Lorskel, neutral male vampiric Wild Talent --+-- |...| |.%. |(..| |..G| ..k@| |...| ----- [Lorskel the Poschengband Noob] St6 Dx13 Co9 In7 Wi10 Ch12 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC5 Xp1/0 Wt411/850 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waning tonight. Unknown command '^J'. (3x) # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: warning You could not have this property extrinsically: drain resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23417 Monster spawn increase reached its maximum at turn 36127 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2099034 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: dark figure (freq bonus 4) The monster species that spawned more often: ossium animatum (freq bonus 3) The monster species that spawned more often: hedrow warrior (freq bonus 6) The monster species that spawned more often: snore colony (freq bonus 16) The monster species that spawned more often: spiker (freq bonus 40) The monster species that spawned more often: sportal wombat (freq bonus 3) The monster species that spawned more often: Emma (freq bonus 8) The monster species that spawned more often: stone devil (freq bonus 12) The monster species that spawned more often: sukkiri flower (freq bonus 3) The monster species that spawned more often: satanic door (freq bonus 5) The monster species that spawned more often: training kobold (freq bonus 14) The monster species that spawned more often: Waldinach (freq bonus 16) The monster species that spawned more often: rotting quylthulg (freq bonus 8) The monster species that spawned more often: blue-red spore (freq bonus 6) The monster species that spawned more often: shadow wraith (freq bonus 3) The monster species that spawned more often: big boo (freq bonus 5) The monster species that spawned more often: golden naga hatchling (freq bonus 4) The monster species that spawned more often: sea naga (freq bonus 3) The monster species that spawned more often: slime force patch (freq bonus 3) The monster species that spawned more often: mine vampire (freq bonus 28) The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: hawk The monster species that never randomly spawned: generic cat girl The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: disease sphere The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: white mold The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 37) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 4) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1) Next attribute increase check would have come at turn 1085 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were prevented from having warning (0) You had 1500 points of nutrition remaining You were displaced You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Pangu, Bulaing and Apsu Your deity was Bulaing You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons bardiche (long poleaxe) Armor cloak of displacement (metal cloak) leather gloves (spanish gloves) gauntlets of fumbling (moth-bitten gloves) Scrolls scroll of identify (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of remove curse (HP RECOVERY BY GRAUP) scroll of healing (DESREVER TSEPMET) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (MUD BODY TO SHOCK RESIST) Spellbooks spellbook of stone to flesh (red) Potions potion of Pan Galactic Gargle Blaster (colorless) potion of clairvoyance (effervescent) potion of vampire blood (blood-red) Rings ring of gain strength (immaterial) ring of material stability (plastic) ring of free action (hardened) Wands wand of undead turning (pebble) Tools red double lightsaber (double lightsaber) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...