Lorskel, neutral male vampiric Wild Talent -------- |......+ ...G...| ------- |.@..... .......| ----- -- ---- | [Lorskel the Poschengband Noob] St10 Dx7 Co6 In14 Wi9 Ch9 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC3 Xp1/0 Wt435/900 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: half physical damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 71% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: dart (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14918 Monster spawn increase reached its maximum at turn 55798 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 506065 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: fearsome butcher (freq bonus 6) The monster species that spawned more often: octarine grue (freq bonus 3) The monster species that spawned more often: sluggish light (freq bonus 16) The monster species that spawned more often: fiery nymphomaniac (freq bonus 4) The monster species that spawned more often: slow force fungus (freq bonus 10) The monster species that spawned more often: winged nightmare (freq bonus 4) The monster species that spawned more often: thighs (freq bonus 5) The monster species that spawned more often: cave crawler (freq bonus 6) The monster species that spawned more often: unborn soul (freq bonus 6) The monster species that spawned more often: water archer (freq bonus 20) The monster species that spawned more often: dire shark (freq bonus 6) The monster species that spawned more often: secluded stalk (freq bonus 4) The monster species that spawned more often: chromatic hound (freq bonus 4) The monster species that spawned more often: azure patch (freq bonus 8) The monster species that spawned more often: slimy force patch (freq bonus 16) The monster species that spawned more often: dumb man (freq bonus 10) The monster species that spawned more often: fook yoo platypus (freq bonus 16) The monster species that spawned more often: gnome emperor (freq bonus 15) The monster species that spawned more often: fata morgana (freq bonus 10) The monster species that spawned more often: drone mold (freq bonus 12) The monster species that never randomly spawned: iron lich The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: ocean naga hatchling The monster species that never randomly spawned: pack lynx The monster species that never randomly spawned: giant louse The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: very old cyan dragon The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 19) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 26) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 7) Next attribute increase check would have come at turn 297 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having half physical damage (0) You were prevented from having double attacks (0) Your chance to block was 20% You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was Your mom You could not have safely prayed (785) You survived Spells known in the end Name Level Category Fail Memory a - possession 7 occult 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor orcish shield (red-eyed shield) Scrolls scroll of tele level (SENIL LELLARAP) scroll of confuse monster (ODIV) scroll of healing (EYGOORTS TOGAAL JEZEHH) scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (RTFM) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) Spellbooks spellbook of possession (pure) Potions potion of levitation (warping) potion of monster detection (ruby) potion of vampire blood (blood-red) Rings ring of levitation (rigged) ring of increase damage (malachite) ring of poison resistance (porcelain) Wands wand of healing (decayed) wand of polymorph (sycamore) Tools wax candle (candle) grass whistle (whistle) Gems worthless piece of red glass (red) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...