Lorskel, neutral male vampiric Wild Talent -----# +..@.| |..k|# ....+ |...| |..%| ----- [Lorskel the Poschengband Noob] St5 Dx9 Co5 In11 Wi8 Ch6 WilVamMalNeu+J S1 Dlvl:1 $1 HP11(11) Pw13(13) AC-2 Xp1/0 Wt288/600 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 73% Musable item generation frequency was reduced by 21% Ring drop chance was reduced to 62% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 53% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-handed sword (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22220 Monster spawn increase reached its maximum at turn 68000 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 162526 The monster class that cannot be genocided was troll The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: gigantic blob (freq bonus 16) The monster species that spawned more often: Anselm (freq bonus 18) The monster species that spawned more often: numb fly (freq bonus 36) The monster species that spawned more often: intermediate gnome (freq bonus 18) The monster species that spawned more often: purple starlit sky (freq bonus 16) The monster species that spawned more often: plasma elemental (freq bonus 7) The monster species that spawned more often: armadillo (freq bonus 16) The monster species that spawned more often: black tear angel (freq bonus 22) The monster species that spawned more often: blood diver (freq bonus 11) The monster species that spawned more often: dwarf thief (freq bonus 8) The monster species that spawned more often: angbander (freq bonus 30) The monster species that spawned more often: Laura's hugging boot (freq bonus 14) The monster species that spawned more often: hemophage (freq bonus 14) The monster species that spawned more often: time jelly (freq bonus 8) The monster species that spawned more often: best high school teacher (freq bonus 9) The monster species that spawned more often: appearance (freq bonus 8) The monster species that spawned more often: hedrow wizard (freq bonus 10) The monster species that spawned more often: orc priest (freq bonus 18) The monster species that spawned more often: Green-elf rogue (freq bonus 8) The monster species that spawned more often: blue yeek (freq bonus 16) The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: void patch The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: fiery carcass The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: ice colony The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 62) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 13) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 21) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 3) Next attribute increase check would have come at turn 988 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 23% You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 47% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons aklys (thonged club) Armor leather gloves (fingerless gloves) gnomish suit (little blue vest) orcish chain mail (crude chain mail) Scrolls scroll of remove curse (WE WILL HURT YOU) scroll of taming (SPIRITUAL PROMOTION) scroll of healing (SLARSHING HARD HAMME DEFENCE LOWED) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (DIBING TO ATTACK NEXT) Spellbooks spellbook of cure dim (vaporized) Potions potion of salt water (bewitched) potion of oil (distilled) potion of blood (blood-red) Rings ring of protection from shape changers (tar) ring of random effects (ridged) ring of invisibility (wire) Wands wand of extra healing (elysium) wand of wind (motile) Tools skeleton key (key) Gems disthene stone (teal) worthless piece of pink glass (pink) worthless piece of red glass (red) worthless piece of black glass (black) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...