neutral male vampiric Wild Talent ------ |....| %...| |#F..| |..@.. ------ [Lorskel the Poschengband Noob] St6 Dx7 Co10 In6 Wi8 Ch8 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC4 Xp1/0 Wt195/900 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: displacement You could not have this property extrinsically: fear resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 99% Musable item generation frequency was reduced by 39% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 98% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 64) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11545 Monster spawn increase reached its maximum at turn 53082 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 311300 The monster class that cannot be genocided was grue The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: fighter imp (freq bonus 4) The monster species that spawned more often: baby wyvern (freq bonus 12) The monster species that spawned more often: gigantic blob (freq bonus 6) The monster species that spawned more often: mirror stalk (freq bonus 8) The monster species that spawned more often: yellow icky thing (freq bonus 8) The monster species that spawned more often: azure warp fungus (freq bonus 5) The monster species that spawned more often: nature lady (freq bonus 6) The monster species that spawned more often: theme boar (freq bonus 3) The monster species that spawned more often: inferno (freq bonus 11) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 8) The monster species that spawned more often: red warp patch (freq bonus 3) The monster species that spawned more often: metal statue gargoyle (freq bonus 5) The monster species that spawned more often: sticky warp patch (freq bonus 12) The monster species that spawned more often: Julietta (freq bonus 8) The monster species that spawned more often: japanese mandrake (freq bonus 5) The monster species that spawned more often: mana hound (freq bonus 4) The monster species that spawned more often: mirror jelly (freq bonus 4) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 4) The monster species that spawned more often: jungle ape (freq bonus 30) The monster species that spawned more often: black muzzle (freq bonus 10) The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: porter gray ooze The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: hidden zruty The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: white patch The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 17) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 19) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 23) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 40) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 14) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 2) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were level-drain resistant You were prevented from having fear resistance (0) You were prevented from having displacement (0) Your chance to block was 18% You fumbled You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm You could not have safely prayed (526) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons katana (samurai sword) battle-axe (double-headed axe) Armor orcish shield (red-eyed shield) cloak of quenching (anorexia cloak) dummy helmet A (frequent helmet) gauntlets of fumbling (moth-bitten gloves) gauntlets of reflection (odd pair of gloves) Scrolls scroll of identify (APOKRAR DONENIGHT) scroll of enchant weapon (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (DESU SENPAI FAMY) scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of standard id (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of cure (AMYBSOD DOES NOT KNOW C) Spellbooks spellbook of detect food (angry) Potions potion of see invisible (milky) potion of restore ability (lavender) potion of blood (blood-red) Rings ring of polymorph (glass) ring of increase accuracy (arcanium) ring of sustain ability (PVC) Wands wand of polymorph (mistletoe) wand of digging (cyclic) Tools leather saddle (saddle) Gems emerald (green) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...