Lorskel, neutral male vampiric Wild Talent --------- [......$| ------------ ----}## .>%.....$| ..........| |...|},...$,.....| |..........| |...}}% --- ----- |..........| |.<%}} |........... |.}.}, |..........| |.}.|, ...........| |.?..,# ##### |.........l} --+}}}###}}}## ,## |..........| }}I#}}}#}}### },}#,|A@........| }}}}}}}}%,,}} },}},}..........| }}#}}##}#}%}}--.--,|..........| -######|.}#.%... |..........| $ |#%.....| |........... $$$$}$ |.......| |..........| .$$$}$$$ |..#....| |.#.A......| --}}----- --------- ------------ [Lorskel the Ambush Avoider] St12 Dx11 Co11 In9 Wi6 Ch8 WilVamMalNeu+J S3577 Dlvl:3 $23 HP-3(66) Pw83(83) AC4 Xp7/851 Wt709/1550 T1715 Latest messages The Coure swings her sturdy plateau boot for girls. The Coure misses. You hear some noises in the distance. The Coure swings her sturdy plateau boot for girls. The Coure hits you! You hear the howling of the CwnAnnwn... [-5 -> 6] Warning: HP low! The Coure swings her sturdy plateau boot for girls. The Coure misses. Unknown command '^J'. (3x) A spear stabs up from a hole in the ground at you! Ouch! That hurts! [-5 -> 2] Warning: HP low! A spear stabs up from a hole in the ground! The spear isn't long enough to reach the Coure. The Coure swings her sturdy plateau boot for girls. The Coure hits you! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 5 sins You could not have this property at all: speed You could not have this property extrinsically: regeneration You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 19% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: pick-axe (turn 172) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27520 Monster spawn increase reached its maximum at turn 66298 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2583574 The monster class that cannot be genocided was centaur The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: gnomish brigand thief (freq bonus 4) The monster species that spawned more often: aligned priest mummy (freq bonus 8) The monster species that spawned more often: quagga (freq bonus 2) The monster species that spawned more often: storm lord (freq bonus 8) The monster species that spawned more often: iceman (freq bonus 14) The monster species that spawned more often: variag (freq bonus 6) The monster species that spawned more often: great orc (freq bonus 12) The monster species that spawned more often: Petra (freq bonus 2) The monster species that spawned more often: wandering terror (freq bonus 6) The monster species that spawned more often: storm naga (freq bonus 4) The monster species that spawned more often: ancient gray dragon (freq bonus 10) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 4) The monster species that spawned more often: mud nymph (freq bonus 3) The monster species that spawned more often: pious dad (freq bonus 5) The monster species that spawned more often: acetic acid cloud (freq bonus 5) The monster species that spawned more often: Andreas (freq bonus 3) The monster species that spawned more often: old sorcerer (freq bonus 8) The monster species that spawned more often: maud look-alike (freq bonus 5) The monster species that spawned more often: glare warp patch (freq bonus 8) The monster species that spawned more often: mechicken (freq bonus 18) The monster species that never randomly spawned: evasive enclave soldier The monster species that never randomly spawned: Center of All The monster species that never randomly spawned: blade barrier The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: imperial The monster species that never randomly spawned: adult plain dragon The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 22) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 19) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 205) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 21) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 5) Next attribute increase check would have come at turn 4655 Strength training was 50 Dexterity training was 20 Wisdom training was 9 Constitution training was 50 You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having speed (0) You had 892 points of nutrition remaining You could fly You could walk on water You could swim You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Kentucky's Fried Chicken You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 383% b - create monster 4 attack 90% 87% Techniques known in the end Name Level Status dazzle 7 R LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) draw blood 7 R LIMIT(0) Discoveries Artifacts Blue Screen of Death [unaligned blacky helmet] Armor lab coat (white coat) cloak of inventorylessness (icy cloak) water walking boots (rainbow boots) gauntlets of swimming (light gloves) blacky helmet (etched helmet) Scrolls scroll of remove curse (AIR ELEMENTAL SPEED BEHOLDER) scroll of secure identify (MAKE ENEMY BAD THEN SNORING NEXT) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (10 SD) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (VITIO PUS RO) scroll of cure (ITE TI KE NI A TE TI KANNAA) scroll of teleportation (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of growth (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of message (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of summon undead (light cyan) spellbook of create monster (mistranslated) Potions potion of monster detection (polka-dot) potion of full healing (hibiscus) potion of vampire blood (blood-red) potion of fear (thyme) potion of object detection (smoky) potion of polymorph (squishy) Rings ring of levitation (twisted) ring of gain constitution (rock solid) ring of regeneration (iridium) Wands wand of fire (arcanium) wand of slow monster (quadratic) wand of fireball (locust) Tools leather saddle (saddle) large box (wooden box) Gems worthless piece of black glass (black) moonstone (yellow) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 68 times You killed 64 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Basic] (max Expert) (68 of 160) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...