Lorskel, neutral male vampiric Wild Talent --------------+---- |....r........%...| +....@......!(.{..| ------------------- [Lorskel the Poschengband Noob] St7 Dx3 Co7 In6 Wi7 Ch4 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC7 Xp1/0 Wt444/800 T1 Glb Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The pair of oilskin gloves glows black for a moment. The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: infravision You could not have this property extrinsically: sickopathy You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 88% Potion drop chance was reduced to 89% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: elemental spells (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36850 Monster spawn increase reached its maximum at turn 63439 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 948862 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: horned reaper (freq bonus 4) The monster species that spawned more often: akkadian (freq bonus 6) The monster species that spawned more often: fifth-wall breaker (freq bonus 8) The monster species that spawned more often: amnesia ant (freq bonus 20) The monster species that spawned more often: bad turret (freq bonus 4) The monster species that spawned more often: missile turret (freq bonus 7) The monster species that spawned more often: spell sucker (freq bonus 12) The monster species that spawned more often: arphexad (freq bonus 6) The monster species that spawned more often: black force patch (freq bonus 4) The monster species that spawned more often: wererabbit (freq bonus 5) The monster species that spawned more often: shortcross girl (freq bonus 4) The monster species that spawned more often: ball lightning (freq bonus 10) The monster species that spawned more often: antimagic growth (freq bonus 4) The monster species that spawned more often: barracuda (freq bonus 10) The monster species that spawned more often: stalking lichen (freq bonus 5) The monster species that spawned more often: porter flying dwarf (freq bonus 4) The monster species that spawned more often: cursing orb (freq bonus 3) The monster species that spawned more often: hells angel (freq bonus 6) The monster species that spawned more often: wood elf ranger (freq bonus 6) The monster species that spawned more often: ochre draconian (freq bonus 4) The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: max one The monster species that never randomly spawned: gastly The monster species that never randomly spawned: bright violet force patch The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: decayed force patch The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 13) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 16) Next attribute increase check would have come at turn 1006 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had slippery fingers (0) You were prevented from having infravision (0) You were prevented from having sickopathy (0) Your chance to block was 23% You had 1500 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paimon, Naberius and Otias Your deity was Naberius You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor orcish cloak (coarse mantelet) purple dragon scale shield (purple dragonhide shield) oilskin gloves (velvet gloves) Scrolls scroll of teleportation (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of magic mapping (SUKI TOKIMEKI TO KISS) scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (IGNORANT WEATHER) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (YOU WILL DIE A SLOW SLOW DEATH) Spellbooks spellbook of confuse monster (salted) Potions potion of extra healing (nanika) potion of invisibility (stevia) potion of blood (blood-red) Rings ring of stealth (scarab) ring of gain constitution (pinewood) ring of free action (opal) Wands wand of striking (timber) wand of cancellation (asymmetric) Gems worthless piece of blue glass (blue) worthless piece of black glass (black) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Wizard) (0 of 20) Goodbye Lorskel the Wild Talent...