Lorskel, neutral male vampiric Wild Talent ---+----- ...${...| |.......+ |..%....| |...@...| --------- [Lorskel the Poschengband Noob] St9 Dx7 Co7 In11 Wi8 Ch9 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC5 Xp1/0 Wt831/900 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: corrosivity You could not have this property extrinsically: speed You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 227 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 83% Wand drop chance was reduced to 34% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 230) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45190 Monster spawn increase reached its maximum at turn 88243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 242034 The monster class that cannot be genocided was (null) The monster class that was spawned more often: quadruped (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: dark permamimic (freq bonus 2) The monster species that spawned more often: thick jumping jellyfish (freq bonus 5) The monster species that spawned more often: shadow reaper (freq bonus 3) The monster species that spawned more often: thick disenchanter (freq bonus 7) The monster species that spawned more often: water growth (freq bonus 2) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 4) The monster species that spawned more often: Grahw (freq bonus 10) The monster species that spawned more often: doener (freq bonus 4) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 5) The monster species that spawned more often: kobold mummy (freq bonus 2) The monster species that spawned more often: death impacter (freq bonus 3) The monster species that spawned more often: whirlwind (freq bonus 3) The monster species that spawned more often: rainbow cattle (freq bonus 10) The monster species that spawned more often: werepiranha (freq bonus 4) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 3) The monster species that spawned more often: Antimatter Katcher (freq bonus 6) The monster species that spawned more often: Kenshiro (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 3) The monster species that spawned more often: gaunt reaver (freq bonus 3) The monster species that spawned more often: cerulean sentai (freq bonus 12) The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: black wizard The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: undead ant The monster species that never randomly spawned: nazi SS agent The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: locust swarm The monster species that never randomly spawned: roommate's almost lover The monster species that never randomly spawned: immobile force fungus The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 17) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 5) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having speed (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Truth, Love and Courage Your deity was Love You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) ya (bamboo arrow) Armor orcish ring mail (crude ring mail) Scrolls scroll of enchant weapon (VI OWNS EMACS) scroll of identify (PENIS MASTURBATION) scroll of healing (LONG YU DE LILIANG) scroll of mana (LETS PLAY NETHACK) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (U FOKIENG SUK) scroll of cure (HAPAX LEGOMENON) Spellbooks spellbook of sleep (protected) Potions potion of gain level (sizzling) potion of restore ability (illegal) potion of vampire blood (blood-red) Rings ring of gain strength (fluorite) Wands wand of opening (ebony) wand of light (teaching) Tools skeleton key (key) Gems worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Wizard) (0 of 20) Goodbye Lorskel the Wild Talent...